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*If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
*If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
*The [[Mulholland Safehouse]] seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.<ref name="Mulholland Safehouse">[http://www.gouranga.com/images/gtasa/movie-01-sa-021.jpg Mulholland Safehouse]</ref>
*The [[Mulholland Safehouse]] seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.<ref name="Mulholland Safehouse">[http://www.gouranga.com/images/gtasa/movie-01-sa-021.jpg Mulholland Safehouse]</ref>
*Before release, there was some kind of courier missions by bike in Los Santos [http://xboxmedia.ign.com/xbox/image/article/622/622739/grand-theft-auto-san-andreas-20050606073726041.jpg]
*Donut shops such as [[Rusty Brown's Ring Donuts]] were places where [[Carl Johnson]] could eat.
*Donut shops such as [[Rusty Brown's Ring Donuts]] were places where [[Carl Johnson]] could eat.
*[[San Fierro]] in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
*[[San Fierro]] in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
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