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|members = D-Ice's Brother | |members = D-Ice's Brother | ||
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The '''Southside Hoods''' are a set of prominent African-American gangs in [[Shoreside Vale]], [[Liberty City in GTA III Era|Liberty City]] | The '''Southside Hoods''', including subdivisions '''Purple Nines''' and '''Redjacks''', are a set of prominent African-American gangs in [[Shoreside Vale]], [[Liberty City in GTA III Era|Liberty City]]. In [[Grand Theft Auto: Liberty City Stories]], set in [[1998]], they are assisted by the [[Leone Family]] in [[Rough Justice|taking]] [[Wichita Gardens]] as their turf and driving out the [[Forelli Family]]. At this point in time, all three gangs were allied and acted as a single gang. | ||
By the time [[Grand Theft Auto III]] takes place in [[2001]], the Purple Nikes begin selling [[SPANK]] on local streets. The Redjacks, particularly their leader [[D-Ice]], is against the drug and starts set a civil war in the Hoods gang against the Purple Nines. The main Southside Hoods members, dressed in green, don't take any notable actions. Eventually the Purple Nines become defunct, after the Redjacks and [[Claude Speed]] defeat them in a [[Rumble|mêlée battle]]. | |||
Curiously, the Redjacks and Purple Nines do not attack each other on the streets, and will even assist each other if one is wounded or in battle. This is presumably a glitch in the game, pertaining to all gang member characters being modeled after Southside Hoods. To cover up the error in the plot, D-Ice warns Claude that if he shoots at Nines, some Redjacks would assume they were under fire and shoot at him as well. | |||
The favorite radio stations of the Southside Hoods are [[Game Radio]] and [[MSX FM]]. | The favorite radio stations of the Southside Hoods are [[Game Radio]] and [[MSX FM]]. | ||
==Glitch== | ==No Purple Nines Glitch== | ||
*In [[Grand Theft Auto III]], there is a [[glitch]] involving the Purple Nines, usually on the PS2. When the player starts the game for the first time, and gets all the way up to [[D-Ice]]'s missions, and then does all of them, then the player will notice the Purple Nines will have vanished comepletely; well if the player starts the game all over again (At The Beginning), the player will then realize the Purple Nines are still gone, The game "remembers" that you did the mission that caused the Purple Nines to stop spawning, and thus if the player starts again, and gets up to [[Uzi Money]], then the Nines will not spawn and the player can continuously fail the mission, and this can prevent the player from getting 100%, same thing with the mission [[Rumble]]. So to fix this, try starting the game on a new memory card, or have backup saves, or try to do 100% and never re-start the game otherwise the glitch comes into effect. Another method is to start a new game without the memory card with the save file with 'Rumble' completed, then re-insert the memory card and save your game. | *In [[Grand Theft Auto III]], there is a [[glitch]] involving the Purple Nines, usually on the PS2. When the player starts the game for the first time, and gets all the way up to [[D-Ice]]'s missions, and then does all of them, then the player will notice the Purple Nines will have vanished comepletely; well if the player starts the game all over again (At The Beginning), the player will then realize the Purple Nines are still gone, The game "remembers" that you did the mission that caused the Purple Nines to stop spawning, and thus if the player starts again, and gets up to [[Uzi Money]], then the Nines will not spawn and the player can continuously fail the mission, and this can prevent the player from getting 100%, same thing with the mission [[Rumble]]. So to fix this, try starting the game on a new memory card, or have backup saves, or try to do 100% and never re-start the game otherwise the glitch comes into effect. Another method is to start a new game without the memory card with the save file with 'Rumble' completed, then re-insert the memory card and save your game. | ||
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