Members
3,795
edits
(added extra information) |
|||
Line 49: | Line 49: | ||
=== Indestructible Admirals === | === Indestructible Admirals === | ||
==== GTA Vice City ==== | ==== GTA Vice City ==== | ||
In GTA Vice City, during a [[Juan Cortez]] mission named "[[Guardian Angels]]", Ricardo Diaz arrives at the location of a deal with his personal car and three bodyguards. If the player kills Diaz and his bodyguards, thus failing the mission, they can take the Admiral and store it in a garage. | In GTA Vice City, during a [[Juan Cortez]] mission named "[[Guardian Angels]]", Ricardo Diaz arrives at the location of a deal with his personal car and three bodyguards. If the player kills Diaz and his bodyguards, thus failing the mission, they can take the Admiral and store it in a garage. | ||
Virtually indestructible, the car can be very useful in missions where hardy vehicles are required, such as vehicle pursuits and entries into hostile areas (i.e. in "[[Death Row]]"). However, the indestructibility of the car is limited by the game engine itself, as players can still shatter its front windscreen with gunfire and blow out its tires; the car will also catch fire and explode when it flips over. Players who wish to use the car in missions but retain it for future use must avoid using it in missions where any vehicle the player is driving will vanish or be abandoned. | Virtually indestructible, the car can be very useful in missions where hardy vehicles are required, such as vehicle pursuits and entries into hostile areas (i.e. in "[[Death Row]]"). However, the indestructibility of the car is limited by the game engine itself, as players can still shatter its front windscreen with gunfire and blow out its tires; the car will also catch fire and explode when it flips over. Players who wish to use the car in missions but retain it for future use must avoid using it in missions where any vehicle the player is driving will vanish or be abandoned. | ||
Line 60: | Line 59: | ||
GTA Vice City features at least three uniquely colored Admirals, which vary in availability. | GTA Vice City features at least three uniquely colored Admirals, which vary in availability. | ||
* [[Ken Rosenberg]] drives a pure-white Admiral during the [[Introduction (GTA VC)|introductory sequence]] of GTA Vice City. After the botched deal, Ken drives to [[K. Rosenberg & Co.|his office]] and parks his car in | * [[Ken Rosenberg]] drives a unique, pure-white Admiral during the [[Introduction (GTA VC)|introductory sequence]] of GTA Vice City. After the botched deal, Ken drives to [[K. Rosenberg & Co.|his office]] and parks his car in the alleyway next to his office, from which point the player may commandeer it. This is only time a car of this kind is available; this is compounded by the fact that it is fairly difficult to save the car as the player has yet to acquire [[Safehouses in GTA Vice City|a safehouse]] with a garage; the cheapest available safehouse with this feature, the [[Links View Apartment]], costs $6,000 to purchase. Also, the Admiral will disappear if the player abandons it for too long. | ||
* A gray Admiral outside [[Vercetti Estate|Diaz's Mansion/the Vercetti Estate]] will occasionally spawn on the western portion of the mansion's driveway in place of the [[Stretch]]. The abovementioned indestructible Admiral in "[[Guardian Angels]]" also appears with this color. | * A gray Admiral outside [[Vercetti Estate|Diaz's Mansion/the Vercetti Estate]] will occasionally spawn on the western portion of the mansion's driveway in place of the [[Stretch]]. The abovementioned indestructible Admiral in "[[Guardian Angels]]" also appears with this color. | ||
* Three black Admirals are used to pursue the player in "[[Check Out At The Check In]]", after the player successfully assassinates a target at [[Escobar International Airport|Escobar International]] and retrieves the target's briefcase; each car contains two occupants, with the passenger emerging from the roof to open fire at the player when the car is close to the player. To obtain the car, the player must shoot dead the rooftop shooter, | * Three black Admirals are used to pursue the player in "[[Check Out At The Check In]]", after the player successfully assassinates a target at [[Escobar International Airport|Escobar International]] and retrieves the target's briefcase; each car contains two occupants, with the passenger emerging from the roof to open fire at the player when the car is close to the player. To obtain the car, the player must shoot dead the rooftop shooter, then set the car on fire using a [[flamethrower]] or [[Molotov Cocktail|Molotov cocktail]] (preferrably a flamethrower as a Molotov might destroy the car) to drive out the remaining driver (while ensuring the car is not completely destroyed in the process), gaining access to the car. However, the car cannot be saved in a garage and will disappear when it is stored. Also, if the player exits the car, the car will automatically lock itself and not allow the player to re-enter it. | ||
* Similarly, a black Admiral can be found during "[[Loose Ends]]", at a [[Little Havana]] compound where the player must fight his way to a target; however, the car cannot be normally driven away as the only gate large enough for the car to leave is half-opened. Like the black Pony in the same compound, players will need to obtain two [[Packer]]s, using one Packer to boost the second Packer over the gate, so the second Packer can be used to ramp the Admiral out of the compound. | * Similarly, a black Admiral can be found during "[[Loose Ends]]", at a [[Little Havana]] compound where the player must fight his way to a target; however, the car cannot be normally driven away as the only gate large enough for the car to leave is half-opened. Like the black Pony in the same compound, players will need to obtain two [[Packer]]s, using one Packer to boost the second Packer over the gate, so the second Packer can be used to ramp the Admiral out of the compound. | ||