Ragdoll Physics: Difference between revisions
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'''Ragdoll | '''Ragdoll physics''' are a new feature implemented in [[Grand Theft Auto IV]]. With ragdoll physics, the player and NPCs move, stagger, or fall down dynamically, depending on the location and severity of an attack or force (for example, being hit by a car or bullet). The affected model essentially behaves like a "ragdoll", hence the name. Ragdoll physics are mostly a graphical effect, but also affect gameplay -- when one is thrown from a vehicle, for example, the tumbling of the ragdoll dictates how much damage is inflicted. This renders motorcycle-riding a perilous option in GTA IV, compared to previous GTA games. | ||
Ragdoll physics are implemented in the following situations (there may be others): | |||
*When jumping out of a moving vehicle | *When jumping out of a moving vehicle | ||
*When | *When being hit by a vehicle | ||
*When burning | *When burning | ||
*When drunk | *When drunk | ||
*When jumping from very high altitudes | *When jumping from very high altitudes | ||
*When dying | *When dying | ||
* | *When pushed by the protagonist (for NPCs) | ||
* | *When shot (for NPCs). Both the protagonist and NPCs will "turn ragdoll" when thrown by an explosion. | ||
*When on top of a moving train or car, [[ | * When on top of a moving train or car; the protagonist will "turn ragdoll", and fall off. | ||
There are some [[modifications]] which allow the player to enable or disable Ragdoll Physics at any time; these can, however, cause glitches (characters being stuck inside objects, for example) | |||
== Headline text == | |||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |