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Replay: Difference between revisions

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[[File:Replay-GTASA.jpg|thumb|right|300px|The "Replay" feature in use in [[Grand Theft Auto: San Andreas]].]]
A '''replay''', or '''instant replay''', is a minor feature that allows the player to review the last minute of gameplay. Predominantly exclusive to [[Personal Computer|PC]] version of Grand Theft Auto games, replays are simply reconstructed using certain available data from the latest round of gameplay, such as player actions, coordinates of surrounding vehicles and pedestrians, time, and weather. As a result, the replays are not necessarily accurate recreations of actual scenes, and were considerably crude when first introduced.
A '''replay''', or '''instant replay''', is a minor feature that allows the player to review the last minute of gameplay. Predominantly exclusive to [[Personal Computer|PC]] version of Grand Theft Auto games, replays are simply reconstructed using certain available data from the latest round of gameplay, such as player actions, coordinates of surrounding vehicles and pedestrians, time, and weather. As a result, the replays are not necessarily accurate recreations of actual scenes, and were considerably crude when first introduced.


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== GTA III — GTA San Andreas ==
== GTA III — GTA San Andreas ==


The replay system employed by GTA III, GTA Vice City and GTA San Andreas basically reproduces the latest moments of gameplay that range from a minute to 20 seconds long. The length of a replay depends on the density of traffic and pedestrians; as more cars and pedestrians are recorded, the replay becomes shorter.
The replay system employed by GTA III, GTA Vice City and GTA San Andreas basically reproduces the latest moments of gameplay that range from a minute to twenty seconds long. The length of a replay depends on the density of traffic and pedestrians; as more cars and pedestrians are recorded, the replay becomes shorter.


Replays are activated by tapping the F1 key on the keyboard anytime during gameplay, showing a rough recreation of the surrounding where the player character is, and is played without the [[HUD]] other than the flashing "Replay" text. The player can leave the replay by pressing F1 again, or wait until the replay ends on its own. By default, viewpoints employed during a replay is based on where the player was looking at that moment, including where the player was viewing on foot or in a vehicle, and first person view if the player is free aiming using a rifle, rocket launcher, or sniper rifle. Moving the mouse in a replay allows the player to move around the player and view the player character's surroundings. Replays can be saved by pressing the F2 key and saved replays can be viewed by pressing the F3 key. Only one replay can be saved at a time.
Replays are activated by tapping the F1 key on the keyboard anytime during gameplay, showing a rough recreation of the surrounding where the player character is, and is played without the [[HUD]] other than the flashing "Replay" text. The player can leave the replay by pressing F1 again, or wait until the replay ends on its own. By default, viewpoints employed during a replay is based on where the player was looking at that moment, including where the player was viewing on foot or in a vehicle, and first person view if the player is free aiming using a rifle, rocket launcher, or sniper rifle. Moving the mouse in a replay allows the player to move around the player and view the player character's surroundings. Replays can be saved by pressing the F2 key and saved replays can be viewed by pressing the F3 key. Only one replay can be saved at a time.
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Once replays are saved, they can be processed by the Video Editor. In order to access the Video Editor, the player must access their [[Cell Phone|mobile phone]] and select the "Video Editor" option at the bottom of the menu. Access into the Video Editor will cancel any ongoing missions, and eventually send the player back to the nearest available [[Safehouses in GTA IV|safehouse]] when the player leaves the Video Editor. When in the Video Editor, players can view saved replays of their choice, as well as editing the recording using a video editor to produce rendered videos for personal use, or upload them to the Internet (i.e. via [[Rockstar Games Social Club]] or other video hosting sites). The videos are rendered as Windows Media Video (WMV) files and saved in the <code>My Documents\Rockstar Games\GTA IV\Videos\rendered</code> directory, and the Video Editor offers several choices of video resolutions for rendered videos.
Once replays are saved, they can be processed by the Video Editor. In order to access the Video Editor, the player must access their [[Cell Phone|mobile phone]] and select the "Video Editor" option at the bottom of the menu. Access into the Video Editor will cancel any ongoing missions, and eventually send the player back to the nearest available [[Safehouses in GTA IV|safehouse]] when the player leaves the Video Editor. When in the Video Editor, players can view saved replays of their choice, as well as editing the recording using a video editor to produce rendered videos for personal use, or upload them to the Internet (i.e. via [[Rockstar Games Social Club]] or other video hosting sites). The videos are rendered as Windows Media Video (WMV) files and saved in the <code>My Documents\Rockstar Games\GTA IV\Videos\rendered</code> directory, and the Video Editor offers several choices of video resolutions for rendered videos.
Although replay recordings in GTA IV are far more accurate, unusual side-effects are still numerous. Vehicle lights do not appear to break from damage, and vehicle damage may experience bizarre distortions. Weather can change abruptly (due to a lack of smooth transition between different weather conditions), and particles and other visual effects may also appear incorrectly or do not appear at all.


== Trivia ==
== Trivia ==
* Due to the lack of ability to toggle the HUD in GTA III, the replay function is the only means of taking first person screenshots without obstructions by the game's interface except the blinking "Replay" text.
* The replay features in GTA III, GTA Vice City, GTA San Andreas and GTA IV do not store information about [[Vehicle Details#Accessories|accessories on any cars]] in the replay, and as a result, vehicle accessories in each replay tend to be random or inconsistent in appearance. For example, the player-driven convertible [[Stallion]] in GTA San Andreas may not only appear topless in a replay, but also appear with a soft top or hard top. In GTA III and GTA Vice City, accessories of vehicles in normal gameplay can even be altered by activating and deactivating the replay feature, forcing any car accessory in gameplay to change randomly; this glitch was eliminated by GTA San Andreas.
* The replay features in GTA III, GTA Vice City, GTA San Andreas and GTA IV do not store information about [[Vehicle Details#Accessories|accessories on any cars]] in the replay, and as a result, vehicle accessories in each replay tend to be random or inconsistent in appearance. For example, the player-driven convertible [[Stallion]] in GTA San Andreas may not only appear topless in a replay, but also appear with a soft top or hard top. In GTA III and GTA Vice City, accessories of vehicles in normal gameplay can even be altered by activating and deactivating the replay feature, forcing any car accessory in gameplay to change randomly; this glitch was eliminated by GTA San Andreas.
* The replay features can be used in many ways to bug the game. One of them is to [https://www.youtube.com/watch?v=7dG6Q-DP_ec buy properties in Vice City for free].
* The player can input certain cheats during replays, however what actually happens in the replay remains unchanged no matter what cheat is used (for example, if the player types the "All vehicles explode" cheat, all cars, planes etc will look as if they've exploded but will still move and function normally like they did prior to the replay, because the replay still followes the recorded data). Also, using cheats during any replay might crash the game, since the cheats would cause what is shown in the replay inconsistent to the data recorded.
* The player can input certain cheats during replays, however what actually happens in the replay remains unchanged no matter what cheat is used (for example, if the player types the "All vehicles explode" cheat, all cars, planes etc will look as if they've exploded but will still move and function normally like they did prior to the replay, because the replay still followes the recorded data). Also, using cheats during any replay might crash the game, since the cheats would cause what is shown in the replay inconsistent to the data recorded.


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