Jump to content

Max Payne 3: Difference between revisions

m
(I totally finish all my sentences. Every time.)
m (fix)
m ((I totally finish all my sentences. Every time.))
Line 25: Line 25:
Painkillers are the main health mechanic in Max Payne. You find these pills lying around the maps, and when your health is low you just hit the button to use one and you get a chunk of health back. If you are fatally shot whilst you have any painkillers on you, the game enters the 'last man standing' mode. Here, you have a limited amount of time to kill the person that fatally shot you. If you do, your health will be restored and you carry on fighting. If you fail or get shot again, you die and have to re-start the room or area. The one problem with this mode was that it was often difficult to tell which of the many enemies surrounding you was the one you needed to kill, although your reticule drifted towards them. A few times I was frantically shooting someone, killed them, without realising it was someone else that I should have been targeting first.
Painkillers are the main health mechanic in Max Payne. You find these pills lying around the maps, and when your health is low you just hit the button to use one and you get a chunk of health back. If you are fatally shot whilst you have any painkillers on you, the game enters the 'last man standing' mode. Here, you have a limited amount of time to kill the person that fatally shot you. If you do, your health will be restored and you carry on fighting. If you fail or get shot again, you die and have to re-start the room or area. The one problem with this mode was that it was often difficult to tell which of the many enemies surrounding you was the one you needed to kill, although your reticule drifted towards them. A few times I was frantically shooting someone, killed them, without realising it was someone else that I should have been targeting first.


Also, it took me a long time to figure out that the recticule (target) turns into a white cross when your target has died. Before I noticed this, I thought I'd killed an NPC and turned away, only for them to get up and start attacking me again whilst I was facing the other way. This is a nice aspect of realism, where they don't stay standing until the last second, but
Also, it took me a long time to figure out that the recticule (target) turns into a white cross when your target has died. Before I noticed this, I thought I'd killed an NPC and turned away, only for them to get up and start attacking me again whilst I was facing the other way. This is a nice aspect of realism, where they don't stay upright despite being machine-gunned to the face but instead react to the shots and become injured much as a player would. The NPC reactions and animations were pretty much spot on, without any awkward moments where a shot in the arm makes them bleed from their head.


{{quote|This game just does not stop, even for a moment.}}
{{quote|This game just does not stop, even for a moment.}}
Cookies help us deliver our services. By using our services, you agree to our use of cookies.