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User talk:Spaceeinstein: Difference between revisions

(→‎Grand Theft Mods: New discussion)
(→‎Ragdoll vs Euphoria: New discussion)
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Hey, could I have your feedback on the [http://www.thegtaplace.com/forums/topic/26958-grand-theft-mods/ status of] our upcoming Grand Theft Mods site? If you can't access our forum, let me know. Thanks - [[User:Gboyers|gboyers]] <sup>[[User_talk:Gboyers|talk]]</sup> 07:33, 15 August 2011 (BST)
Hey, could I have your feedback on the [http://www.thegtaplace.com/forums/topic/26958-grand-theft-mods/ status of] our upcoming Grand Theft Mods site? If you can't access our forum, let me know. Thanks - [[User:Gboyers|gboyers]] <sup>[[User_talk:Gboyers|talk]]</sup> 07:33, 15 August 2011 (BST)
== Ragdoll vs Euphoria ==
I'm not sure it's true that ragdoll physics only applies to dead NPCs, whilst Euphoria is used for live ones. [[wp:Ragdoll physics|Ragdoll]] is a general term which means that each part of the body is loose but attached - whilst it was originally used for dead/floppy characters, it's now used in more advanced ways for live characters too. [[wp:Euphoria (software)|Euphoria]] is an engine that uses advanced (non-floppy) ragdoll physics combined with the physics of all other objects in the game, meaning it can react realistically. When Niko bumps into a car or another person and he flinches, that is Euphoria's physics showing his reaction. When he crashes and flies through the windscreen, that's Euphoria's physics too. Can you confirm or contest this so we can update the various articles? Thanks - [[User:Gboyers|gboyers]] <sup>[[User_talk:Gboyers|talk]]</sup> 11:25, 21 September 2011 (BST)
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