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(Replaced the money counter of GTA 4 that was missing.) |
(aded extra information) |
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[[File:Moneypickup-GTA4.jpg|thumb|Money in GTA IV.]] | [[File:Moneypickup-GTA4.jpg|thumb|Money in GTA IV.]] | ||
[[File:MoneyPickup-GTA3.png|thumb|right|Money in GTA III.]] | |||
'''Money''' is an integral element in the [[Grand Theft Auto|Grand Theft Auto series]], with its importance varying game by game. It is a [[Statistics|statistic]] primarily represented by a counter on the player's [[HUD]] as the amount of money in hand. [[Missions]] are often emphasized as a reliable source of income, but the player may resort to other means of obtaining money in the game. | '''Money''' is an integral element in the [[Grand Theft Auto|Grand Theft Auto series]], with its importance varying game by game. It is a [[Statistics|statistic]] primarily represented by a counter on the player's [[HUD]] as the amount of money in hand. [[Missions]] are often emphasized as a reliable source of income, but the player may resort to other means of obtaining money in the game. | ||
In early GTA games, money is emphasized as the key to unlocking new areas in the game, but it may also be used in various other activities. The formula was dramatically modified after [[Grand Theft Auto III]], when money was only important for specific missions as the completion of missions unlocks new area instead; the former was removed entirely after [[Grand Theft Auto: San Andreas]]. Since GTA III, the primary use of money is to purchase of items and services, such as [[Health]], [[Body Armor]], [[Clothing in GTA San Andreas|clothing]], and [[Weapons]]. | In early GTA games, money is emphasized as the key to unlocking new areas in the game, but it may also be used in various other activities. The formula was dramatically modified after [[Grand Theft Auto III]], when money was only important for specific missions as the completion of missions unlocks new area instead; the former was removed entirely after [[Grand Theft Auto: San Andreas]]. Since GTA III, the primary use of money is to purchase of items and services, such as [[Health]], [[Body Armor]], [[Clothing in GTA San Andreas|clothing]], and [[Weapons]]. Money is also needed for respraying and/or repairing vehicles at a [[spray shop]]. | ||
As the vast majority of settings in the series takes place in the [[United States of America]], the currency unit of money is the dollar. The London add-on packs for GTA 1 ([[Grand Theft Auto: London 1969]] and [[Grand Theft Auto: London 1961]]) are exceptions; as the games are set in the [[United Kingdom]], the pound symbol substitutes the dollar symbol. | As the vast majority of settings in the series takes place in the [[United States of America]], the currency unit of money is the dollar. The London add-on packs for GTA 1 ([[Grand Theft Auto: London 1969]] and [[Grand Theft Auto: London 1961]]) are exceptions; as the games are set in the [[United Kingdom]], the pound symbol substitutes the dollar symbol. | ||
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=== GTA Vice City === | === GTA Vice City === | ||
In [[Grand Theft Auto: Vice City]], instant monetary awards for street crimes are largely eliminated (saved the destruction of helicopters, which was later removed in GTA San Andreas), leaving [[Missions in GTA Vice City|missions]], sub-missions and dropped pedestrian cash, and robbing stores (in addition to the destruction of parking meters in [[Downtown (Vice City)|Downtown]]) as the only visible sources of income. The average amount of money awarded to the player and cost of items were also divided by 10 (i.e. the use of [[Pay 'n' Spray]] costs $100 in GTA Vice City, compared to $1,000 in GTA III). The game also reduces the number of missions where large sums of money was needed; only one such mission remains, "[[Keep Your Friends Close]]". | In [[Grand Theft Auto: Vice City]], instant monetary awards for street crimes are largely eliminated (saved the destruction of helicopters and hijacking taxis, which was later removed in GTA San Andreas), leaving [[Missions in GTA Vice City|missions]], sub-missions and dropped pedestrian cash, and robbing stores (in addition to the destruction of parking meters in [[Downtown (Vice City)|Downtown]]) as the only visible sources of income. The average amount of money awarded to the player and cost of items were also divided by 10 (i.e. the use of [[Pay 'n' Spray]] costs $100 in GTA Vice City, compared to $1,000 in GTA III). The game also reduces the number of missions where large sums of money was needed; only one such mission remains, "[[Keep Your Friends Close]]". | ||
Maintaining the relevance of money in GTA, the player is offered the possibility of purchasing properties and businesses at varying costs. Upon completion of missions or sub-missions for one of said businesses, the business will begin amassing a certain amount of money each day, which the player may pick up at their own leisure. As a joke, the player can earn $50 "Good citizen" bonus by beating criminals chased by [[police]] (but without use of any firearms). | Maintaining the relevance of money in GTA, the player is offered the possibility of purchasing properties and businesses at varying costs. Upon completion of missions or sub-missions for one of said businesses, the business will begin amassing a certain amount of money each day, which the player may pick up at their own leisure. As a joke, the player can earn $50 "Good citizen" bonus by beating criminals chased by [[police]] (but without use of any firearms). |