Weapons in The Lost and Damned: Difference between revisions
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==Melee== | ==Melee== | ||
[[Image:Wep_poolcue.gif|thumb|right]] | [[Image:Wep_poolcue.gif|thumb|right]] | ||
====Pool Cue==== | ====[[Pool Cue]]==== | ||
This is used just like a [[Baseball Bat]]. It can be swung left and right, and can be used to block attacks. The player can obtain the cue stick by completing a game of [[pool]] at the [[The Lost MC Clubhouse|clubhouse]]. | This is used just like a [[Baseball Bat]]. It can be swung left and right, and can be used to block attacks. The player can obtain the cue stick by completing a game of [[pool]] at the [[The Lost MC Clubhouse|clubhouse]]. | ||
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[[Image:Wep_pipebomb.gif|thumb|right]] | [[Image:Wep_pipebomb.gif|thumb|right]] | ||
===Pipe Bomb=== | ===[[Pipe Bomb]]=== | ||
*Carrying Capacity: 25 Units (Note: If the player switches from one thrown weapon to another, the player will lose all units of the previous weapon.) | *Carrying Capacity: 25 Units (Note: If the player switches from one thrown weapon to another, the player will lose all units of the previous weapon.) | ||
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[[Image:Wep_assaultshotgun.gif|thumb|right]] | [[Image:Wep_assaultshotgun.gif|thumb|right]] | ||
===Assault Shotgun (Armsel Striker)=== | ===[[Assault Shotgun]] (Armsel Striker)=== | ||
* Magazine Size: 8 shells | * Magazine Size: 8 shells | ||
* Carrying Capacity: 250 shells (Note: If the player switches from the Assault Shotgun to any other shotgun, the player will lose all shells beyond the carrying capacity of the new weapon.) | * Carrying Capacity: 250 shells (Note: If the player switches from the Assault Shotgun to any other shotgun, the player will lose all shells beyond the carrying capacity of the new weapon.) | ||
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[[Image:Wep_pistol.gif|thumb|right]] | [[Image:Wep_pistol.gif|thumb|right]] | ||
=== | ===[[Automatic 9mm]] (CZ-75)=== | ||
* Magazine Size: 17 rounds | * Magazine Size: 17 rounds | ||
* Carrying Capacity: 1200 rounds (Note: If the player switches from either the Standard Pistol or Combat Pistol to the Auto-9, the player will lose all rounds beyond the 1200 round cap for the Auto-9.) | * Carrying Capacity: 1200 rounds (Note: If the player switches from either the Standard Pistol or Combat Pistol to the Auto-9, the player will lose all rounds beyond the 1200 round cap for the Auto-9.) |