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Loco Syndicate Drug Courier: Difference between revisions

→‎Missions: more clarity
(→‎Script: spacing)
(→‎Missions: more clarity)
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==Missions==
==Missions==
===Big Smoke's Cash===
===Big Smoke's Cash===
[[Monday|Mondays]] & [[Friday|Fridays]] at 5am: Cesar calls [[Carl Johnson|CJ]] and informs him that [[Big Smoke|Smoke]] is sending money to the [[Loco Syndicate]]. Cash leaves from Big Smoke at 5am sharp. The player can accept or decline to go. If accepted, the player must follow the [[Patriot|car]] and hit it's back, to make the boxes of [[Money|money]] fall from the car, and then get them. The mission ends if Carl takes all the six boxes of money, the car gets too far away after engaging it, or the car reaches the [[Pier 69]], [[San Fierro]].
[[Monday|Mondays]] & [[Friday|Fridays]] at 5am: Cesar calls [[Carl Johnson|CJ]] and informs him that [[Big Smoke|Smoke]] is sending money to the [[Loco Syndicate]]. Cash leaves from Big Smoke at 5am sharp. The player can accept or decline to go. If accepted, the player must follow the [[Patriot|car]] and hit it's back, to make the boxes of [[Money|money]] fall from the car, and then get them. The mission ends if Carl takes all the six boxes of money, the car gets too far away after engaging it, or the car reaches the [[Pier 69]], [[San Fierro]]. You do however keep any cash that was attained before losing the SUV.
<br> '''YOU STOLE $X FROM THE COURIER''' <br>
You’ve lost the courier
 
===Yay Courier===
===Yay Courier===
[[Wednesday|Wednesdays]] & [[Saturday|Saturdays]] (anytime after midnight), Cesar calls CJ to inform him of a "Yay" (Drug)shipment leaving San Fierro. The player can accept or decline. If accepted, the play must chase down the [[Sanchez|bike]] carrying the drugs. Once you start shooting, the drugs start flying away out holes in the courier's backpack (and reduce your completion money).The sooner you kill the courier, the more money you end up with. After gunnning down the courier, his backpack will appear and you are infomrmed to "pick up the '''stuff'''" which ends the mission and pays out on % of drugs lost in the battle. Once you are spotted by the courier, you can lose the mission if he gets too far away from you: <br>
[[Wednesday|Wednesdays]] & [[Saturday|Saturdays]] (anytime after midnight), Cesar calls CJ to inform him of a "Yay" (Drug)shipment leaving San Fierro. The player can accept or decline. If accepted, the play must chase down the [[Sanchez|bike]] carrying the drugs. Once you start shooting, the drugs start flying away out holes in the courier's backpack (and reduce your completion money).The sooner you kill the courier, the more money you end up with. After gunnning down the courier, his backpack will appear and you are infomrmed to "pick up the '''stuff'''" which ends the mission and pays out on % of drugs lost in the battle. Once you are spotted by the courier, you can lose the mission if he gets too far away from you, and no cash is awarded until the biker is dead. <br>
'''YOU STOLE $0 FROM THE COURIER'''<br>
'''YOU STOLE $0 FROM THE COURIER'''<br>
You’ve lost the courier
You’ve lost the courier
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