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JackIsASpy (talk | contribs) No edit summary |
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'''Ragdoll physics''' are a new feature implemented in [[Grand Theft Auto IV]]. With ragdoll physics, the player and NPCs move, stagger, or fall down dynamically, depending on the location and severity of an attack or force (for example, being hit by a car or bullet). The affected model essentially behaves like a "ragdoll", hence the name. Ragdoll physics are mostly a graphical effect, but also affect gameplay -- when one is thrown from a vehicle, for example, the tumbling of the ragdoll dictates how much damage is inflicted | '''Ragdoll physics''' are a new feature implemented in [[Grand Theft Auto IV]]. With ragdoll physics, the player and NPCs move, stagger, or fall down dynamically, depending on the location and severity of an attack or force (for example, being hit by a car or bullet). The affected model essentially behaves like a "ragdoll", hence the name. So lets say an NPC got shot in the leg. The NPC will ragdoll stumble from the force of the shot. Ragdoll physics are mostly a graphical effect, but also affect gameplay -- when one is thrown from a vehicle, for example, the tumbling of the ragdoll dictates how much damage is inflicted. This renders motorcycle-riding a perilous option in GTA IV, compared to previous GTA games. | ||
Ragdoll physics are implemented in the following situations (there may be others): | Ragdoll physics are implemented in the following situations (there may be others): |
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