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Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, [[Annihilator|helicopters]] still exist. The lack of airplanes is also rumored to stem from Rockstar not wanting a reenactment of the events of 9/11 in the game, as GTA IV takes place in a recreation of New York. The driving model has also been strongly tweaked, giving a very strong sense of realism. Cars no longer feel as if they are gliding on rails. Every shake of the steering wheel or bump in the road now has very realistic feedback. Moreover, players do not find the odd, plaid parachute anymore. | Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, [[Annihilator|helicopters]] still exist. The lack of airplanes is also rumored to stem from Rockstar not wanting a reenactment of the events of 9/11 in the game, as GTA IV takes place in a recreation of New York. The driving model has also been strongly tweaked, giving a very strong sense of realism. Cars no longer feel as if they are gliding on rails. Every shake of the steering wheel or bump in the road now has very realistic feedback. Moreover, players do not find the odd, plaid parachute anymore. | ||
The new cover system, which gives Niko the ability to | The new cover system, which gives Niko the ability to hide behind any wall, car, or object is almost completely taken from the cover system featured in the game "Gears of War", but then they say "if you copy, copy from the best". Since enemies are now more aggressive, their weapons take larger hunks of health at a time, and the player will often face large groups of enemies at once, using the cover system is essential to survive. It makes firefights much more realistic and dramatic than the "run and gun" tactics that CJ, the protagonist of the previous [[Grand Theft Auto: San Andreas]], had to rely on. | ||
Unlike in previous Grand Theft Auto games, cars are more realistic. The speed of the car depends on how much pressure you apply on the acceleration buttons. Instead of just simply holding down a button and the car fully accelerates, the car's have a more realistic transmission and up shift and down shift in sync. So the car shifts accordingly to rpms. Also the car automatically shifts at according rpm speeds. The cars will shift depending on how much pressure you apply to the acceleration button. You can now rev your car's engine by holding down the handbrake button and accelerating. Engine sounds depend on the rpm your at, instead of just having the basic acceleration sound and deceleration sound, the engine sound will match the rpm. Burnouts are more realistic as smoke builds up the longer you burnout. If you burn out for too long, the tires will pop from the heat. You can control the lights. The radio can be heard from outside the vehicle. And when you turn the cars suspension lifts depending on what side you turn and how hard you turn. Just like in the real world, if you crash into a car's back at the right speed, the gas tank will rupture, sparks will ignite the fuel and the car will catch fire. Now if you flip over in a vehicle, it will no longer catch on fire. If your engine is severely damaged, the engine will refuse to turn over and the car won't start. Also, you have the ability to ignite or extinguish a vehicle's engine at your leisure. This is a useful feature for parking your hard-earned rare vehicle in the parking space at the safehouse, to ensure it doesn't move anywhere, or just for that added touch of realism. | Unlike in previous Grand Theft Auto games, cars are more realistic. The speed of the car depends on how much pressure you apply on the acceleration buttons. Instead of just simply holding down a button and the car fully accelerates, the car's have a more realistic transmission and up shift and down shift in sync. So the car shifts accordingly to rpms. Also the car automatically shifts at according rpm speeds. The cars will shift depending on how much pressure you apply to the acceleration button. You can now rev your car's engine by holding down the handbrake button and accelerating. Engine sounds depend on the rpm your at, instead of just having the basic acceleration sound and deceleration sound, the engine sound will match the rpm. Burnouts are more realistic as smoke builds up the longer you burnout. If you burn out for too long, the tires will pop from the heat. You can control the lights. The radio can be heard from outside the vehicle. And when you turn the cars suspension lifts depending on what side you turn and how hard you turn. Just like in the real world, if you crash into a car's back at the right speed, the gas tank will rupture, sparks will ignite the fuel and the car will catch fire. Now if you flip over in a vehicle, it will no longer catch on fire. If your engine is severely damaged, the engine will refuse to turn over and the car won't start. Also, you have the ability to ignite or extinguish a vehicle's engine at your leisure. This is a useful feature for parking your hard-earned rare vehicle in the parking space at the safehouse, to ensure it doesn't move anywhere, or just for that added touch of realism. |
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