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Multiplayer in GTA IV: Difference between revisions

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*A maximum number of players is 16, although various modes have limitations on the number of players that can join.  
*A maximum number of players is 16, although various modes have limitations on the number of players that can join.  
*Configuration of each mode can be adjusted by the host. Vehicles types, volume of traffic, number of pedestrians, police presence, weapons, auto-aim and weather can all be controlled.  
*Configuration of each mode can be adjusted by the host. Vehicles types, volume of traffic, number of pedestrians, police presence, weapons, auto-aim and weather can all be controlled.  
*Characters are completely customisable. You can essentially create your own unique online character by adjusting their hair, sex, race, clothing etc. *Additional options can be unlocked by increasing your rank in Ranked multiplayer matches.  
*Characters are completely customisable. You can essentially create your own unique online character by adjusting their hair, sex, race, clothing etc. *Additional options can be unlocked by increasing your rank in Ranked multiplayer matches. However, players won't be able to customize shoes, facial hairs, even hairstyles.
*Games are, in essence, random. Upon choosing a game mode to play, you will either be thrown into an already made game or you will start your own.  
*Games are, in essence, random. Upon choosing a game mode to play, you will either be thrown into an already made game or you will start your own.  
*Killing another player will get you $100. A dead player will usually drop approximately $15. Killing yourself will cause you to lose $100.  
*Killing another player will get you $100. A dead player will usually drop approximately $15. Killing yourself will cause you to lose $100.  
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| 2-16
| 2-16
(up to 8 teams of two)
(up to 8 teams of two)
| Players work as a team to rub out other team(s) for money - and the crew with the most cash at the end of the round wins. There's no restrictions - do whatever it takes to rub out the competition. You get the ash you've earned by killing the other teams members. If you kill no one you get no reward
| Players work as a team to rub out other team(s) for money - and the crew with the most cash at the end of the round wins. There's no restrictions - do whatever it takes to rub out the competition. You get the ash you've earned by killing the other teams members. If you kill no one you get no reward. Police will be present in the game (NOOSE/FIB at 4 wanted level stars), and they do whatever they can to kill other players from shooting at each other (if the host turns on the Police).
|-
|-
| Team Mafiya Work
| Team Mafiya Work
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| Team Car Jack City
| Team Car Jack City
| 2-8 teams  
| 2-8 teams  
| Cars spawn in random places on the map and the teams must steal them and take them to a drop off point. The cash teams get for dropping off stolen vehicles depends on their condition - teams get less cash the more damaged they are. There are exceptions though: some are special bonus cars, containing drugs, which give a set amount of cash on delivery no matter how damaged they are. Your crew has to get hold of whatever vehicles the boss wants. Whichever crew makes the most money wins.
| Cars spawn in random places on the map and the teams must steal them and take them to a drop off point. The cash teams get for dropping off stolen vehicles depends on their condition - teams get less cash the more damaged they are. There are exceptions though: some are special bonus cars, containing drugs, which give a set amount of cash on delivery no matter how damaged they are. If the vehicles sustains heavy damage, then players receives less money. Your crew has to get hold of whatever vehicles the boss wants. Police will be present as well, and will do whatever they can to stop players from taking vehicles (what Petrovic requires, and if the host activates Police) into drop-off points. Whichever crew makes the most money wins.
|-
|-
| Cops N' Crooks
| Cops N' Crooks
| 4-16
| 4-16
(two teams only)
(two teams only)
| A team-based mode in which the Crooks must get their Boss to safety, while the Cops have to take him down. The Boss is marked with a cross hair. This mode has two sub-modes: '''All for One''' and '''One for All'''.
| A team-based mode in which the Crooks must get their Boss to safety (they won't be able to know where the cops are, because purple dots are'nt denoted), while the Cops have to take him down. The Boss is marked with a cross hair. This mode has two sub-modes: '''All for One''' and '''One for All'''.


*In '''All for One''', one team is made up of Crooks and a Boss, and the other team is made up of Cops. The Cops are trying to hunt down and kill the Boss while the Crooks are trying to protect him. The Cops win by killing the Boss and the Crooks win by getting the Boss safely to the getaway vehicle and escaping.  
*In '''All for One''', one team is made up of Crooks and a Boss, and the other team is made up of Cops. The Cops are trying to hunt down and kill the Boss while the Crooks are trying to protect him. The Cops win by killing the Boss and the Crooks win by getting the Boss safely to the getaway vehicle and escaping.  
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| Car Jack City
| Car Jack City
| 4-16
| 4-16
| What Petrovic wants, Petrovic gets. Car Jack City pits you against everyone else in a race to nab vehicles for the all-powerful Russian Mafiya boss. The ends justify the means, so do whatever it takes to grab all the cars. Just like Team Car Jack City, the amount of money you have trumps the amount of cars you've delivered.
| What Petrovic wants, Petrovic gets. Car Jack City pits you against everyone else in a race to nab vehicles for the all-powerful Russian Mafiya boss. The ends justify the means, so do whatever it takes to grab all the cars. Just like Team Car Jack City, the amount of money you have trumps the amount of cars you've delivered. If the Police is activated by the host, Police will try and stop players from taking vehicles into drop-off points, so evade tham at all costs.
|}
|}


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