To Live and Die in Alderney/Walkthrough

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When you meet Phil at the depot he's beset with paranoia. He asks Niko to help him collect the heroin from the abandoned mansion in Westdyke and transport it to a more secure hideout. It would be a good idea to call Dwayne and ask him to send some backup before you get to the mansion, as this will make the mission a lot easier when being chased by the cops. Once you get to the old mansion, Frankie, a nephew of Phil, then puts the "horse" in two bags into two black Washingtons. Niko and Frankie get into one car, Phil in another. A swarm of FIB officers arrive. Quickly, set off and stay behind Phil as he drives. Be wary of cops that attempt to block your path. Be cautious when leaving the hideout area - the Washington handles very poorly on the dirt road leading back to the street, and it's easy to spin out, hit a tree, or otherwise get delayed long enough for you to lose Phil.

During the drive, Frankie explains why the feds were there. He has been struggling to help his sister financially with getting through college, while also having to look after his sick mother. Niko tells him to shut up, and keep the cops away from Phil. You can try doing drive-by shootings or ramming the cop cars off the road, however there are several scripted events that will also help you (one cop car will run into a bus, another will be wiped out by a truck). In fact, your priority is more to simply keep up with Phil's car than anything else (not easy considering traffic will continually block your way, the Washington corners poorly, and it also is quite susceptible to damage; if it's destroyed, the mission fails).

Halfway through the chase, Phil decides to ditch the cars in an alleyway. When you stop, grab the heroin and pull out some firepower. Eliminate any cops that are unlucky enough to get in your way; your party will not move if there are too many officers in the vicinity. (The RPG comes in handy for this, however don't use up all your ammo for reasons soon to become obvious.) After a short foot chase, the gang notice an FIB helicopter chasing them. Use a rocket launcher to take out the chopper. At this stage, Frankie might die but you won't fail the mission. If Frankie gets killed, the player must pick up the heroin that Frankie was carrying.

Get into the safe truck and lose your wanted level. Once you're home free, take Frankie (if still alive) and Phil to the pizza place in Westdyke.