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APC: Difference between revisions

75 bytes added ,  6 January 2011
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(Rewrote a Trivia point)
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*The APC's main weakness is actually it's own high suspension. Entering a turn quickly will result in flipping your APC over (except if it flips back again) as it's perhaps the strongest vehicle in the whole game. (i.e You can flip a turned car by cheating an APC, but you can't flip an APC by any means. Excluding the exploding punch cheat.)
*The APC's main weakness is actually it's own high suspension. Entering a turn quickly will result in flipping your APC over (except if it flips back again) as it's perhaps the strongest vehicle in the whole game. (i.e You can flip a turned car by cheating an APC, but you can't flip an APC by any means. Excluding the exploding punch cheat.)
*Even a direct hit from an [[RPG]] won't destroy the APC, despite the fact that RPG was invented specifically for destroying tanks. This was probably done to balance the gamplay.
*Even a direct hit from an [[RPG]] won't destroy the APC, despite the fact that RPG was invented specifically for destroying tanks. This was probably done to balance the gamplay.
*The APC features a fully controllable version of the [[Fire Truck]] horn.


== Locations==
== Locations==
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