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Weapons in The Lost and Damned: Difference between revisions

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==Melee==
==Melee==
[[Image:Wep_poolcue.gif|thumb|right]]
[[Image:Wep_poolcue.gif|thumb|right]]
====Pool Cue====
====[[Pool Cue]]====
This is used just like a [[Baseball Bat]].  It can be swung left and right, and can be used to block attacks. The player can obtain the cue stick by completing a game of [[pool]] at the [[The Lost MC Clubhouse|clubhouse]].
This is used just like a [[Baseball Bat]].  It can be swung left and right, and can be used to block attacks. The player can obtain the cue stick by completing a game of [[pool]] at the [[The Lost MC Clubhouse|clubhouse]].


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[[Image:Wep_pipebomb.gif|thumb|right]]
[[Image:Wep_pipebomb.gif|thumb|right]]


===Pipe Bomb===
===[[Pipe Bomb]]===
*Carrying Capacity: 25 Units (Note: If the player switches from one thrown weapon to another, the player will lose all units of the previous weapon.)
*Carrying Capacity: 25 Units (Note: If the player switches from one thrown weapon to another, the player will lose all units of the previous weapon.)


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[[Image:Wep_assaultshotgun.gif|thumb|right]]
[[Image:Wep_assaultshotgun.gif|thumb|right]]
===Assault Shotgun (Armsel Striker)===
===[[Assault Shotgun]] (Armsel Striker)===
* Magazine Size: 8 shells
* Magazine Size: 8 shells
* Carrying Capacity: 250 shells (Note: If the player switches from the Assault Shotgun to any other shotgun, the player will lose all shells beyond the carrying capacity of the new weapon.)
* Carrying Capacity: 250 shells (Note: If the player switches from the Assault Shotgun to any other shotgun, the player will lose all shells beyond the carrying capacity of the new weapon.)
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[[Image:Wep_pistol.gif|thumb|right]]
[[Image:Wep_pistol.gif|thumb|right]]
===Automatic [[9mm]] (CZ-75)===
===[[Automatic 9mm]] (CZ-75)===
* Magazine Size: 17 rounds
* Magazine Size: 17 rounds
* Carrying Capacity: 1200 rounds (Note: If the player switches from either the Standard Pistol or Combat Pistol to the Auto-9, the player will lose all rounds beyond the 1200 round cap for the Auto-9.)
* Carrying Capacity: 1200 rounds (Note: If the player switches from either the Standard Pistol or Combat Pistol to the Auto-9, the player will lose all rounds beyond the 1200 round cap for the Auto-9.)
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