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Ragdoll Physics: Difference between revisions

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'''Ragdoll physics''' are a new feature implemented in [[Grand Theft Auto IV]]. With ragdoll physics, the player and NPCs move, stagger, or fall down dynamically, depending on the location and severity of an attack or force (for example, being hit by a car or bullet). The affected model essentially behaves like a "ragdoll", hence the name. Ragdoll physics are mostly a graphical effect, but also affect gameplay -- when one is thrown from a vehicle, for example, the tumbling of the ragdoll dictates how much damage is inflicted. So lets say an NPC got shot in the leg. The NPC will ragdoll stumble from the force of the shot. This renders motorcycle-riding a perilous option in GTA IV, compared to previous GTA games.
'''Ragdoll physics''' are a new feature implemented in [[Grand Theft Auto IV]]. With ragdoll physics, the player and NPCs move, stagger, or fall down dynamically, depending on the location and severity of an attack or force (for example, being hit by a car or bullet). The affected model essentially behaves like a "ragdoll", hence the name. So lets say an NPC got shot in the leg. The NPC will ragdoll stumble from the force of the shot. Ragdoll physics are mostly a graphical effect, but also affect gameplay -- when one is thrown from a vehicle, for example, the tumbling of the ragdoll dictates how much damage is inflicted. This renders motorcycle-riding a perilous option in GTA IV, compared to previous GTA games.


Ragdoll physics are implemented in the following situations (there may be others):
Ragdoll physics are implemented in the following situations (there may be others):
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