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GTA San Andreas and GTA Vice City Stories includes realism in the damage engine of airplanes by allowing certain portions of an airplane to malfunction and weaken controls or engine power (indicated by smoke and flapping airplane parts) if they lightly hit an object, and programming the aircraft to explode on impact if flown head on to any solid object or water. | GTA San Andreas and GTA Vice City Stories includes realism in the damage engine of airplanes by allowing certain portions of an airplane to malfunction and weaken controls or engine power (indicated by smoke and flapping airplane parts) if they lightly hit an object, and programming the aircraft to explode on impact if flown head on to any solid object or water. | ||
GTA V retains the realism of its predecessors, adding the ability for engine power to be completely lost if the engines on an aircraft are completely destroyed, forcing the player to glide to a landing or ditch. Two- or four-engine planes can now be flown on one to three engines if one is damaged, although due to mechanics all engines will then start failing in quick succession. Aeroplanes are also more sensitive to damage, and may explode if a fast landing is executed. | GTA V retains the realism of its predecessors, adding the ability for engine power to be completely lost if the engines on an aircraft are completely destroyed, forcing the player to glide to a landing or ditch. Players can fly on a damaged engine for a limited time before a fire shuts it down. Two- or four-engine planes can now be flown on one to three engines if one is damaged, although due to mechanics all engines will then start failing in quick succession. Aeroplanes are also more sensitive to damage, and may explode if a fast landing is executed. | ||
== Trivia == | == Trivia == |
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