Involuntary Ejection: Difference between revisions

(Em, that's what they call motorbike riding skills: bike skills. Merged paragraphs.)
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Since GTA 1, the feature has been present in all GTA games where motorcycles are available to be controlled, including [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto: Liberty City Stories]], [[Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto IV]] and [[Grand Theft Auto: Chinatown Wars]].
Since GTA 1, the feature has been present in all GTA games where motorcycles are available to be controlled, including [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto: Liberty City Stories]], [[Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto IV]] and [[Grand Theft Auto: Chinatown Wars]].


When motorcycles were reintroduced in GTA Vice City, more conditions that result in dismounts were added, in which the player can also be thrown off when leaning the bike too far back (during a wheelie) too far to the front (during a stoppie), or while the motorcycle is rolling backwards at over a certain speed. This system remained unchanged in GTA games which recycled GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories). [[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable unlike motorcycles, hitting pedestrians with a bicycle will throw the player from the bike. In GTA San Andreas, improved bike and cycling [[statistics]] will improve the player's ability to hold on to a bike or bicycle while rolling backwards.
When motorcycles were reintroduced in GTA Vice City, more conditions that result in dismounts were added, in which the player can also be thrown off when leaning the bike too far back (during a wheelie) too far to the front (during a stoppie), or while the motorcycle is rolling backwards at over a certain speed. This system remained unchanged in GTA games which recycled GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories). [[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable in GTA San Andreas— unlike motorcycles, hitting pedestrians with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] in GTA San Andreas will improve the player's ability to hold on to a bike or bicycle during low-impact collisions or while rolling backwards.


[[GTA IV]] still applies the same set of rules with regards to motorcycle dismounts, although [[Ragdoll Physics|ragdoll physics]] is now used when the player is thrown off their bike, making it difficult to predict the degree of injury the player may sustain. Susceptibility to dismounts was adjusted in GTA IV's DLC, [[The Lost and Damned]]; in GTA IV, even a minor to moderate collision may propel the player off their bike; as the player character in Lost and Damned is more accustomed to motorcycles, however, the risk of him being thrown off a bike is lower.
[[GTA IV]] still applies the same set of rules with regards to motorcycle dismounts, although [[Ragdoll Physics|ragdoll physics]] is now used when the player is thrown off their bike, making it difficult to predict the degree of injury the player may sustain. Susceptibility to dismounts was adjusted in GTA IV's DLC, [[The Lost and Damned]]; in GTA IV, even a minor to moderate collision may propel the player off their bike; as the player character in Lost and Damned is more accustomed to motorcycles, however, the risk of him being thrown off a bike is lower.