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Grand Theft Auto IV/Features: Difference between revisions

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Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, [[Annihilator|helicopters]] still exist.  The lack of airplanes is also rumored to stem from Rockstar not wanting a reenactment of the events of 9/11 in the game, as GTA IV takes place in a recreation of New York.  The driving model has also been strongly tweaked, giving a very strong sense of realism.  Cars no longer feel as if they are gliding on rails.  Every shake of the steering wheel or bump in the road now has very realistic feedback.  Moreover, players do not find the parachute anymore.
Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, [[Annihilator|helicopters]] still exist.  The lack of airplanes is also rumored to stem from Rockstar not wanting a reenactment of the events of 9/11 in the game, as GTA IV takes place in a recreation of New York.  The driving model has also been strongly tweaked, giving a very strong sense of realism.  Cars no longer feel as if they are gliding on rails.  Every shake of the steering wheel or bump in the road now has very realistic feedback.  Moreover, players do not find the parachute anymore.


Many gamers criticized Rockstar for making the game as realistic as it is, as it removes some the elements from GTA IV that made [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto: Vice City]] so fun to play; things like the jetpack, parachutes, highly destructive weapons, and planes. But, other gamers commended Rockstar for adding realism, saying it added believability to the game.  
Many gamers criticized Rockstar for making the game as realistic as it is, as it removes some the elements from GTA IV that made [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto: Vice City]] so fun to play; things like the jetpack, parachutes, highly destructive weapons, planes, bikes, less realistic physics, and the removal of many vehicles. But, other gamers commended Rockstar for adding realism, saying it added believability to the game.  


The new cover system, which gives Niko the ability to hide behind any wall, car, or object is almost completely taken from the cover system featured in the game "Gears of War", but then they say "if you copy, copy from the best". Since enemies are now more aggressive, their weapons take larger hunks of health at a time, and the player will often face larger groups of enemies at once, using the cover system is essential to survival. It makes firefights much more realistic and dramatic than the "run and gun" tactics that CJ, the protagonist of the previous [[Grand Theft Auto: San Andreas]], had to rely on.
The new cover system, which gives Niko the ability to hide behind any wall, car, or object is almost completely taken from the cover system featured in the game "Gears of War", but then they say "if you copy, copy from the best". Since enemies are now more aggressive, their weapons take larger hunks of health at a time, and the player will often face larger groups of enemies at once, using the cover system is essential to survival. It makes firefights much more realistic and dramatic than the "run and gun" tactics that CJ, the protagonist of the previous [[Grand Theft Auto: San Andreas]], had to rely on.
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