Jump to content

Blue Hell: Difference between revisions

1,348 bytes removed ,  23 July 2010
Some of the entrances to blue hell described for GTA San Andreas are actually entrances to the interior universe. Removed them.
(Some of the entrances to blue hell described for GTA San Andreas are actually entrances to the interior universe. Removed them.)
Line 5: Line 5:
==Entrances==
==Entrances==
===Grand Theft Auto III===
===Grand Theft Auto III===
*Going eastwards up the sloped alleyway in [[Saint Mark's]], north of [[Marco's Bistro]] on [[Portland Island]]. The wall at the end of the backyards on the left hand side is not solid and you can easily fall through. After a few seconds in Blue Hell, the player will land in the middle of the main road just to the east of where you were.
*Going eastwards up the sloped alleyway in [[Saint Mark's]], north of [[Marco's Bistro]] on [[Portland Island]]. The wall at the end of the backyards on the left hand side is not solid and you can easily fall through. After a few seconds in Blue Hell, the player will land in the middle of the main road just to the east of where you were.
*In [[Staunton Island]] [[LCPD]] Station, one of the higher walls is not solid. The player can easily enter and fall into Blue Hell. After the fall, the player will land in front of the station's car park entrance.
*In [[Staunton Island]] [[LCPD]] Station, one of the higher walls is not solid. The player can easily enter and fall into Blue Hell. After the fall, the player will land in front of the station's car park entrance.


Line 16: Line 16:
*At [[Las Venturas Airport]], one of the walls of the main building has a glitch wherein running at it enough will pop the player through into Blue Hell. The wall is located where the fence around the runway meets the building.
*At [[Las Venturas Airport]], one of the walls of the main building has a glitch wherein running at it enough will pop the player through into Blue Hell. The wall is located where the fence around the runway meets the building.
*Also in Las Venturas, there is an unmarked [[Pay 'n' Spray]] east of the casino in the [[Come-A-Lot]] district. The southwest corner of the Pay 'n' Spray is not solid; if the player enters that spot via jetpack and lets [[CJ]] sink into the hole for awhile, he will fall into Blue Hell, later automatically spawning on the sidewalk outside the Pay 'n' Spray.
*Also in Las Venturas, there is an unmarked [[Pay 'n' Spray]] east of the casino in the [[Come-A-Lot]] district. The southwest corner of the Pay 'n' Spray is not solid; if the player enters that spot via jetpack and lets [[CJ]] sink into the hole for awhile, he will fall into Blue Hell, later automatically spawning on the sidewalk outside the Pay 'n' Spray.
*If the player, while leaving the [[The Atrium|Atrium]] hotel lobby, aims a gun and quickly walks backwards, they may make it through the door and into the hollow shell of the building, without being transported into the actual lobby as would normally occur in gameplay. Though the first few metres of floor are solid, after this the floor is simply texture, and can be fallen through.
*Inside the [[Lil' Probe'Inn]], in the room with the map of San Andreas, if players turn their back on the map and keep jumping on the boxes at the other side of the room, they may reach Blue Hell, and find themselves on the top of the bar, able to see its interior. In this case, the player can get back to the "real world" by jumping from the top of the bar, which will place them inside it again.
*Outside the [[Ammu-Nation]] in [[Red County]], enter the [[Jetpack]] cheat (or use your own) and walk in front of the entrance. The yellow marker will disappear. When this happens, lift up and you will fly into Blue Hell.
*Outside the [[Ammu-Nation]] in [[Red County]], enter the [[Jetpack]] cheat (or use your own) and walk in front of the entrance. The yellow marker will disappear. When this happens, lift up and you will fly into Blue Hell.
*The player can use Blue Hell to re-enter the [[Area 69]] interior after the [[Black Project]] mission.
*The player can use Blue Hell to re-enter the [[Area 69]] interior after the [[Black Project]] mission.
*In the Ganton Gym once inside use the jetpack cheat and fly into a part of the roof (about a couple of steps to the left when you enter).
*In the mission [[Saint Mark's Bistro]], when the player is at the Bistro in Liberty City, using the jetpack cheat or the "kangaroo" jumping cheat to jump over the walls will cause the player to fall through the surface of Liberty City, and skydive for 30 seconds, until he reaches an invisible ocean with a partial copy of [[Easter Basin]] and [[Doherty]], [[San Fierro]] nearby. There will be one oyster in the water.
*Sometimes after the mission [[End of the Line]], the interior of [[Big Smoke's Crack Palace]] will disappear, however the wall will not repair itself. This creates a large hole to Blue Hell.
*Sometimes after the mission [[End of the Line]], the interior of [[Big Smoke's Crack Palace]] will disappear, however the wall will not repair itself. This creates a large hole to Blue Hell.


Line 45: Line 41:
===The Lost and Damned===
===The Lost and Damned===
*In the mission [[Buyer's Market|Buyer's market]], whilst getting to the ground floor, if the player aims an explosive correctly, He/she can launch themselves out of the building into [[Blue Hell|Blue hell]].
*In the mission [[Buyer's Market|Buyer's market]], whilst getting to the ground floor, if the player aims an explosive correctly, He/she can launch themselves out of the building into [[Blue Hell|Blue hell]].
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
[[Category:Places in San Andreas]]
[[Category:Places in San Andreas]]
[[Category:Glitches]]
[[Category:Glitches]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.