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[[Image:Staunton.jpg|thumb|right|300px|Liberty City in [[Grand Theft Auto III]]]] | [[Image:Staunton.jpg|thumb|right|300px|Liberty City in [[Grand Theft Auto III]]]] | ||
'''Liberty City''' is a fictional city, based on New York City, used as the setting in several Grand Theft Auto games, most notable [[Grand Theft Auto III]]. Liberty City is the most frequently featured fictional setting in the GTA series, having appeared six times out of the eleven games: | '''Liberty City''' is a fictional city, based on New York City, used as the setting in several Grand Theft Auto games, most notable [[Grand Theft Auto III]]. Liberty City is the most frequently featured fictional setting in the GTA series, having appeared six times out of the eleven games: | ||
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== Grand Theft Auto IV rendition == | == Grand Theft Auto IV rendition == | ||
{{unreleased}} | {{unreleased}} | ||
[[Image: | [[Image:Pic 8.jpg|thumb|right|300px|Liberty City in Grand Theft Auto IV]] | ||
:''See main article: [[Liberty City in GTA IV]]'' | |||
Liberty City in [[Grand Theft Auto IV]], as seen in the first trailer and the [[GameInformer]] magazine preview, has been remodeled to look much more like New York City compared to its Grand Theft Auto III renditions. Landmarks such as the [[Statue of Happiness]] (Statue of Liberty), Chrysler Building, Empire State Building, Flatiron Building, and the Getalife (Metlife) Building are present, as well as a Times Square lookalike that features advertisements for the [[Liberty Tree]]. A rollercoaster called the "Screamer" appears to be based off the The Cyclone of Coney Island. | Liberty City in [[Grand Theft Auto IV]], as seen in the first trailer and the [[GameInformer]] magazine preview, has been remodeled to look much more like New York City compared to its Grand Theft Auto III renditions. Landmarks such as the [[Statue of Happiness]] (Statue of Liberty), Chrysler Building, Empire State Building, Flatiron Building, and the Getalife (Metlife) Building are present, as well as a Times Square lookalike that features advertisements for the [[Liberty Tree]]. A rollercoaster called the "Screamer" appears to be based off the The Cyclone of Coney Island. | ||
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''It's a smaller geographical mass than San Andreas, but not an inch of this world is wasted or dedicated to vast stretches of country or desert. It's a tightly packed metropolis that captures the eye with its decades of world-class architecture, sun-blocking towers, and extraordinary walks of life.'' | ''It's a smaller geographical mass than San Andreas, but not an inch of this world is wasted or dedicated to vast stretches of country or desert. It's a tightly packed metropolis that captures the eye with its decades of world-class architecture, sun-blocking towers, and extraordinary walks of life.'' | ||
''"It's not the full city, it's an approximation thereof. We make a city that feels like the real thing, but is perfectly tuned for gameplay in the broadest sense. The world is not designed to be a video game. We are trying to make a video game that feels like the world, but still plays like a video game. The design of the city and the missions that unfold within it are designed hand-in-hand and complement each other perfectly. Everything in this world is here for a reason, where it is directly tied to gameplay or simply there to create atmosphere."'' | ''"It's not the full city, it's an approximation thereof. We make a city that feels like the real thing, but is perfectly tuned for gameplay in the broadest sense. The world is not designed to be a video game. We are trying to make a video game that feels like the world, but still plays like a video game. The design of the city and the missions that unfold within it are designed hand-in-hand and complement each other perfectly. Everything in this world is here for a reason, where it is directly tied to gameplay or simply there to create atmosphere."'' |
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