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==Tips and Tricks == | ==Tips and Tricks == | ||
* It goes without saying that heeding Little Jacob's text message advice and maxing out all available weaponry and armor is a must. Unfortunately, as Jacob points out, the gun car isn't available so you need to pay full price at a gun shop; that, or spend the time visiting weapon spawn locations. There is no time limit to get to Little Jacob's car one he phones you. | * It goes without saying that heeding Little Jacob's text message advice and maxing out all available weaponry and armor is a must. Unfortunately, as Jacob points out, the gun car isn't available so you need to pay full price at a gun shop; that, or spend the time visiting weapon spawn locations. There is no time limit to get to Little Jacob's car one he phones you. | ||
* Jacob's phone call happens about one game hour after you receive the text message. Once the mission is triggered, you can no longer save at a safehouse, meaning any re-stocking of weapons and ammo will have to be redone if the mission fails and you reload. One way to avoid this and sneak in a save is to trigger and wanted level in some fashion before Jacob's phone call and keep the wanted level active until you can get to the Alderney safehouse, where you can save as normal to eliminate the wanted level. Jacob should call you soon after Niko wakes up. Alternately, if you are fast enough in the weapon shop, have the Alderney (or any) safehouse set as a waypoint, and are able to find a taxi immediately, it's just possible to get to a safehouse and save the game before Jacob calls. | |||
* You're on your own in this mission: not only is Little Jacob's gun car unavailable, but so is Dwayne's [[backup]], Brucie's chopper, etc. | * You're on your own in this mission: not only is Little Jacob's gun car unavailable, but so is Dwayne's [[backup]], Brucie's chopper, etc. | ||
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* The traffic in the initial car chase is scripted, however the speed of the target vehicle will vary depending on how close you get. As a result, he might crash into other vehicles in one attempt, but not do so in another. When the enemy car crosses onto the wrong side of the road you don't need to immediately do so yourself (if you miss the crossover) but you should move over at the earliest opportunity because the enemy car will eventually take a wrong-way off-ramp and lose you if you don't get over in time. | * The traffic in the initial car chase is scripted, however the speed of the target vehicle will vary depending on how close you get. As a result, he might crash into other vehicles in one attempt, but not do so in another. When the enemy car crosses onto the wrong side of the road you don't need to immediately do so yourself (if you miss the crossover) but you should move over at the earliest opportunity because the enemy car will eventually take a wrong-way off-ramp and lose you if you don't get over in time. | ||
* RPGs, grenades and sniper shots are the best way to deal with the initial gauntlet outside the abandoned casino. One spot where it's easy to be killed inside the casino is when you enter the room where the Dimitri/Pegorino cutscene plays out. There will often be a gunman in there who will start firing at you point blank the | * RPGs, grenades and sniper shots are the best way to deal with the initial gauntlet outside the abandoned casino (the Cognoscenti can take a lot of gunfire and makes excellent cover and you can snipe the three men on the roof, as well as numerous targets on the ground without having to get out of crouch position and by taking minimal damage). One spot where it's easy to be killed inside the casino is when you enter the room where the Dimitri/Pegorino cutscene plays out. There will often be a gunman in there who will start firing at you point blank the moment the cutscene ends; always toss a grenade or two into the room before entering it, especially if you still hear someone talking in a challenging manner. | ||
* It's very easy to use up | * It's very easy to use up ammo (including harder-to-find items like grenades and RPG shells) in the casino; don't forget you will be facing a second gun battle on Happiness Island. Arriving on the island with the health meter flashing red is also hazardous. One health pack that's easy to miss is one off a staircase opposite where Pegorino's body falls; if you have low health after shooting the last few thugs on the roof, be sure to grab it before proceeding to the helicopter. | ||
* Some walkthroughs (including an earlier version of this page) may suggest avoiding the first rocket shot at Niko after falling from the helicopter by swimming under the dock and waiting for it before climbing into the boat. '''Do not do this.''' The rocket will destroy the boat and the mission will fail. The ''only'' way to continue the mission after falling out of the helicopter is to successfully swim to the boat, board it, and pilot it away from the dock before the first missile hits. | * Some walkthroughs (including an earlier version of this page) may suggest avoiding the first rocket shot at Niko after falling from the helicopter by swimming under the dock and waiting for it before climbing into the boat. '''Do not do this.''' The rocket will destroy the boat and the mission will fail. The ''only'' way to continue the mission after falling out of the helicopter is to successfully swim to the boat, board it, and pilot it away from the dock before the first missile hits. |
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