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Physics Engine: Difference between revisions

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A '''physics engine '''is a [[Wikipedia:Video game|game]] feature that takes care of players' motion, animations, [[Wikipedia:Ragdoll animation|ragdoll]] ... etc.
A '''physics engine '''is a [[Wikipedia:Video game|game]] feature that takes care of players' motion, animations, [[Wikipedia:Ragdoll animation|ragdoll]] ... etc.


[[Grand Theft Auto IV]] uses [[Wikipedia:Endorphin|the Endorphin engine]] as its proprietary physics engine. Other games have different engines. Most physics engines are all based on the same concept and basically [[Wikipedia:Plagiarism|copy off one another]].  
[[Grand Theft Auto IV]] uses [[Euphoria|the Euphoria engine]] as its proprietary physics engine. Other games have different engines. Most physics engines are all based on the same concept and basically [[Wikipedia:Plagiarism|copy off one another]].  


All the appealing (animations, distinct death scenes each time, and enter/exit car ... etc) glitz we see in games are from physics engines. Consider the older [[GTA Series|titles in the GTA series]]. Predefined falling and jumping animations have undergone the power of modern physics engines and turned into the sleek stunts in the [[GTA IV Era|new gaming generation]].
All the appealing (animations, distinct death scenes each time, and enter/exit car ... etc) glitz we see in games are from physics engines. Consider the older [[GTA Series|titles in the GTA series]]. Predefined falling and jumping animations have undergone the power of modern physics engines and turned into the sleek stunts in the [[GTA IV Era|new gaming generation]].


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