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Many gamers criticized Rockstar for making the game as realistic as it is, as it removes some the elements from GTA IV that made [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto: Vice City]] so fun to play; things like the jetpack, parachutes, highly destructive weapons, and planes. But, other gamers commended Rockstar for adding realism, saying it added believability to the game. | Many gamers criticized Rockstar for making the game as realistic as it is, as it removes some the elements from GTA IV that made [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto: Vice City]] so fun to play; things like the jetpack, parachutes, highly destructive weapons, and planes. But, other gamers commended Rockstar for adding realism, saying it added believability to the game. | ||
The new cover system, which gives Niko the ability to hide behind any wall, car, or object is almost completely taken from the cover system featured in the game "Gears of War", but then they say "if you copy, copy from the best". Since enemies are now more aggressive, their weapons take larger hunks of health at a time, and the player will often face larger groups of enemies at once, using the cover system is essential to survival. It makes firefights much more realistic and dramatic than the "run and gun" tactics that CJ, the protagonist of the previous [[Grand Theft Auto: San Andreas]], had to rely on. | The new cover system, which gives Niko the ability to hide behind any wall, car, or object is almost completely taken from the cover system featured in the game "Gears of War", but then they say "if you copy, copy from the best". Since enemies are now more aggressive, their weapons take larger hunks of health at a time, and the player will often face larger groups of enemies at once, using the cover system is essential to survival. It makes firefights much more realistic and dramatic than the "run and gun" tactics that CJ, the protagonist of the previous [[Grand Theft Auto: San Andreas]], had to rely on. |
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