SA SCM: Difference between revisions
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A scm file is a binary file with certain structure. The common information about what this file is for can be found [[Mission Scripting (Overview)|here]]. The scm file structure looks like the following: | {{prod|Not relevant to this wiki's information. I think the information here would have better value on gtamodding.com rather than on here, since observing how a SCM file works is only useful to modders.}}A scm file is a binary file with certain structure. The common information about what this file is for can be found [[Mission Scripting (Overview)|here]]. The scm file structure looks like the following: | ||
====(02 00 01)h + 32 bit int Jump to second segment==== | ====(02 00 01)h + 32 bit int Jump to second segment==== |
Revision as of 17:51, 14 December 2010
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A scm file is a binary file with certain structure. The common information about what this file is for can be found here. The scm file structure looks like the following:
(02 00 01)h + 32 bit int Jump to second segment
byte Padding
(Global vars) Space for variable saving
(02 00 01)h + 32 bit int Jump to third segment byte Segment id
32 bit int Number of models (model names) 24 byte model names * number of models(model 0 not used)
(02 00 01)h + 32 bit int Jump to fourth segment byte Segment id
32 bit int MAIN size 32 bit int Largest mission size 32 bit int Number of missions 32 bit int Highest number of locals used in mission/external (mission addresses) 32 bit addresses * number of missions
(02 00 01)h + 32 bit int Jump to fifth segment byte Segment id
32 bit int Largest external size 32 bit int Number of externals (external data): 28 byte external data * number of externals 20 bytes Name of external 32 bit int Offset of external 32 bit int Size of external
(02 00 01)h + 32 bit int Jump to sixth segment byte Segment id
32 bit int (Unused)
(02 00 01)h + 32 bit int Jump to seventh segment byte Segment id
32 bit int Size of global var space 32 bit int (Unused)
(MAIN code) MAIN section, equal to size defined earlier (mission code) The mission data, missions stored at offsets defined earlier
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