Breaking the Bank at Caligula's
Breaking the Bank at Caligula's | |
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Zero and Wu Zi Mu load everyone into the van and head off to Caligula's Palace with Carl Johnson | |
Game | GTA San Andreas |
For | Wu Zi Mu |
Target | Caligula's Palace |
Location | The Four Dragons Casino, Las Venturas, San Andreas |
Fail | Player dies |
Reward |
$100,000 Increased respect |
Unlocked by |
Up, Up and Away! Saint Mark's Bistro |
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Breaking the Bank at Caligula's is a playably voluntary but canonically mandatory storyline mission and the last in Grand Theft Auto: San Andreas given to protagonist Carl "CJ" Johnson by blind Chinese-American San Fierro Triads leader Wu Zi "Woozie" Mu from the administrative staff suite The Four Dragons Casino, located along The Strip in Las Venturas, San Andreas.
Mission
The day has come for the big team to pull a heist at Caligula's Palace. The entire team, minus Carl, gets into the van and departs. Carl, dressed as a casino employee, goes and gets a car of his own, and heads for Caligula's. On the way, Zero tests if Carl can hear him on his earpiece, and Carl confirms a clear connection.
Carl arrives at the casino, with him having only four minutes to get his team inside the casino. Carl uses Millie's swipecard to get into the lower levels of the casino. Carl then heads down one level into the generator room, wherein he tosses a smoke grenade into a vent, which renders the guards of the safe unconscious.
Zero activates the charges at the dam, and the electricity goes out. Carl puts on night vision goggles and heads down into the service bay. He then uses a forklift to open the garage door, in which Woozie and the rest of the team arrive. They then head for the safe, all while trying to wipe out the security in their way. Once in the safe, Zero says that someone is trying to bring the emergency system back on. As a result, Carl blows up the generators to inactivate the system for good.
The safe door is then blown up by the Triads in order access the safe and get the cash. But then, Mafia people are alerted, and head for the safe room, in where Carl kills them. Once the team has gotten the cash, Carl leads the team back to the van, helping them get rid of the Mafians blocking the way. Once they have reached the van, everybody, except Carl, hops on the van and the police bikes.
Carl is left alone, because he is the decoy. He fights his way through more mafia thugs, and catches an elevator to the roof. He then makes his way across the hilly roof, in where there is a parachute waiting. He straps up, jumps off the roof, and lands on the roof of The Clown's Pocket, just north of Caligula's. Carl then gets into a Police Maverick and flies to Verdant Meadows, in where the team is waiting. Once there, Carl punches Zero, who is responsible for making the heist a little harder, and takes Woozie back to the Four Dragons Casino.
Following the mission, a furious Salvatore Leone calls making threats against Carl, Carl later taunts Salvatore before the call ends.
Script
(The heist van is outside the casino garage. The occupant of the planning room and Woozie's assistant get in the back. Woozie and Zero shut the doors behind them. Carl comes along.)
CJ: We all good?
Woozie: Yeah we're good.
CJ: Alright, I'll see you at the backdoor. Let's roll!
(Carl leaves. Zero is on the way to the casino, and tries to communicate with Carl through an earpiece.)
Zero: (through Carl's earpiece) Carl, can you hear me, okay?
CJ: Yeah, loud and clear.
Zero: (through Carl's earpiece) Okay, we're enroute in the armored truck.
CJ: Okay, I'm a get a move-on.
(Carl is inside Caligula's Palace when Zero starts reminding him.)
Zero: (through Carl's earpiece) Okay, this is it. Play it cool, Carl. Play it cool!
CJ: I'm cool, a'ight.
Zero: (through Carl's earpiece) You sure? You sound kind of edgy to me.
CJ: I'm cool, okay?
Zero: (through Carl's earpiece) Okay, okay! Now head to the security door and use Millie's swipecard.
(Carl is at the staff door. There is an employee there.)
Employee: Ain't seen you 'round here before. You new?
CJ: Yeah, I'm, eerr standing in for Jerry, he's ill.
Zero: (through Carl's earpiece) Who's Jerry?
CJ: Shut up.
Employee: What?
CJ: I... I think I got Jerry's cough.
(Carl gains access to the lower floors in the security door.)
Zero: Great! Next stop, the backup generator room. It's down one level.
CJ: A'ight. I'm in the generator room.
Zero: Okay, the ventilation grills are on the back wall. Throw the gas down one of these.
CJ: You got it.
(Gas fills up in the room with the safe in it cfater Carl tosses a smoke grenade into the vent. Two guards fall over.)
CJ: We won't know if that worked until we get down there!
Zero: (through Carl's earpiece) Yeah, well, don't worry about it. Right now we got a schedule to stick to! Head to the security door and use Millie's swipe card! Okay, I've had the emergency lighting protocols. I'm ging to blow all charges you placed at the dam. Here goes nothing. (lights go off) Haha! I didn;t think that was going to work.
CJ: (if night vision goggles haven't been switched to) Man, I can't see jack!
Zero: Head down to the service bay. (once Carl is in the service bay) Okay, we've got the power down, which means the gate's unlocked. But now you're going to have to raise it yourself.
(Carl uses a forklift truck to open the shutter gates as the heist van backs up into the service bay. Woozie, his assistant Guppy and the custodian of the planning room get out.)
Woozie: Well done, Carl. Now it's time for us to do our part! Try to stay close! OK, team, I've gone over the layout to this place so I know it back to front. Everybody follow me! (walks into a wall) Damn! the devious bastards have changed the layout!
Assistant: Don't worry, I'll take the lead, boss.
Woozie: Good idea, everybody follow him!
(Carl kills security guards covering the area. The team proceeds to the vault room.)
Guppy: Out for now, be alert!
Woozie: Hey, I was just about to say that.
Guppy: Sorry boss!
Woozie: Not for now, everybody.
Guppy: Stay alert!
Woozie: Oh yeah, stay alert! (as they reach the vault room) OK, we'll set the charges, while you watch the door.
Guppy: Okay, boss!
CJ: Hey, I'm on it.
Zero: Hurry it up, gentlemen. They know something's wrong. Someone else is in the system.
CJ: Ae, what's the problem?
Zero: Somebody's trying to bring the emergency generators back up!
CJ: Alright. I'll head back up to the generator room and shut them down for good.
(Carl destroys the backup generators. Shortly afterwards, Woozie and Guppy plant some bombs on the safe door.)
Woozie: Everybody take cover! Oh shit! Where do I go? Where do I go?
Guppy: Fire in the hole!
(The door to the safe explodes.)
Woozie: OK people, load up the cash!
(Carl and the rest of the crew enter the safe.)
Zero: Carl, you've got mafia guerillas coming up the walls and... Curse you, Berkley, curse you!
(Four Mafia henchmen round up in the vault room to prevent the team from escaping.)
CJ: Okay, then, we're about to have some company.
(Carl kills the Mafia henchmen hauling down to the vault room.)
Woozie: OK, team, just our way practice, two by two. Ow! Fuck! Scratch that. Everybody follow Carl.
(Carl defends the team on the way back to the service bay, attacking the Mafia. Once there, Zero is seen waiting, with two HPV-1000s ready.)
Zero: I've unloaded the police bikes. Everybody in! You two, change into your police uniforms!
(Two of the men get onto the police motorbikes in police uniforms. The other two get into the heist van and they all drive away with Woozie.)
Zero: OK, CJ, you're on your own now.
CJ: Time to show these motherfuckers what's happening.
Zero: Carl, would you like me to talk you the way to the roof?
CJ: Anything that help, man! Ow, what happened?
Zero: Damn you, Berkley, damn you!
CJ: Oh, come on, man, talk to me.
Zero: Okay, now head to the elevators through the casinos on the left side. Take the elevator all the way to the roof.
(Carl uses the service elevator to the roof, blasts his way through police choppers, and escapes to the airfield, as do the heist van and the two police motorbikes. The rest of the heist team is also at the airfield.)
CJ: Zero, where you hiding?
(Zero comes out from behind the back of the heist van.)
Zero: I didn't mean to tell Berkley, it just kinda came out... is all. (gets punched to the floor by Carl) Will you watch it, you idiot!
Woozie: Hey, CJ, calm down! You better take me home, CJ!
Reward
The rewards for this mission are $100,000 and an increase in respect.
Post-mission Phone Call
CJ: Sir!
Salvatore: You two-bit, backstabbing piece of eggplant shit!
CJ: Salvatore! Nice to hear from you too.
Salvatore: You're dead. Your friends are dead, your family's dead, I'm gonna fuck you up, and your children, and your grandchildren.
CJ: Well, it's been nice talking to you, but I got some money that needs spinning on some expensive trash, so if you could excuse me...
Salvatore: You're dead! Dead!
Trivia
- Not putting on the night vision goggles before opening the door can trigger a glitch, in witch the cutscene will not play after opening the door.
- When the Triads jump on the police bikes, it is actually the generic police biker appearance being used, making it look like the Triads suddenly turned African-American.
- Carl steals four bikes in Cop Wheels, but only two of these bikes are used in the heist.
- It is extremely hard to land the parachute onto the roof of The Clown's Pocket with conventional means. Most players will jump off the roof, pull the chute and land short of the roof, requiring them to make their own way back. The only way to make it onto the roof is sprinting off the roof, not jumping, and holding forward on the analog stick, or W if they're on a PC and, once within 30 meters of the roof, pulling the chute.
- It`s possible to jump into the vent, where you are throwing tear gas, and you will be in blue hell.
- The path of the chasing helicopter after you exit the casino is scripted up to a certain point. If you shoot a rocket launcher at it, it will keep flying fine while exploding until it suddenly crashes.
Gallery
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Carl Johnson talks to a guard at the staff door.
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CJ throws tear gas down a ventilation shaft, causing the guards to pass out.
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CJ uses a forklift to raise the shutters after Zero detonated explosives at the Sherman Dam.
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CJ and the Triads clear the lower levels of enemies.
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CJ destroys the backup generators.
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CJ leads the team along their escape route.
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Zero hauls out the police motorcycles and the team leaves the casino with them and the armoured van.
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CJ reaches the rooftop but is spotted by a police helicopter.
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CJ destroys the helicopter.
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CJ flies back to the Verdant Meadows airstrip in a captured police helicopter.
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CJ angrily punches Zero for telling Berkley about the heist.
Video walkthrough
PC Version - GTASeriesVideos | |
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