Vehicle Theft: Difference between revisions

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=== Stealing an unoccupied vehicle ===
=== Stealing an unoccupied vehicle ===
If a vehicle is unoccupied, the player may simply break in, start the engine and drive/ride/fly away. For [[Grand Theft Auto IV]] and [[Grand Theft Auto: Chinatown Wars]], the player must often times take the time to shatter a window of a road vehicle if it is locked (larger vehicles, however, are unlocked to begin with) and hotwire the vehicle before they can start the engine. If the player interrupts the carjacking by pressing any other key in GTA San Andreas or GTA IV, the player character will simply open the vehicle's door but will not enter the vehicle.
If a vehicle is unoccupied, the player may simply break in, start the engine and drive/ride/fly away. For [[Grand Theft Auto IV]] and [[Grand Theft Auto: Chinatown Wars]], the player must often times take the time to shatter a window of a road vehicle if it is locked (larger vehicles, however, are unlocked to begin with) and hotwire the vehicle before they can start the engine. If the player interrupts the carjacking by pressing any other key in [[Grand Theft Auto: San Andreas]] or GTA IV, the player character will simply open the vehicle's door but will not enter the vehicle.
[[File:Hot_Wiring.jpg|thumb|left|A player "Hotwiring" a vehicle.]]
[[File:Hot_Wiring.jpg|thumb|left|A player "Hotwiring" a vehicle in GTA Chinatown Wars.]]


In certain cases, road vehicles will automatically trigger an alarm when intruded, attracting police attention. This can be averted by tripping off the alarm by hitting it with a weapon or another vehicle, waiting until the alarm stops, and then breaking into it. In [[Grand Theft Auto 1]], certain vehicles may also be armed with a bomb activated when it has been broken into, serving as a deterrence to carjacking attractive vehicles parked in the game.
In certain cases, road vehicles will automatically trigger an alarm when intruded, attracting police attention. This can be averted by tripping off the alarm by hitting it with a weapon or another vehicle, waiting until the alarm stops, and then breaking into it. In [[Grand Theft Auto 1]], certain vehicles may also be armed with a bomb activated when it has been broken into, serving as a deterrence to carjacking attractive vehicles parked in the game.
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In GTA IV, if the player attempts to steal an occupied car belonging to a gang member, other gang members of the same gang nearby will chase the player on foot and in car, usually using firearms such as pistols or SMGs to stop the player to retrieve their gang car back. It is very difficult to outrun a car chasing you, as they act like police officers on a 6 star wanted level, attempting to box the player in and gun them down. Unless you are desperate for a gang vehicle, stay away from them.
In GTA IV, if the player attempts to steal an occupied car belonging to a gang member, other gang members of the same gang nearby will chase the player on foot and in car, usually using firearms such as pistols or SMGs to stop the player to retrieve their gang car back. It is very difficult to outrun a car chasing you, as they act like police officers on a 6 star wanted level, attempting to box the player in and gun them down. Unless you are desperate for a gang vehicle, stay away from them.


If the player attempts to carjack a vehicle just as it begins to move and accelerates, the player will inevitably be thrown off, emphasizing the need to carjack only when a car is traveling in low speeds or is in a complete stop, however, in [[GTA San Andreas]], if the player enters the passenger side of the vehicle, the driver may panic and begin to drive away, but CJ still gets in normally as if the car was stopped, making for a good boost of speed after taking full control of the vehicle (especially a [[ZR350]] or a [[Infernus]]); likewise, any [[NPC]] attempting to drag the player out of their car may be met with the same experience if the player manages to bring their vehicle's speed up. In GTA IV, the proliferation of [[Ragdoll Physics|ragdoll physics]] allows for both the player and NPCs to be dragged along the road while clinging to a door handle after a failed attempt carjacking a vehicle which is beginning to move at a higher speed.
If the player attempts to carjack a vehicle just as it begins to move and accelerates, the player will inevitably be thrown off, emphasizing the need to carjack only when a car is traveling in low speeds or is in a complete stop, however, in GTA San Andreas, if the player enters the passenger side of the vehicle, the driver may panic and begin to drive away, but CJ still gets in normally as if the car was stopped, making for a good boost of speed after taking full control of the vehicle (especially a [[ZR350]] or a [[Infernus]]); likewise, any [[NPC]] attempting to drag the player out of their car may be met with the same experience if the player manages to bring their vehicle's speed up. In GTA IV, the proliferation of [[Ragdoll Physics|ragdoll physics]] allows for both the player and NPCs to be dragged along the road while clinging to a door handle after a failed attempt carjacking a vehicle which is beginning to move at a higher speed.
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Features]]
[[Category:Features]]