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{{infobox mission
{{infobox mission
|name=End of the Line
| name = End of the Line
|image=Tenpenny dying.jpg
| image = EndoftheLine-GTASA.png
|caption=[[Frank Tenpenny]] dying in Grove Street.
| size = 300px
|game=SA
| caption = [[Carl Johnson]] and [[Sweet]] heading out to deal with [[Big Smoke]]
|for=Sweet
| game = SA
|target=[[Melvin Harris|Big Smoke]]
| for = [[Sweet]]
|location=[[Ganton]], [[Los Santos]]
| target = Kill [[Big Smoke]] and [[Frank Tenpenny]] and finish the story once and for all
|reward=
| location = [[Ganton]], [[Los Santos in GTA III Era|Los Santos]]
|unlocks=Nothing, besides last phone call from [[Catalina]] and [[San Andreas]] is free to roam around.
| fail = [[Wasted|Death]] of [[Carl Johnson]]<br />Death of [[Sweet]]<br />Destruction of the [[SWAT Tank]]<br />Destruction of the [[Feltzer]]<br />Escape of [[Frank Tenpenny]]
| reward = [[Respect]]<br />[[Money|$]]250,000<br />Storyline completion
| unlockedby = [[Los Desperados]]<br />Acquisition of over 35% gang territory in Los Santos
}}
}}
'''End of the Line''' is the final mission in ''[[Grand Theft Auto: San Andreas]]''.


==Walkthrough==
'''End of the Line''' is the final central storyline [[mission]] and the last in [[Grand Theft Auto: San Andreas]], accessed independently by [[protagonist]] [[Carl Johnson|Carl "CJ" Johnson]] under the inspiration and in the company of, and given by his brother, deuteragonist and [[Grove Street Families]] leader [[Sweet|Sean "Sweet" Johnson]], from his [[Sweet's House|house]] in [[Grove Street]], [[Ganton]], [[Los Santos in GTA III Era|Los Santos]].
===Brief===
[[Grove Street Families]] are now back to the top and to finish the [[Ballas]] for once and all [[Carl Johnson|CJ]] goes to see [[Sean Johnson|Sweet]] at his home to kill [[Melvin Harris|Big Smoke]] and then "take care" of [[Frank Tenpenny|Tenpenny]].
===Mission=== 
Before starting this mission you need to takeover at least 35% of territory from the Ballas and [[Los Santos Vagos|Vagos]] and wait for Sweet to call. This mission is divided into four parts.


'''1) Find Big Smoke:''' When the cutscene ends, Sweet gets in a passenger seat of the [[Greenwood]], get in the car and drive to [[East Los Santos]]. Once you drive to the marker you'll see the riots going on as well as the Ballas guarding Smoke's crack palace. There's a [[BMX]] parked nearby, first if you have a [[sniper rifle]] shoot the two Ballas in front of the door. Then hop on the bike and get yourself to the [[SWAT Tank]] represented by a blue arrow on it. Get in it and drive at a good amount of speed to smash through the wall where the Ballas just stood. Simply run over the Ballas with the [[SWAT Tank]] until all of them are dead. Near the entrance door there's a couple of hookers and some guy high on drugs sleeping. It's up to you if you kill them but they won't hurt you.  
== Mission ==
Carl and Sweet have managed to find out where former friend and gang defaulter [[Big Smoke|Melvin "Big Smoke" Harris]] is hiding. Apparently, he's holed up in a fortified crack den in [[East Los Santos in GTA III Era|East Los Santos]]. They drive over to [[Big Smoke's Crack Palace|Smoke's hideout]] in East Los Santos, all the while avoiding rioters. Upon arriving, they see that Smoke's crack palace has heavy security and there's no way to enter the place except for breaking through the wall. Carl finds a [[SWAT Tank]] nearby and steals it while being attacked by [[SWAT]] officers and [[Ballas]] gang members. He successfully smashes the wall and enters the crack palace.


'''2) Inside the Crack Palace:''' Now you have entered the crack-house and you're at the "Security Area", first floor of the building. You'll see a Ballas upstairs waiting, kill him and once you are upstairs a Balla who is hiding behind some wall crouches and starts shooting at you, waste him. Then you'll have to walk towards the left of the hallway where another one of the Ballas is standing behind some table with an [[AK-47]], once he's dead one of the Vagos guys will roll out from the left carrying an [[MP5]], once he's dead you can now pickup the armor where the last one of the Ballas was shot. Walk through the double-doors and crouch behind the boxes for cover. There are now lots of Ballas and Vagos behind the walls and they are well-armed. Kill them all and a [[SWAT Tank]] will arrive breaking out of a window to the left. Kill the SWAT cops and a Ballas runs outside of the entrance at the right-end of the room. Once he's dead you'll reach that small room where a couple of Ballas and a Vagos gang member are. Waste them all and get up the stairs, to the right you'll see a hidden [[Combat Shotgun]] and a health-pickup. Get them if you need to. Once you walk through the double doors you are in the "Drug Lab". A [[San Fierro Rifa|Rifa]] gangster is hiding behind a table in front of the double doors upstairs. Shoot him as quick as possible because he carries an [[M4 Carbine|M4]] and it can make a lot of damage. Another armor pickup is at the same spot he was hiding on. Now walk through the double door where you'll see another Rifa double-wielding a pistol, waste him. And you have eventually reached the big room of the Drug Lab where you see several unique peds that are workers and pretty much all of them carry M4's. Shot the explosive red barrels for help once all of them are dead run to the east upstairs and once you have reached the end of the getaway two Rifa guys will appear down stairs, kill them and continue your way. And when you're on the other side, two Rifa's will run onto you. Just shoot the red barrel and they are most likely killed by the explosion. On the double doors you walk through there's a health pickup. Take it and you are now on the "Ballas Lounge", meaning the third floor. You have the same situation as when you entered the Drug Lab, this time a Balla is standing near an armor pickup, and this floor is different to the other one's. Once you go through the double doors a Balla and a Vago are talking to each other carrying [[Micro SMG]]'s. Kill them and now on the yet another double door you'll see some Vagos, [[Russian Mafia]] gangster with one wielding shotgun, kill the one with shotgun first and then there's also a girl with them. Kill them all and the girl has too little health, one small punch kills her. And now you have entered the big "Ballas Lounge" where there are several Vagos, Ballas and Russians around, kill the one's standing near the Big Smoke statue and then when you head to the left first shot the Ballas with shotguns then the other guys. There are two rooms now to the right and left, both have an armor pickup and a health one. But a Russian is guarding each room with a hooker dancing. When you're done there you'll walk through another door to the left-end and you'll get the message "Get Big Smoke".
Upon entering, Carl makes his way through three floors while killing Ballas, [[Los Santos Vagos|Vagos]], [[San Fierro Rifa]], and [[Russian Mafia]] gang members as well as workers, who all carry strong weapons like [[M16|M4]]s, [[AK-47]]s, and [[MP5]]s. Carl manages to find Smoke, who, after playing a video game, stands up to claim that he doesn't feel any regrets over betraying the [[Grove Street Families]] and takes out a [[SPAS 12|gun]] ready to battle Carl. During a shoot-out, Carl manages to kill Smoke and after a brief conversation questioning Smoke's decision, he learns that Smoke had no choice and saw the opportunity for power and money, before he sees Smoke dying.


'''3) Kill Big Smoke:''' Now you enter the highest floor where Smoke is hiding you'll see a short cutscene where he is smoking crack, playing video game and wearing a bulletproof vest. After a short talk between CJ and Smoke, you take control of CJ and Smoke is starting to run around the room with some Ballas standing near him shooting at you, first kill the Ballas then go after Smoke. And in this turn you need a strong weapon like an M4, Combat shotgun or a minigun which is the best weapon to have for this part. Rifas and Vagos will join the action while your running after Smoke, kill them then the lights will go off. Now go near the vending machine and pickup the [[goggles]]. Now you can go after Smoke and kill him. Don't shoot at his body as he wears a bulletproof vest and there will be absolutely no damage by it, you should mainly aim at his head as it takes the most damage. He has a lot of health so it doesn't take a simple headshot to kill him. (Again, if you have a minigun, just disregard the above. Just aim at Smoke, fire, and he dies. If you do a good enough job leading him, he might not even last two seconds.) Once he's dead a cutscene shows with Smoke dying and Tenpenny showing up. He asks CJ to put the money of Smoke on his bag and "chuck it over" to him. Tenpenny will put the "Drug Lab" on fire by shooting its lights and now the place has caught fire. Armor is near the sofa's and an AK as well. If you fail after this part of the mission and redo it then you'll always start from the last part after Smoke is killed. With the fire the only thing you can do is just redo what you did on the second step. All the Ballas and Vagos have respawned so you have to kill them. There's also fires blocking some roads and you have pickup the fire extinguisher to take them out, but it would be handy to have done the firetruck missions as you'll be fireproof and then you can just walk through the fire. Once you have escaped through the crack fortress you'll see a cutscene where CJ is running out as the house explodes.
Recently acquitted corrupt C.R.A.S.H. officer [[Frank Tenpenny]], who had been watching the whole thing, and whose instigation had pushed Smoke to betray the Families, arrives and asks Carl to put all of Smoke's money in his bag. Tenpenny threatens Carl with a shotgun, but Carl distracts him by shouting out Sweet's name to dodge for cover finding a gun. After he notices that he got fooled, he tries to shoot Carl, but misses, and backs away with the money. After that, Tenpenny runs to the second floor and sets the whole building on fire by shooting a generator and causing it to explode. Carl goes the same way out and kills any gang member on his way while avoiding burning himself by the fires around the building.


'''4) The Chase:''' Now you are at the last part of the mission, Sweet jumps on the ladder of Tenpenny's firetruck he tries to escape with and CJ has a Feltzer parked close to him. As CJ gets in the Feltzer you take control again and now you have to chase Tenpenny's firetruck, it's very fast so try to focus on not losing your speed and it's easy to lose the firetruck. Don't attempt to damage the firetruck as you might at best only injure Sweet and don't worry about the Vagos rioters shooting or throwing molotovs at your car, your car has infinite health so nothing can bring it down. After a long chase Tenpenny drives on a railway outside Ganton, watch out for the train coming against you. Once you're around [[Ocean Beach|Ocean Docks]], a cop and an assistant of Tenpenny gets out and he is stamping on Sweet's finger so he can hold himself on the truck anymore, but you must catch up and drive under the ladder so Sweet drops safely on your car. You don't have much time to play around as Sweet's grip drops pretty quick. When Sweet is on the car he'll take the driving seat and you are now the shootist as rioters and cops will chase you. There'll be cop cars, Vagos bikes, gang members chasing you. After a long chase Tenpenny loses control and drives off the bridge on Grove Street and he'll eventually die after being ignored by everybody else around. Once he's dead the crew will come and have a short talk.
After successfully escaping, Tenpenny attempts to drive away in his [[Firetruck]], but Sweet, at that very moment, jumps on his [[Greenwood]] and then leaps at the ladder on the back of the truck, and hangs on from the ladder, refusing to let Tenpenny escape justice again. Carl enters a parked [[Feltzer]], actually belonging to Smoke, and starts to chase Tenpenny. During a long chase throughout [[Los Santos in GTA III Era|Los Santos]] with rioters on the road throwing [[Molotov Cocktail|molotovs]] and [[LSPD in GTA III Era|police]] chasing the trio, a police officer in the truck gets out and starts to stomp on Sweet's fingers. As Sweet loses his grip, Carl parks his car under the ladder and Sweet falls on the hood of the Feltzer.
[[Cesar Vialpando|Cesar]], [[Kendl Johnson|Kendl]], CJ and Sweet will walk inside the Johnson House along with [[The Truth]]. All of sudden [[Madd Dogg]], [[Ken Rosenberg]], [[Kent Paul]] and [[Maccer]] appear with Madd Dogg announcing his first gold record. Afterwards the credits will roll and [[Catalina]] makes her last prank call heard having sex with [[Claude]].


==Script==
Sweet then takes control of the car with Carl acting as the shooter with a [[Micro Uzi|Micro-SMG]]. The chase continues throughout the city with Carl destroying [[Police Car|cop car]]s as well as rioters chasing them in cars and bikes. The chase comes to an end on the bridge going above [[Ganton]] where Tenpenny crashes his truck and, after the injuries, dies at the heart of Grove Street territory.
''(CJ enters Sweet's house)''


'''CJ:''' Hey, Sweet!
Carl, Sweet, aging hippie [[The Truth]], Carl's sister [[Kendl Johnson]], and her boyfriend, Mexican-American [[Varrios Los Aztecas]] gang leader [[Cesar Vialpando]] together start a conversation as Tenpenny says his last words and they head inside the [[Johnson House]] to talk about their future. Suddenly, [[Madd Dogg]], his now accountant [[Ken Rosenberg|Ken "Rosie" Rosenberg]], record producer [[Kent Paul]] and performing artist [[Maccer]] enter the house with everybody inside drawing their guns towards them. Madd Dogg announces his first gold record as everyone lowers the guns and they all celebrate their success before Carl heads out of the house to take note of the aftermath of it all.


'''Sweet:''' Wassup?
Following the end, [[Catalina]] calls for the last time and is heard having sex with her boyfriend [[Claude]].


'''CJ:''' It's time for Smoke.
==Pre-mission Phone Call==
''This phone call is achieved right after atleast 35% gang territory has been acquired by the [[Grove Street Families]] in Los Santos.''


'''Sweet:''' Alright, let's roll.
'''Sweet''': Carl, it's Sweet.


'''CJ:''' Johnson brothers fittin' to take that fat fool down.
'''CJ''': Hey, wassup, you find Smoke?


''(Sweet and CJ outside)''
'''Sweet''': After we dumped on those Ballas, the Vagos started to speak. We got him now! He's hiding in Los Flores, or East Los Santos. Time to saddle up, CJ!


'''CJ:''' You sure he's in East Los Santos?
'''CJ''': Alright, I'll get you and we will roll over there.
== Script ==
{{main|End of the Line/Script}}


'''Sweet:''' Yeah, right on the edge of Los Flores - some old apartments and a warehouse.
==Post-mission Phone Call==
'''CJ''': Eh, wassup?


'''CJ:''' He's as good as dead then. Can't believe you bought that same bucket ass car, man!
'''Catalina''': Yes, Claude! Faster, harder, deeper! Oh yes, yes, yes!


'''Sweet:''' Hey, if it ain't broke, don't fix it. So this is it huh? Johnson boys sorting this shit out. Nervous?
'''CJ''': Catalina! You sick! Get help.


'''CJ:''' Yeah!
'''Catalina''': And you, Carl, you're jealous!
== Reward ==
The reward for finishing this mission is increased [[respect]] and [[Money|$]]250,000.


'''Sweet:''' Me too, me too.
== Trivia ==
* When Carl confronts Smoke, Smoke pulls a Combat Shotgun. However, when the gunfight begins, he uses an AK-47, most likely to decrease the difficulty of the gunfight considering the extreme amounts of damage the Combat Shotgun can deal to the player.
*During the confrontation between Carl and Smoke, [[All-Terrain Take Down|the latter says to the former that he was expecting him and that he didn't care]]. This can be explained by a [[All-Terrain Take Down|cut mission in which Carl beats up a Russian mobster to discover Smoke's whereabouts, and the Russian mobster, being left alive, decides to inform Smoke about it]], perhaps explaining why Smoke isn't startled by Carl's arrival.
* Another oddity with Smoke after the cutscene where Tenpenny leaves the drug lab is that Smoke's head is under the couch, regardless of where the player killed him.
* In the cutscene after Smoke dies, Tenpenny is armed with a combat shotgun. But in the next cut scene where he shoots the generator, he is seen with a normal [[Pump Action Shotgun|shotgun]].
* An easy way to kill Smoke is to knock him down with a melee weapon and attack him repeatedly with it, to prevent him from getting up and running.
* If the player has completed the [[Firefighter]] side missions prior to starting the mission, it will be easy for them to escape the burning crack palace by simply running through the flames. However, even if the player isn't fireproof, they can easily jump over the fire instead of spending time putting it out.
* No matter what pistol the player has in their inventory, Carl will always have a [[Desert Eagle]] when he confronts Smoke and after he has killed Smoke. This will also be the default weapon Carl pulls out regardless of what weapon the player selected before the cut scene begins.
* The Feltzer in this mission is [[Special Vehicles in GTA San Andreas|bulletproof, fireproof, explosion-proof, and damage-proof]]; it can be only obtained by failing the mission. The license plate reads "I MY AK".
* On rare occasions, Carl will shout "Hang on, Sweet" just as he starts to chase Tenpenny.
* It is possible to get close enough to the firetruck and attempt to hijack it, although it is locked.
* It is also possible to obtain a one-carriage train (only the engine carriage).
* The Brown Streak locomotive will be solid only when the player drives past it. Other times, other trains just drive straight through it.
* The two SWAT Tanks seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage; however, it will disappear after the mission unless the player fails the mission. Earlier, they would probably feature as FBI trucks in the deleted mission [[The Truth is Out There]], which was extremely difficult and unrewarding as a mission.
* Tenpenny's firetruck has extreme speed, equal to a sports/supercar; a trait unheard of in any other normal firetruck. However, if you fail to catch Sweet and the mission is failed, the firetruck advances slowly and stops near Las Colinas after East Beach. You can follow it in the [[Feltzer]] and obtain it, although it goes slowly and has broken tires.
* The player is 100% free of [[Wanted Level in GTA III Era|police attention]] during the mission.
* The mission is played in three parts: The first ends when Carl kills Smoke and Tenpenny blows up the lab. The second ends when Carl exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission, with the chase and ending. If you had completed one or two parts and have to replay the mission, the first parts will be skipped and you will start from when you have failed the mission.
**This is a special incidence of the [[Trip Skip]] feature, allowing the player to skip parts of the game in entirety without having to bother about the gameplay.
* The time in this mission is pre-written. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and Carl is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (7 game hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15.
** That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day.
* When the player sees Smoke playing video game, the joystick he's holding resembles an Xbox controller.
* There are video game machines in Smoke's citadel. The player can play on them, but they have to make sure that they can get out of the building.
* It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike [[Grand Theft Auto: Vice City|GTA Vice City]], the lack of NPCs being able to enter/exit buildings.
* Strangely, during the cutscene in which Carl and Smoke confront one another, Carl scoffs at Smoke for opting to wear body armor. Yet, with the countless armor pickups throughout the plant, it's highly unlikely that Carl ''wouldn't also'' be wearing armor himself.
* When Tenpenny states “And I ain't about to get dragged out of a patrol car and get beaten to death by some angry mob. No, no... Not tonight,” he may be referring to Reginald Denny, a white truck driver who was dragged out of his vehicle and severely beaten by a mob of local black residents at the intersection of Florence and Normandie Avenues. This occured during the 1992 Los Angeles riots, which were similarly triggered when a few white officers beat up black motorist Rodney King.
* This is one of two final missions in the GTA series to feature Ken Rosenberg in the ending, with the other being [[Keep Your Friends Close...]] from GTA Vice City.
*Trying to use the health cheat, as in case of [[Just Business]], will fail the mission.
* A strange oddity with the final chase from East Beach to Ganton is that only [[Los Santos Vagos]] rioters are seen throughout, with the [[Ballas]] featuring only in the chase from Los Flores to East Beach, that too alongside the Vagos in attendance. This oddity strikes strange in light of the consideration that Smoke did not have too close ties with the Vagos as he did with the Ballas, even killing a spate of Vagos gangsters before his [[The Green Sabre|dramatic rise to power]], and pulling out the notorious green [[Sabre]] in the presence of only the [[Ballas]] despite his covert ties with the Vagos. This can, however, be evidenced as a balancing measure, since the Vagos didn't have a very important role to play in the gang war storyline.


''(CJ and Sweet inside the car.)''
== Gallery ==
<gallery width="auto" perrow="5" style="font-size:95%; padding:0;" widths="250">
File:EndoftheLine-GTASA2.png|[[Carl Johnson]], [[Sweet]], and [[Grove Street Families|Grove Street gunmen]] shooting their way through [[Big Smoke]]'s roadblocks.
File:EndoftheLine-GTASA3.png|CJ telling Sweet to wait outside while he goes inside to kill Smoke.
File:EndoftheLine-GTASA2.jpg|A [[SWAT Tank|S.W.A.T.]] being driven by [[Carl Johnson]] after stealing it.
File:EndoftheLine-GTASA4.png|CJ smashing through Smoke's crack palace with a SWAT tank.
File:EndoftheLine-GTASA5.png|CJ fighting his way through the crack palace.
File:EndoftheLine-GTASA6.png|CJ reaching the [[Ballas]] lounge.
File:EndoftheLine-GTASA7.png|CJ confronting Smoke.
File:EndoftheLine-GTASA8.png|CJ and Smoke fighting to the death.
File:EndoftheLine-GTASA9.png|CJ speaking to a dying Smoke.
File:EndoftheLine-GTASA10.png|[[Frank Tenpenny]] sneaking up on CJ.
File:EndoftheLine-GTASA11.png|CJ diving out of the crack palace as it is blown apart.
File:EndoftheLine-GTASA4.jpg|The burning building.
File:EndoftheLine-GTASA12.png|Sweet grabbing onto the back of Tenpenny's fire truck as CJ runs for a nearby [[Feltzer]] to give pursuit.
File:EndoftheLine-GTASA13.png|CJ frantically approaching the back of the fire truck to catch Sweet as a cop stomps on his fingers.
File:EndoftheLine-GTASA14.png|Sweet taking the wheel as CJ opens fire on Tenpenny.
File:EndoftheLine-GTASA15.png|Sweet continuing to chase Tenpenny as Vagos rioters throw molotovs at them from an overhanging bridge.
File:EndoftheLine-GTASA16.png|Tenpenny losing control of the fire truck and toppling over the Grove Street bridge into a fatal crash.
File:EndoftheLine-GTASA18.png|Frank Tenpenny complaining about not being understood.
File:EndoftheLine-GTASA17.png|CJ pointing a gun at the dying Tenpenny.
File:EndoftheLine-GTASA20.png|CJ discussing the future with [[Kendl Johnson|Kendl]], Sweet, and [[Cesar Vialpando]].
File:EndoftheLine-GTASA19.png|[[Madd Dogg]] arriving with [[Ken Rosenberg]], [[Kent Paul]], and [[Maccer]] to announce his gold record to everyone.
</gallery>


'''CJ:''' Look, I know you down for this, but I gotta go in there alone.
== See also ==
* [[End of the Line/Walkthrough|Mission walkthrough]]


'''Sweet:''' What?
== Video walkthrough ==
<center>
{| class="wikitable"
! [[Personal Computer|PC]] Version - GTASeriesVideos
|-
| {{youtube|video1=H5lj23EUR9U}}
|}
</center>


'''CJ:''' Smoke played me. Tenpenny played me.
{{Navboxes
 
| title = Navigation
'''Sweet:''' They played us all.
| list1 = {{missions|state=collapsed}}
 
{{Gtasa missions|state=collapsed}}
'''CJ:''' Yeah, but your right - I was a busta, when my family needed me the most. Hey, I let Brian die, man. This one's for him... for moms... and for you bro!
 
'''Sweet:''' Yeah, for the Grove Street, baby.
 
'''CJ:''' Yeah, for the Grove, baby!
 
'''Sweet:''' Hey, if you need me, you know I'll be.
 
'''CJ:''' For sure. You've been always there for me, man.
 
''(CJ and Smoke in the crack palace.)''
 
'''CJ:''' Hey Smoke!
 
'''Smoke:''' HEY! CJ I was wondering when you'd show up.
 
'''CJ:''' How'd you know it was me?
 
'''Smoke:''' Knew it was my old dog, CJ. Knew you was coming and I don't give a shit.
 
'''CJ:''' I'm here to take care of your fat ass, and then take care of your friends in the police department. Where they at?
 
'''Smoke:''' Man, fuck this shit! Ahh, that's some good shit. Fuck Tenpenny, fuck his polish lapdog and fuck the police. Man all that's old shit. Look at you, you got the whole world! I ain't go no regrets man.
 
'''CJ:''' Smoke you had a...
 
'''Smoke:''' I made it CJ, I'm a success! I CAN'T BE TOUCHED. I don't give a fuck, fuck the whole world.
 
'''CJ:''' What happened to you, man?
 
'''Smoke:''' Maaan, what the fuck do you care? Ehh - guess we better do this shit then.
 
''(Smoke and CJ gunfighting.)''
 
'''CJ:''' You wearing body armor, Smoke? I'm disappointed in you, I thought you was gangsta.
 
'''Smoke:''' Hey, I am a motherfucking celebrity. All kinds of crazy cats want a piece of me! Somebody save the Smoke. SHOOT HIM!
 
''(Smoke dying)''
 
'''CJ:''' Hey, Smoke, what made you flip out like that man? Was it the drugs or what?
 
'''Smoke:''' I got caught up in the money, the power... I don't give a shit, ohhhh fuck man!
 
'''CJ:''' Why didn't you just quit man? We was like family, homie.
 
'''Smoke:''' I had no choice, I had to do it. I just see the opportunity. When I'm gone, everyone's gonna remember my name, BIG SMOKE!
 
''(Smoke dies.)''
 
'''CJ:''' Damn man, what a waste!
 
''(Tenpenny enters the room)''
 
'''Tenpenny:''' Carl Johnson. My man. I need you to do me another favor. You killed Pulaski, and now this fat fuck. There's no stopping you. Drop the gun.
 
'''CJ:''' You ain't leaving here alive, man.
 
'''Tenpenny:''' Where's your brother at, huh?
 
'''CJ:''' Why didn't you just shoot me in the back? Feeling exposed, huh?
 
'''Tenpenny:''' Shut your dumb ass up and load the bag. C'mon, let's go, I ain't got no time to fuck with you!
 
'''CJ:''' So what it's like, Tenpenny, huh? All alone, nobody got your back. Suck, huh?
 
'''Tenpenny:''' Why you think am alone? I got a couple of rookies outside. But I gotta open their eyes slowly, you know - a little truth here, a little truth there... A'ight, fuck it, that's enough. Chuck it over, I've got a firetruck to catch.
 
'''CJ:''' You're crazy man, you lost it... you're gone.
 
'''Tenpenny:''' Half the city's looking for cops to kill, Carl. And I ain't about to get dragged out of a patrol car and get beaten to death by some angry mob. Not tonight.
 
'''CJ:''' What you catching, a plane?
 
'''Tenpenny:''' Ding ding ding ding ding, good answer Carl! You know, your gonna thank me one day - for opening your fucking eyes. OH! I almost forgot, Carl! Time to die.
 
'''CJ:''' Uh, Sweet!
 
'''Tenpenny:''' What? motherf-... It ain't over Carl, it ain't over.
 
''(Tenpenny in the Drug Lab)''
 
'''Tenpenny:''' Carl, you motherfucking piece of shit gangbanging cocksucker!
 
''(Tenpenny getting into a firetruck, Sweet jumping on the ladder.)''
 
'''Sweet:''' Tenpenny you motherfucking piece of shit, I ain't letting you get away with all you've done.
 
'''CJ:''' Sweet, NO!
 
'''Sweet:''' I'm gonna piss on your corpse Tenpenny. I ain't losing this fool! CJ, do something!
 
'''CJ:''' Just keep hanging on bro!
 
'''Sweet:''' Oh man, that was a close call, I ain't letting this bastard go.
 
'''Cop:''' Let go you, dumb bastard!
 
''(Sweet jumps on CJ's car, chasing Tenpenny.)''
 
'''Sweet:''' Fuck you, pig. Gotcha!
 
'''CJ:''' Take the wheel, it's payback time!
 
'''Sweet:''' Motherfucker! Take that pig bastard down. These firetrucks are indestructible. We gonna dent it! Watch our six, cops on our tail. Vagos rioters coming up, this city's gone nuts. I'll keep up with Tenpenny, don't you worry! Concentrate on keeping all these other lunatics off our case, CJ. Rioters on the bridge up ahead, they dropping shit from that bridge. Look out, CJ! Watch our six. Some rioters on bikes after us. Look out, CJ! Crazy bikers on a rampage. I keep up with Tenpenny, he ain't getting away. Cops on our tail. Where did all these assholes come from?
 
'''CJ:''' Down in flames! DOWN IN FLAMES! It's over Tenpenny, OVER! I'm gonna stop you motherfucka!
 
'''Sweet:''' He's losing control!
 
'''CJ:''' We got the motherfucker!
 
''(Tenpenny's truck falls from the bridge.)''
 
'''Tenpenny:''' Come on, assholes. I'll take you all. Your mine! MINE! I run this town. Hey over here, HEY! Officer down! COME ON, HEY! Assholes, you never understood what I did. Fifty of me and this town would be okay. I took the trash out. I DID - and I'd do it all again.
 
''(Tenpenny dies. Cesar, Kendl, Sweet, CJ and The Truth appear.)''
 
'''Sweet:''' Don't... don't do it man, he's gone.
 
'''CJ:''' I just want to be sure he's over, that's all.
 
'''Sweet:''' It's cool! Don't need to put a bullet in him. He killed himself in a traffic accident. No one to blame. Let's roll!
 
'''Truth:''' I mean, far out, man. You know, I mean, you beat the system. I tried for thirty years to cross over. But you've managed it! I mean, your an icon, man.
 
'''CJ:''' Oh - Thanks man!
 
'''Kendl:''' I'm just glad it's finally over.
 
'''Sweet:''' What's up with Smoke?
 
'''CJ:''' You know what's up with Smoke - he always saw things a lil' different than us.
 
'''Kendl:''' Smoke? Smoke was always on his own, always out for self.
 
'''Truth:''' That's the surest path to hell, man. Well - that or fifteen microdots and an ounce of mescaline.
 
'''Cesar:''' Let's go get something to eat!
 
'''Sweet:''' Sounds good to me.
 
'''CJ:''' See you around, officer. ''(to Tenpenny)''
 
''(Inside the Johnson House.)''
 
'''CJ:''' Now that everything is cool, we gotta stay on top of our game. Keep everything in check, but subtle.
 
'''Kendl:''' We got problems in Venturas, problems in San Fierro. Shit's never ending.
 
'''Sweet:''' For sure. I mean, the Families is back on their feet. But we gotta keep shit tight cause a lot of people have got their eyes on us.
 
''(Ken Rosenberg, Kent Paul, Maccer and Madd Dogg enter. Carl is startled, and draws a weapon.)''
 
'''Ken:''' I came in peace here with Mr. Dogg who has an announcement.
 
'''Madd Dogg:''' My, I mean OUR.. FIRST... GOLD RECORD! ''(cheering)''
 
'''Maccer:''' And I've decided to get breast implants.
 
'''Kent Paul:''' Will ya shut up?
 
'''CJ:''' Anyways, what's next?
 
'''Kendl:''' We should hit the casino, roll some dice with Woozie.
 
'''Sweet:''' Nah, we gotta take care of things here first.
 
'''Madd Dogg:''' We're going on tour, fan!
 
'''Ken:''' Has anyone got a tissue? My nose is... it just won't stop running - anybody?
 
'''Maccer:''' Yeah I have, over here!
 
'''Ken:''' Uhh, I'll pass!
 
'''Kendl:''' Carl, where are ya off to now?
 
'''CJ:''' Fittin' to hit the block, see what's happening.
 
==Mission sequence==
{{Mission sequence |
  game    = [[Grand Theft Auto: San Andreas]] |
  previous = [[Los Desperados]] |
  this    = '''End of the Line''' |
  next    = Ending Credits
}}
}}


[[Category:Missions in GTA San Andreas]]
[[Category:Missions in GTA San Andreas]]

Latest revision as of 17:34, 13 June 2021

Mission
End of the Line
Carl Johnson and Sweet heading out to deal with Big Smoke
Carl Johnson and Sweet heading out to deal with Big Smoke

Carl Johnson and Sweet heading out to deal with Big Smoke
Game GTA San Andreas
For Sweet
Target Kill Big Smoke and Frank Tenpenny and finish the story once and for all
Location Ganton, Los Santos
Fail Death of Carl Johnson
Death of Sweet
Destruction of the SWAT Tank
Destruction of the Feltzer
Escape of Frank Tenpenny
Reward Respect
$250,000
Storyline completion
Unlocked by Los Desperados
Acquisition of over 35% gang territory in Los Santos
ADVERTISEMENT

End of the Line is the final central storyline mission and the last in Grand Theft Auto: San Andreas, accessed independently by protagonist Carl "CJ" Johnson under the inspiration and in the company of, and given by his brother, deuteragonist and Grove Street Families leader Sean "Sweet" Johnson, from his house in Grove Street, Ganton, Los Santos.

Mission

Carl and Sweet have managed to find out where former friend and gang defaulter Melvin "Big Smoke" Harris is hiding. Apparently, he's holed up in a fortified crack den in East Los Santos. They drive over to Smoke's hideout in East Los Santos, all the while avoiding rioters. Upon arriving, they see that Smoke's crack palace has heavy security and there's no way to enter the place except for breaking through the wall. Carl finds a SWAT Tank nearby and steals it while being attacked by SWAT officers and Ballas gang members. He successfully smashes the wall and enters the crack palace.

Upon entering, Carl makes his way through three floors while killing Ballas, Vagos, San Fierro Rifa, and Russian Mafia gang members as well as workers, who all carry strong weapons like M4s, AK-47s, and MP5s. Carl manages to find Smoke, who, after playing a video game, stands up to claim that he doesn't feel any regrets over betraying the Grove Street Families and takes out a gun ready to battle Carl. During a shoot-out, Carl manages to kill Smoke and after a brief conversation questioning Smoke's decision, he learns that Smoke had no choice and saw the opportunity for power and money, before he sees Smoke dying.

Recently acquitted corrupt C.R.A.S.H. officer Frank Tenpenny, who had been watching the whole thing, and whose instigation had pushed Smoke to betray the Families, arrives and asks Carl to put all of Smoke's money in his bag. Tenpenny threatens Carl with a shotgun, but Carl distracts him by shouting out Sweet's name to dodge for cover finding a gun. After he notices that he got fooled, he tries to shoot Carl, but misses, and backs away with the money. After that, Tenpenny runs to the second floor and sets the whole building on fire by shooting a generator and causing it to explode. Carl goes the same way out and kills any gang member on his way while avoiding burning himself by the fires around the building.

After successfully escaping, Tenpenny attempts to drive away in his Firetruck, but Sweet, at that very moment, jumps on his Greenwood and then leaps at the ladder on the back of the truck, and hangs on from the ladder, refusing to let Tenpenny escape justice again. Carl enters a parked Feltzer, actually belonging to Smoke, and starts to chase Tenpenny. During a long chase throughout Los Santos with rioters on the road throwing molotovs and police chasing the trio, a police officer in the truck gets out and starts to stomp on Sweet's fingers. As Sweet loses his grip, Carl parks his car under the ladder and Sweet falls on the hood of the Feltzer.

Sweet then takes control of the car with Carl acting as the shooter with a Micro-SMG. The chase continues throughout the city with Carl destroying cop cars as well as rioters chasing them in cars and bikes. The chase comes to an end on the bridge going above Ganton where Tenpenny crashes his truck and, after the injuries, dies at the heart of Grove Street territory.

Carl, Sweet, aging hippie The Truth, Carl's sister Kendl Johnson, and her boyfriend, Mexican-American Varrios Los Aztecas gang leader Cesar Vialpando together start a conversation as Tenpenny says his last words and they head inside the Johnson House to talk about their future. Suddenly, Madd Dogg, his now accountant Ken "Rosie" Rosenberg, record producer Kent Paul and performing artist Maccer enter the house with everybody inside drawing their guns towards them. Madd Dogg announces his first gold record as everyone lowers the guns and they all celebrate their success before Carl heads out of the house to take note of the aftermath of it all.

Following the end, Catalina calls for the last time and is heard having sex with her boyfriend Claude.

Pre-mission Phone Call

This phone call is achieved right after atleast 35% gang territory has been acquired by the Grove Street Families in Los Santos.

Sweet: Carl, it's Sweet.

CJ: Hey, wassup, you find Smoke?

Sweet: After we dumped on those Ballas, the Vagos started to speak. We got him now! He's hiding in Los Flores, or East Los Santos. Time to saddle up, CJ!

CJ: Alright, I'll get you and we will roll over there.

Script

Post-mission Phone Call

CJ: Eh, wassup?

Catalina: Yes, Claude! Faster, harder, deeper! Oh yes, yes, yes!

CJ: Catalina! You sick! Get help.

Catalina: And you, Carl, you're jealous!

Reward

The reward for finishing this mission is increased respect and $250,000.

Trivia

  • When Carl confronts Smoke, Smoke pulls a Combat Shotgun. However, when the gunfight begins, he uses an AK-47, most likely to decrease the difficulty of the gunfight considering the extreme amounts of damage the Combat Shotgun can deal to the player.
  • During the confrontation between Carl and Smoke, the latter says to the former that he was expecting him and that he didn't care. This can be explained by a cut mission in which Carl beats up a Russian mobster to discover Smoke's whereabouts, and the Russian mobster, being left alive, decides to inform Smoke about it, perhaps explaining why Smoke isn't startled by Carl's arrival.
  • Another oddity with Smoke after the cutscene where Tenpenny leaves the drug lab is that Smoke's head is under the couch, regardless of where the player killed him.
  • In the cutscene after Smoke dies, Tenpenny is armed with a combat shotgun. But in the next cut scene where he shoots the generator, he is seen with a normal shotgun.
  • An easy way to kill Smoke is to knock him down with a melee weapon and attack him repeatedly with it, to prevent him from getting up and running.
  • If the player has completed the Firefighter side missions prior to starting the mission, it will be easy for them to escape the burning crack palace by simply running through the flames. However, even if the player isn't fireproof, they can easily jump over the fire instead of spending time putting it out.
  • No matter what pistol the player has in their inventory, Carl will always have a Desert Eagle when he confronts Smoke and after he has killed Smoke. This will also be the default weapon Carl pulls out regardless of what weapon the player selected before the cut scene begins.
  • The Feltzer in this mission is bulletproof, fireproof, explosion-proof, and damage-proof; it can be only obtained by failing the mission. The license plate reads "I MY AK".
  • On rare occasions, Carl will shout "Hang on, Sweet" just as he starts to chase Tenpenny.
  • It is possible to get close enough to the firetruck and attempt to hijack it, although it is locked.
  • It is also possible to obtain a one-carriage train (only the engine carriage).
  • The Brown Streak locomotive will be solid only when the player drives past it. Other times, other trains just drive straight through it.
  • The two SWAT Tanks seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage; however, it will disappear after the mission unless the player fails the mission. Earlier, they would probably feature as FBI trucks in the deleted mission The Truth is Out There, which was extremely difficult and unrewarding as a mission.
  • Tenpenny's firetruck has extreme speed, equal to a sports/supercar; a trait unheard of in any other normal firetruck. However, if you fail to catch Sweet and the mission is failed, the firetruck advances slowly and stops near Las Colinas after East Beach. You can follow it in the Feltzer and obtain it, although it goes slowly and has broken tires.
  • The player is 100% free of police attention during the mission.
  • The mission is played in three parts: The first ends when Carl kills Smoke and Tenpenny blows up the lab. The second ends when Carl exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission, with the chase and ending. If you had completed one or two parts and have to replay the mission, the first parts will be skipped and you will start from when you have failed the mission.
    • This is a special incidence of the Trip Skip feature, allowing the player to skip parts of the game in entirety without having to bother about the gameplay.
  • The time in this mission is pre-written. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and Carl is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (7 game hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15.
    • That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day.
  • When the player sees Smoke playing video game, the joystick he's holding resembles an Xbox controller.
  • There are video game machines in Smoke's citadel. The player can play on them, but they have to make sure that they can get out of the building.
  • It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike GTA Vice City, the lack of NPCs being able to enter/exit buildings.
  • Strangely, during the cutscene in which Carl and Smoke confront one another, Carl scoffs at Smoke for opting to wear body armor. Yet, with the countless armor pickups throughout the plant, it's highly unlikely that Carl wouldn't also be wearing armor himself.
  • When Tenpenny states “And I ain't about to get dragged out of a patrol car and get beaten to death by some angry mob. No, no... Not tonight,” he may be referring to Reginald Denny, a white truck driver who was dragged out of his vehicle and severely beaten by a mob of local black residents at the intersection of Florence and Normandie Avenues. This occured during the 1992 Los Angeles riots, which were similarly triggered when a few white officers beat up black motorist Rodney King.
  • This is one of two final missions in the GTA series to feature Ken Rosenberg in the ending, with the other being Keep Your Friends Close... from GTA Vice City.
  • Trying to use the health cheat, as in case of Just Business, will fail the mission.
  • A strange oddity with the final chase from East Beach to Ganton is that only Los Santos Vagos rioters are seen throughout, with the Ballas featuring only in the chase from Los Flores to East Beach, that too alongside the Vagos in attendance. This oddity strikes strange in light of the consideration that Smoke did not have too close ties with the Vagos as he did with the Ballas, even killing a spate of Vagos gangsters before his dramatic rise to power, and pulling out the notorious green Sabre in the presence of only the Ballas despite his covert ties with the Vagos. This can, however, be evidenced as a balancing measure, since the Vagos didn't have a very important role to play in the gang war storyline.

Gallery

See also

Video walkthrough

PC Version - GTASeriesVideos



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