Jump to content

Community:GTA IV Gripes/Vehicles: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 18: Line 18:
:::::::{{Rebut}}You try jumping out of a car, and then tell me if you stop the second you touch the ground. It is called "tucking and rolling" for a reason. You roll along side the car because of your momentum from being inside the car moving at X mph. Therefore, when you jump out of the car moving at X mph, you will roll at X mph, slowing down as you hit the ground. However, you will eventually slow down to a stop. The car will take longer to stop, because it is on wheels, and does not have the slowing effects of being smacked against the ground. When you hit the wall because of jumping out of the car, it will hurt, because you jumped out of the car at, say, 100 mph. That would be approx. half of the speed of the (average) terminal velocity of a human, which is around 200mph. The human body hitting something at 100mph (and in many cases in GTA IV, over 150mph), would result in either serious injury, if not death. The human body hitting ''anything'' (well, anything big enough) at 200mph would mean instant death. No exceptions. Ah, physics. Aren't they just grand?
:::::::{{Rebut}}You try jumping out of a car, and then tell me if you stop the second you touch the ground. It is called "tucking and rolling" for a reason. You roll along side the car because of your momentum from being inside the car moving at X mph. Therefore, when you jump out of the car moving at X mph, you will roll at X mph, slowing down as you hit the ground. However, you will eventually slow down to a stop. The car will take longer to stop, because it is on wheels, and does not have the slowing effects of being smacked against the ground. When you hit the wall because of jumping out of the car, it will hurt, because you jumped out of the car at, say, 100 mph. That would be approx. half of the speed of the (average) terminal velocity of a human, which is around 200mph. The human body hitting something at 100mph (and in many cases in GTA IV, over 150mph), would result in either serious injury, if not death. The human body hitting ''anything'' (well, anything big enough) at 200mph would mean instant death. No exceptions. Ah, physics. Aren't they just grand?
::::::::{{Rebut}}}Yeah, thats REALLY cool and you're SO smart, but remember, GTA IV is a video game. Something that is sold for the sole purpose to be enjoyed, not to be super realisitc. If jumping out of a car, which was fun to do and did its job in earlier games, now kills the player and causes annoyance, its feature is now pretty useless.  
::::::::{{Rebut}}}Yeah, thats REALLY cool and you're SO smart, but remember, GTA IV is a video game. Something that is sold for the sole purpose to be enjoyed, not to be super realisitc. If jumping out of a car, which was fun to do and did its job in earlier games, now kills the player and causes annoyance, its feature is now pretty useless.  
:::::::::{{Rebut}}First thing's first, your post up there should be a gripe, not a rebuttal. However, please do excuse me if I did this thing called "paying attention" in school. God forbid there should be smart people on the internet. Even worse for you, most of what I said up there is this thing called "common sense". Though I do realize that video games are supposed to be fun. I've only been playing them since I was a little kid. Yes, I agree, it would be more fun if it was harder to get yourself killed that way. I've been in many situations where I hit a wall 5 feet from where my burning car hits, and end up getting blown to kingdom come because of it. However, Rockstar was trying to make this game more realistic. However, getting to see a big splat when you fall of a building and die would make that aspect of the game more fun, but, unfortunately, would probably offend people (and again, God forbid that Rockstar offends anyone).
----  
----  
{{Gripe}}Whenever you crash you go flying out of the windshield.
{{Gripe}}Whenever you crash you go flying out of the windshield.
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.