Grand Theft Auto: Chinatown Wars/Features: Difference between revisions

(New page: * True GTA game - sandbox gameplay, open-world environment, gritty crime narrative. * M-rating * Isometric camera angle * Cel-shaded polygons w/ black borders * Good touch-screen imple...)
 
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* True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.  
* True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.  
* M-rating  
* M-rating  
* Isometric camera angle
* 360 degree camera swivel
* Cel-shaded polygons w/ black borders  
* Cel-shaded polygons w/ black borders  
* Good touch-screen implementation - "tasteful" minigames, streamlining interface  
* Good touch-screen implementation - "tasteful" minigames, streamlining interface  
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* If you fail a mission, you can jump back to the action sequence  
* If you fail a mission, you can jump back to the action sequence  
* Chain gun, flamethrower are now included.  
* Chain gun, flamethrower are now included.  
* Good portion of Liberty City is modeled in the game (different routes than in console game)  
* Most of Liberty City from [[GTAIV]] (excluding Alderney)
* No problems with load times, draw-in or frame rate.  
* No problems with load times, draw-in or frame rate.  
* Lots of pedestrians, cars, etc. on screen.  
* Lots of pedestrians, cars, etc. on screen.  
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* 800,000 lines of hand-optimized source code.  
* 800,000 lines of hand-optimized source code.  
* No details yet on multiplayer/Wi-Fi features.
* No details yet on multiplayer/Wi-Fi features.
* Trains passing overhead, as well as circling cars and pedestrians.
* New discoveries (such as gas stations) are added to the map
* Drugs have a big importance in the game, with a system comparable to Drugwars
** You have to control the stock of drugs, buy them in one neighborhood and sell them in another. This is a good way to make money in the game.
** You are given a map so that you know what people demand and at what prices
*Like other GTA games, in Chinatown Wars, you can catch a taxi - whistle into the microphone so the taxi will stop
==References==
http://www.nintendoeverything.com/?p=6376<br>
http://www.nintendoeverything.com/?p=6393

Revision as of 23:19, 17 November 2008

  • True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
  • M-rating
  • 360 degree camera swivel
  • Cel-shaded polygons w/ black borders
  • Good touch-screen implementation - "tasteful" minigames, streamlining interface
  • UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
  • Stats uploaded to Rockstar Social Club website via Wi-Fi
  • Finger-sized icons
  • Missions designed for shorter periods of play, arcade quality
  • Aiming with control pad, auto targeting with R button
  • Subtle auto steer.
  • If you fail a mission, you can jump back to the action sequence
  • Chain gun, flamethrower are now included.
  • Most of Liberty City from GTAIV (excluding Alderney)
  • No problems with load times, draw-in or frame rate.
  • Lots of pedestrians, cars, etc. on screen.
  • Wanted System - objective is to disable police cars any way possible.
  • Real-time weather effects, 24-hour day/night cycle.
  • Lots of radio stations to listen to (more instrumentals than vocals).
  • 800,000 lines of hand-optimized source code.
  • No details yet on multiplayer/Wi-Fi features.
  • Trains passing overhead, as well as circling cars and pedestrians.
  • New discoveries (such as gas stations) are added to the map
  • Drugs have a big importance in the game, with a system comparable to Drugwars
    • You have to control the stock of drugs, buy them in one neighborhood and sell them in another. This is a good way to make money in the game.
    • You are given a map so that you know what people demand and at what prices
  • Like other GTA games, in Chinatown Wars, you can catch a taxi - whistle into the microphone so the taxi will stop

References

http://www.nintendoeverything.com/?p=6376
http://www.nintendoeverything.com/?p=6393