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Rather than recording progress or activities, these statistics are displayed onscreen during gameplay in the [[Heads Up Display]] (HUD), to give the player a greater awareness of the [[protagonist]]'s condition and situation. | Rather than recording progress or activities, these statistics are displayed onscreen during gameplay in the [[Heads Up Display]] (HUD), to give the player a greater awareness of the [[protagonist]]'s condition and situation. | ||
*'''[[Health]]''' - Health indicates the player's condition, and as such, is reduced by sustaining injuries. When the player's health is depleted, they are [[Wasted]], which results in mission failure, and the player being sent to hospital to be revived. Health can be regained by eating food, saving, or picking up a health "power-up" or first-aid kit. Entering an [[Ambulance]] will also restore a small amount of health. | *'''[[Health]]''' - Health indicates the player's condition, and as such, is reduced by sustaining injuries. When the player's health is depleted, they are [[Wasted]], which results in mission failure [if the player is doing a mission at time of death], and the player being sent to hospital to be revived. Health can be regained by eating food, saving, or picking up a health "power-up" or first-aid kit. Entering an [[Ambulance]] will also restore a small amount of health. | ||
*'''[[Body Armor|Armor]]''' - Armor counts as an extra "layer" of health; it can be acquired via an Armor [[Pickups|pickup]], purchased at an [[Ammu-Nation]] store, or, in some games, acquired by entering the Police [[Enforcer]]. The exact abilities of Armor vary from game to game -- generally, Armor will absorb all gunfire and explosive damage until it is entirely depleted; damage from falls and vehicle impacts may deplete Armor, or may leave Armor intact and deplete Health. In Vice City, shotgun attacks can reduce health as well as depleting armor. | *'''[[Body Armor|Armor]]''' - Armor counts as an extra "layer" of health; it can be acquired via an Armor [[Pickups|pickup]], purchased at an [[Ammu-Nation]] store, or, in some games, acquired by entering the Police [[Enforcer]]. The exact abilities of Armor vary from game to game -- generally, Armor will absorb all gunfire and explosive damage until it is entirely depleted; damage from falls and vehicle impacts may deplete Armor, or may leave Armor intact and deplete Health. In Vice City, shotgun attacks can reduce health as well as depleting armor. |
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