Multiplayer in GTA IV: Difference between revisions

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| [[File:FreeMode-GTA4-gameplay.jpg|140px]]<br />Free Mode
| [[File:FreeMode-GTA4-gameplay.jpg|140px]]<br />Free Mode
| 2-16
| 2-16
| This mode is similar to the single-player game, except played with friends. It is a complete free-for-all, with no rules, objectives, time limit or score. Like Party Mode, Free Mode does not gain the player game money or achievements.
| This mode is similar to the single-player game, except played with friends. It is a complete free-for-all, with no rules, objectives, time limit or score. Like Party Mode, it does not gain the player game money or achievements.
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| [[File:PartyMode-GTA4-gameplay.jpg|140px]]<br />Party mode
| [[File:PartyMode-GTA4-gameplay.jpg|140px]]<br />Party mode
| 2-8
| 2-8
| An invite-only variant of Free Mode. Party Mode throws everyone on the same team and sets everyone to respawn in the exact same location (complete with every single weapon, as well as vehicles, First Aid kits and body armor). There are no police in Party Mode. As the name would suggest, Party Mode is a way of collecting all of your friends before entering other game modes, and does not gain the player game money or achievements.
| Basically the same as free mode but can only be entered with a game invitation. Party Mode throws everyone on the same team and sets everyone to respawn in the exact same location the Alderney casino. First-aid kits, armor, and weapons regularly spawn here, as well as all of Liberty City. There are no police in Party Mode, as the name would suggest, Party Mode is a way of collecting all of your friends before entering other game modes, and does not gain the player game money or achievements.
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| [[File:MafiyaWork-GTA4-gameplay.jpg|140px]]<br />Mafiya Work
| [[File:MafiyaWork-GTA4-gameplay.jpg|140px]]<br />Mafiya Work
| 2-8
| 2-8
| Working under the direction of Kenny Petrovic via the cellphone, the player competes against other players in a series of mini-missions. This may involve picking up recruits for the firm, taking out a target, or even finding and disposing of a dozen severed heads.
| Working under the direction of Kenny Petrovic via the cellphone, the player competes against other players in a series of mini-missions. This may involve picking up recruits for the firm, taking out a target, or even collecting weapons from Petrovic to use against others.  
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|-
| [[File:CarJackCity-GTA4-enteringacar.jpg|140px]]<br />Car Jack City
| [[File:CarJackCity-GTA4-enteringacar.jpg|140px]]<br />Car Jack City
| 4-16
| 4-16
| Car Jack City pits the player against everyone else in a race to nab vehicles for Kenny Petrovic. The amount of money gained trumps the amount of cars delivered. If the host has allowed police, they will try to stop players from taking vehicles to drop-off points.
| Car Jack City pits the player against everyone else in a race to steal vehicles for Kenny Petrovic. The amount of money earned depends on the condition of the car, except if the vehicle contains drugs. If the host has allowed police, they will try to stop players from taking vehicles to drop-off points. Also health pickups don't fix the vehicles/


'''TIP''': Destroy other players' cars.
'''TIP''': Destroy other players' cars.
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| 2-16
| 2-16
(up to 8 teams of two)
(up to 8 teams of two)
| Players work as a team to rub out other team(s) for money; the crew with the most cash at the end of the round wins. There are no restrictions. Each player will gain the money they have personally earned by killing opponents. Police are present in this game (including NOOSE/FIB at 4 wanted level stars).
| Players work as a team to kill other team(s) for money; the crew with the most cash at the end of the round wins. There are no restrictions. Each player will gain the money they have personally earned by killing opponents. Police are present in this game (including NOOSE/FIB at 4 wanted level stars).
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| [[File:TeamMafiyaWork-GTA4-instructions.jpg|140px]]<br />Team Mafiya Work
| [[File:TeamMafiyaWork-GTA4-instructions.jpg|140px]]<br />Team Mafiya Work
| 2-16
| 2-16
(up to 8 teams of two)
(up to 8 teams of two)
| The player is a member of a crew doing contract work for the Russian Mafia - these are time-limited missions including escorting wanted men, picking up items and stealing cars. Rival crews attempt to accomplish the same task. Interfering with other crews will slow their progress and increase one's chances of earning the money. Each contract completed gives the team cash, and the crew with the most cash at the end of the round wins.
| The player is a member of a crew doing contract work for Kenny Petrovic as with regular Mafiya Work. These are time-limited missions including escorting wanted men, picking up items and stealing cars. Rival crews attempt to accomplish the same task. Interfering with other crews will slow their progress and increase one's chances of earning the money. Each contract completed gives the team cash, and the crew with the most cash at the end of the round wins.
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| [[File:TeamCarJackCity-GTA4-delivery.jpg|140px]]<br />Team Car Jack City
| [[File:TeamCarJackCity-GTA4-delivery.jpg|140px]]<br />Team Car Jack City
| 2-8 teams
| 2-8 teams
| Cars spawn in random places on the map, and teams must steal them and take them to a drop off point. The cash received for dropping off stolen vehicles generally depends on the vehicles' good condition, however there are exceptions: some special bonus cars contain drugs, and give a set amount of cash on delivery no matter how damaged they are. Police will be present if the host permits, and will do whatever they can to stop players from taking vehicles. Whichever crew makes the most money wins.
| The same as regular Car Jack City, vehicles will randomly spawn on the map, and the players have be the first ones to get them, and take them to the drop-off point. The condition of the car determines the amount of money earned for the player, unless the vehicle is stuffed with drugs. The teams also share the money equally.  
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| [[File:Cops'n'Crooks-GTA4-shootout.jpg|140px]]<br />Cops 'n' Crooks
| [[File:Cops'n'Crooks-GTA4-shootout.jpg|140px]]<br />Cops 'n' Crooks
| 4-16
| 4-16
(two teams only)
(two teams only)
| A team-based mode in which the Crooks must get their Boss to safety, while the Cops have to take him down. The Boss is marked with a cross hair. This mode has two sub-modes: '''All for One''' and '''One for All'''.
| A team-based mode in which the Crooks must get their Boss to safety, while the Cops have to take him down. The Boss is marked with a cross hair. This mode has two sub-modes: '''All for One''' and '''One for All'''.  


*In '''All for One''', one team is made up of Crooks and a Boss, and the other team is made up of Cops. The Cops are trying to hunt down and kill the Boss while the Crooks are trying to protect him. The Cops win by killing the Boss, and the Crooks win by getting the Boss safely to the getaway vehicle and escaping.
*In '''All for One''', one team is made up of Crooks and a Boss, and the other team is made up of Cops. The Cops are trying to hunt down and kill the Boss while the Crooks are trying to protect him. The Cops win by killing the Boss, and the Crooks win by getting the Boss safely to the getaway vehicle and escaping.
** '''TIP''': Since only the "''Boss'' player" needs to get away, having other players hang back to slow down the cops may be helpful.
 
*'''One for All''' is similar, but there is no Boss. Here, the Cops win by killing all of the Crooks, or destroying the getaway vehicle; Crooks win by filling up a getaway vehicle with members of their team, or killing all the Cops. Only 4 people can escape in the getaway vehicle. Players cannot respawn in this mode.
*'''One for All''' is similar, but there is no Boss. Here, the Cops win by killing all of the Crooks, or destroying the getaway vehicle; Crooks win by filling up a getaway vehicle with members of their team, or killing all the Cops. Only 4 people can escape in the getaway vehicle. Players cannot respawn in this mode.
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