|
|
Line 1: |
Line 1: |
| A scm file is a binary file with certain structure. The common information about what this file is for can be found [[Mission_Scripting_(Overview)|here]]. The scm file structure looks like the following: | | A scm file is a binary file with certain structure. The common information about what this file is for can be found [[Mission_Scripting_(Overview)|here]]. The scm file structure looks like the following: |
|
| |
|
| (02 00 01)h + 32 bit int Jump to second segment | | ( |
| byte Padding
| |
| (Global vars) Space for variable saving
| |
| (02 00 01)h + 32 bit int Jump to third segment
| |
| byte Segment id
| |
| 32 bit int Number of models
| |
| (model names) 24 byte model names * number of models(model 0 not used)
| |
| (02 00 01)h + 32 bit int Jump to fourth segment
| |
| byte Segment id
| |
| 32 bit int MAIN size
| |
| 32 bit int Largest mission size
| |
| 32 bit int Number of missions
| |
| 32 bit int Highest number of locals used in mission/exernal
| |
| (mission addresses) 32 bit addresses * number of missions
| |
| (02 00 01)h + 32 bit int Jump to fifth segment
| |
| byte Segment id
| |
| 32 bit int Largest external size
| |
| 32 bit int Number of externals
| |
| (external data): 28 byte external data * number of externals
| |
| 20 bytes Name of external
| |
| 32 bit int Offset of external
| |
| 32 bit int Size of external
| |
| (02 00 01)h + 32 bit int Jump to sixth segment
| |
| byte Segment id
| |
| 32 bit int (Unused)
| |
| (02 00 01)h + 32 bit int Jump to seventh segment
| |
| byte Segment id
| |
| 32 bit int Size of global var space
| |
| 32 bit int (Unused)
| |
| (MAIN code) MAIN section, equal to size defined earlier
| |
| (mission code) The mission data, missions stored at offsets defined earlier
| |
| | |
| {{stub}}
| |
| | |
| {{fdl}}
| |
| [[Category:Mission Script]] | | [[Category:Mission Script]] |
| [[Category:File Formats]] | | [[Category:File Formats]] |