Grand Theft Auto: Chinatown Wars/Features: Difference between revisions
(New page: * True GTA game - sandbox gameplay, open-world environment, gritty crime narrative. * M-rating * Isometric camera angle * Cel-shaded polygons w/ black borders * Good touch-screen imple...) |
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* True GTA game - sandbox gameplay, open-world environment, gritty crime narrative. | * True GTA game - sandbox gameplay, open-world environment, gritty crime narrative. | ||
* M-rating | * M-rating | ||
* | * 360 degree camera swivel | ||
* Cel-shaded polygons w/ black borders | * Cel-shaded polygons w/ black borders | ||
* Good touch-screen implementation - "tasteful" minigames, streamlining interface | * Good touch-screen implementation - "tasteful" minigames, streamlining interface | ||
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* If you fail a mission, you can jump back to the action sequence | * If you fail a mission, you can jump back to the action sequence | ||
* Chain gun, flamethrower are now included. | * Chain gun, flamethrower are now included. | ||
* | * Most of Liberty City from [[GTAIV]] (excluding Alderney) | ||
* No problems with load times, draw-in or frame rate. | * No problems with load times, draw-in or frame rate. | ||
* Lots of pedestrians, cars, etc. on screen. | * Lots of pedestrians, cars, etc. on screen. | ||
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* 800,000 lines of hand-optimized source code. | * 800,000 lines of hand-optimized source code. | ||
* No details yet on multiplayer/Wi-Fi features. | * No details yet on multiplayer/Wi-Fi features. | ||
* Trains passing overhead, as well as circling cars and pedestrians. | |||
* New discoveries (such as gas stations) are added to the map | |||
* Drugs have a big importance in the game, with a system comparable to Drugwars | |||
** You have to control the stock of drugs, buy them in one neighborhood and sell them in another. This is a good way to make money in the game. | |||
** You are given a map so that you know what people demand and at what prices | |||
*Like other GTA games, in Chinatown Wars, you can catch a taxi - whistle into the microphone so the taxi will stop | |||
==References== | |||
http://www.nintendoeverything.com/?p=6376<br> | |||
http://www.nintendoeverything.com/?p=6393 |
Revision as of 23:19, 17 November 2008
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- M-rating
- 360 degree camera swivel
- Cel-shaded polygons w/ black borders
- Good touch-screen implementation - "tasteful" minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- Stats uploaded to Rockstar Social Club website via Wi-Fi
- Finger-sized icons
- Missions designed for shorter periods of play, arcade quality
- Aiming with control pad, auto targeting with R button
- Subtle auto steer.
- If you fail a mission, you can jump back to the action sequence
- Chain gun, flamethrower are now included.
- Most of Liberty City from GTAIV (excluding Alderney)
- No problems with load times, draw-in or frame rate.
- Lots of pedestrians, cars, etc. on screen.
- Wanted System - objective is to disable police cars any way possible.
- Real-time weather effects, 24-hour day/night cycle.
- Lots of radio stations to listen to (more instrumentals than vocals).
- 800,000 lines of hand-optimized source code.
- No details yet on multiplayer/Wi-Fi features.
- Trains passing overhead, as well as circling cars and pedestrians.
- New discoveries (such as gas stations) are added to the map
- Drugs have a big importance in the game, with a system comparable to Drugwars
- You have to control the stock of drugs, buy them in one neighborhood and sell them in another. This is a good way to make money in the game.
- You are given a map so that you know what people demand and at what prices
- Like other GTA games, in Chinatown Wars, you can catch a taxi - whistle into the microphone so the taxi will stop
References
http://www.nintendoeverything.com/?p=6376
http://www.nintendoeverything.com/?p=6393