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Although the size of the map is no bigger than [[The State of San Andreas | San Andreas]], the detail of the city has been enriched to a unique depth. There is no open space, and every inch of the city tells a story. | Although the size of the map is no bigger than [[The State of San Andreas | San Andreas]], the detail of the city has been enriched to a unique depth. There is no open space, and every inch of the city tells a story. | ||
Normal (bump) maps provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth. Road and building textures are more varied than in previous GTAs. On some roads you will find potholes or metal plates where the road has been dug up. | Normal (bump) maps provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth. Road and building textures are more varied than in previous GTAs. On some roads you will find potholes or metal plates where the road has been dug up. Modern pixel shaders give water, glass, cars, etc., more realistic reflections and shininess than the earlier games. | ||
==Game Mechanics== | ==Game Mechanics== |
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