Physics Engine: Difference between revisions

No edit summary
No edit summary
Line 1: Line 1:
A '''physics engine '''is a [[Wikipedia:Video game|game]] feature that takes care of players' motion, animations, [[Wikipedia:Ragdoll animation|ragdoll]] ... etc.
A '''physics engine '''is the primary mechanism for the gameplay of a video game which comprises the algorithms for collision detection, gravity, motion, effects of these on the geometry. etcetera. It is responsible for determining the physical aspects of a game and those aspects' effect on the dynamics of the game.


[[Grand Theft Auto IV]] uses [[Euphoria|the Euphoria engine]] as its proprietary physics engine. Other games have different engines. Most physics engines are all based on the same concept and basically [[Wikipedia:Plagiarism|copy off one another]].
[[Grand Theft Auto IV]] uses the Euphoria engine as its proprietary physics engine. This engine uses information on the human mucle and skeletal systems and the physics of the real world, combined with new software that uses more accurate techniques for collision detection to deliver more realistic movement than regular animations.
 
All the appealing (animations, distinct death scenes each time, and enter/exit car ... etc) glitz we see in games are from physics engines. Consider the older [[GTA Series|titles in the GTA series]]. Predefined falling and jumping animations have undergone the power of modern physics engines and turned into the sleek stunts in the [[GTA IV Era|new gaming generation]].


{{stub}}
{{stub}}

Revision as of 22:07, 22 December 2009

A physics engine is the primary mechanism for the gameplay of a video game which comprises the algorithms for collision detection, gravity, motion, effects of these on the geometry. etcetera. It is responsible for determining the physical aspects of a game and those aspects' effect on the dynamics of the game.

Grand Theft Auto IV uses the Euphoria engine as its proprietary physics engine. This engine uses information on the human mucle and skeletal systems and the physics of the real world, combined with new software that uses more accurate techniques for collision detection to deliver more realistic movement than regular animations.