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Weapon Changes: Difference between revisions

m
The XM-25 is the Programmable A.R.
m (Info on Programmable A.R.)
m (The XM-25 is the Programmable A.R.)
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*The Assault Sniper, an M110-like rifle, was cut.<ref>[[:File:Weapons-GTAV-HUDtextures.png]]</ref>
*The Assault Sniper, an M110-like rifle, was cut.<ref>[[:File:Weapons-GTAV-HUDtextures.png]]</ref>
*The Assault MG, based on the HK21, was cut.<ref>[[:File:AssaultMG-GTAV-beta.png]]</ref>
*The Assault MG, based on the HK21, was cut.<ref>[[:File:AssaultMG-GTAV-beta.png]]</ref>
*An XM25-like rifle was cut.<ref>[[:File:XM25replica-GTAV-beta.png]]</ref>
*A smart gun called the Programmable A.R., based on the XM-25, was cut.<ref>[[:File:XM25replica-GTAV-beta.png]]</ref><ref>[[:File:ProgrammableAR-GTAV-HUDreticule.png]]</ref><ref name="rubbergun"></ref><ref>From global.gxt2: ''AM_H_PROGAR = Press and hold ~INPUT_AIM~ to aim the Programmable A.R. then press ~INPUT_ATTACK~ to set the range.~n~Once the range has been set press ~INPUT_ATTACK~ to fire.''</ref>
*The Wrench was going to be a usable melee weapon.<ref>[[:File:Wrench-GTAV-beta.png]]</ref>
*The Wrench was going to be a usable melee weapon.<ref>[[:File:Wrench-GTAV-beta.png]]</ref>
*The Fire Axe was going to be a usable melee weapon.<ref>[[:File:Fireaxe-GTAV-beta.png]]</ref>
*The Fire Axe was going to be a usable melee weapon.<ref>[[:File:Fireaxe-GTAV-beta.png]]</ref>
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*The Lasso was cut.<ref>[[:File:Lasso-GTAV-beta.png]]</ref>
*The Lasso was cut.<ref>[[:File:Lasso-GTAV-beta.png]]</ref>
*A Rubbergun was cut, which was either a fake gun, or pistol-like weapon that shot rubber bullets.<ref name="rubbergun">[[:File:Rubbergun&ProgrammableAR-GTAV-pedpersonality.meta.png]]</ref>
*A Rubbergun was cut, which was either a fake gun, or pistol-like weapon that shot rubber bullets.<ref name="rubbergun">[[:File:Rubbergun&ProgrammableAR-GTAV-pedpersonality.meta.png]]</ref>
*A smart gun called the Programmable A.R. was cut.<ref>[[:File:ProgrammableAR-GTAV-HUDreticule.png]]</ref><ref name="rubbergun"></ref><ref>From global.gxt2: ''AM_H_PROGAR = Press and hold ~INPUT_AIM~ to aim the Programmable A.R. then press ~INPUT_ATTACK~ to set the range.~n~Once the range has been set press ~INPUT_ATTACK~ to fire.''</ref>


===Vehicle Weapons===
===Vehicle Weapons===
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edits

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