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Involuntary Ejection: Difference between revisions

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[[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable —— unlike with motorcycles, hitting pedestrians with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards.
[[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable —— unlike with motorcycles, hitting pedestrians with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards.


[[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Ragdoll Physics|ragdoll physics]] after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's DLC, [[The Lost and Damned]].  As the protagonist in TLAD is more accustomed to motorcycles than [[Niko]], the risk of him being thrown off a bike is lower.
[[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Ragdoll Physics|ragdoll physics]] after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's DLC, [[The Lost and Damned]].  As [[Johnny Klebitz|the protagonist]] in TLAD is more accustomed to motorcycles than [[Niko]], the risk of him being thrown off a bike is lower.


== Cars and aircraft ==
== Cars and aircraft ==
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