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Item Definition: Difference between revisions

m
clean up,
m (→‎External links: renaming category,)
m (clean up,)
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{{Cleanup-rewrite}}
{{cleanup}}
{{IdeSection
{{IdeSection
| noheader = 1
| noheader = 1
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  ID, ModelName, TextureName, ObjectCount, DrawDist, [DrawDist2, ...], Flags
  ID, ModelName, TextureName, ObjectCount, DrawDist, [DrawDist2, ...], Flags


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
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Note that GTA IV does not use any unique object ID numbers
Note that GTA IV does not use any unique object ID numbers


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
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  ID, ModelName, TextureName, ObjectCount, DrawDist, [DrawDist2, ...], Flags, TimeOn, TimeOff
  ID, ModelName, TextureName, ObjectCount, DrawDist, [DrawDist2, ...], Flags, TimeOn, TimeOff


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
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Note that GTA IV does not use any unique object ID numbers.
Note that GTA IV does not use any unique object ID numbers.


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
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  ID, ModelName, TxdName, Threat, Behavior, AnimationType, VehClass
  ID, ModelName, TxdName, Threat, Behavior, AnimationType, VehClass


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
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  ID, ModelName, TxdName, Threat, Behavior, AnimationType, VehClass, StartAnimation?, Radio1, Radio2
  ID, ModelName, TxdName, Threat, Behavior, AnimationType, VehClass, StartAnimation?, Radio1, Radio2


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
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  ID, ModelName, TxdName, Type, HandlingID, GameName, Class, Frequency, Level, Comprules, LODModel
  ID, ModelName, TxdName, Type, HandlingID, GameName, Class, Frequency, Level, Comprules, LODModel


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 252: Line 252:
  ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, Comprules, LODModel
  ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, Comprules, LODModel


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
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  ID, X, Y, Z, R, G, B, unknown (0 or 200), 1, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust
  ID, X, Y, Z, R, G, B, unknown (0 or 200), 1, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
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  ID, X, Y, Z, R, G, B, unknown (63 or 200), 2, Particle, unk1, unk2, unk3, Size
  ID, X, Y, Z, R, G, B, unknown (63 or 200), 2, Particle, unk1, unk2, unk3, Size


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
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  ID, X, Y, Z, R, G, B, unknown (200), 3, Behavior, unk1, unk2, unk3, RotX, RotY, RotZ
  ID, X, Y, Z, R, G, B, unknown (200), 3, Behavior, unk1, unk2, unk3, RotX, RotY, RotZ


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 386: Line 386:
  ID, X, Y, Z, R, G, B, unknown (120), 4
  ID, X, Y, Z, R, G, B, unknown (120), 4


{|{{subst:Prettytable}} width="100%" class="collapsible collapsed"
{|class="prettytable" width="100%" class="collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 439: Line 439:
==Tools==
==Tools==
* {{GTAG|4817|IDEditor}} - By {{U|Xmen}}
* {{GTAG|4817|IDEditor}} - By {{U|Xmen}}
* {{GTAF|402942|IDE-IV in GTA-IV script centre }} - by {{U|Gforce}}
* - by {{U|Gforce}}
* [http://www.aschratt.com/fileview.php?file=1004 FlagValue Calculator] - By {{U|Aschratt}} - Calculates all Flagvalues (even those unknown)
* [http://www.aschratt.com/fileview.php?file=1004 FlagValue Calculator] - By {{U|Aschratt}} - Calculates all Flagvalues (even those unknown)


==External links==
==External links==
* {{GTAF|102833|GTAVC IDE Definitions}} - topic by {{U|ODIE}} covering specific details of IDE files in GTA VC
* {{GTAF|118193|GTA3/VC Map File Documentation and Troubleshooting}} - topic by {{U|Opius}} covering general features of IDE files in GTA3 and GTA VC
* {{GTAF|93990|Paths Documentation for SA, VC and GTA3}} - topic by {{U|REspawn}} detailing GTA3's paths
* [http://gta-worldmods.t-n-network.de/forum/thread.php?threadid=3382 ID Flagvalue Decoding Project] - project to decode all missing flag values
* [http://gta-worldmods.t-n-network.de/forum/thread.php?threadid=3382 ID Flagvalue Decoding Project] - project to decode all missing flag values


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