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**Let me start off with this copy-paste from GTA V's Wikipedia page: "They [the development team] wanted to a create a large world without open, empty spaces. The team focused on condensing the countryside of Southern California into a diverse and detailed playing space." While they had partially succeeded, I was beyond shocked to see the dozen mountains in the game to be completely devoid of anything save a shrub or two a couple hundred feet apart. Mt. Josiah and Mt. Chiliad in particular are completely devoid of anything interesting at all, not even interesting natural scenery which I would love. Ironically the canyon that is formed by these two shit piles is beyond beautiful, it almost makes it seem like a level in a linear video game and that the mountains are just low-resolution scenery that were never meant to be accessed by the player. Mt. Gordo and the rest of the eastern mountains, along with a few parts of the central mountains dividing the counties and the southern part of the Tongva Hills are also not innocent of this crime.
**Let me start off with this copy-paste from GTA V's Wikipedia page: "They [the development team] wanted to a create a large world without open, empty spaces. The team focused on condensing the countryside of Southern California into a diverse and detailed playing space." While they had partially succeeded, I was beyond shocked to see the dozen mountains in the game to be completely devoid of anything save a shrub or two a couple hundred feet apart. Mt. Josiah and Mt. Chiliad in particular are completely devoid of anything interesting at all, not even interesting natural scenery which I would love. Ironically the canyon that is formed by these two shit piles is beyond beautiful, it almost makes it seem like a level in a linear video game and that the mountains are just low-resolution scenery that were never meant to be accessed by the player. Mt. Gordo and the rest of the eastern mountains, along with a few parts of the central mountains dividing the counties and the southern part of the Tongva Hills are also not innocent of this crime.
**The wilderness in general was just plain awful, barren, mostly flat, and very grid-like (normally in an open world game the game world transitions from one area to another in a very smooth fashion, but no, hardly in this game) as well as not making sense most of the time (especially the desert, damn it felt so artificial).
**The wilderness in general was just plain awful, barren, mostly flat, and very grid-like (normally in an open world game the game world transitions from one area to another in a very smooth fashion, but no, hardly in this game) as well as not making sense most of the time (especially the desert, damn it felt so artificial).
**There were hardly any goddamn trees in the wilderness, shit! Red Dead Redemption did a perfect job in creating a life-like foresty region with the Tall Trees area in West Elizabeth. But GTA V along with its boring-ass mountains also has hardly any pine trees to at least make them seem not shitty. Plus I was hoping for at least one area with Redwood Trees to see, but noooooo. GTA:SA had them, and the map size was smaller. They've even got a [Redwood Cigarettes|cigarette brand named after them].  
**There were hardly any goddamn trees in the wilderness, shit! Red Dead Redemption did a perfect job in creating a life-like foresty region with the Tall Trees area in West Elizabeth, and that was a really small and confined space (that seemed larger due to great level design). But GTA V along with its boring-ass mountains also has hardly any pine trees to at least make them seem not shitty. Plus I was hoping for at least one area with Redwood Trees to see, but noooooo. GTA:SA had them, and the map size was smaller. They've even got a [[Redwood Cigarettes|cigarette brand named after them]].  
**Now we go into the city... What makes me choose IV over V is that in V the streets are wider, which makes it have A) less roads and B) streets too wide to have fun running around on foot through. This also made the streets uninteresting and unappealing and made me simply zoom from one destination to the next without even stopping to looking at the city scenery (if there was any). I guess the wide streets made driving easier to do (ironically since the wide streets made there no reason to look around at the city).
**Now we go into the city... What makes me choose IV over V is that in V the streets are wider, which makes it have A) less roads and B) streets too wide to have fun running around on foot through. This also made the streets uninteresting and unappealing and made me simply zoom from one destination to the next without even stopping to looking at the city scenery (if there was any). I guess the wide streets made driving easier to do (ironically since the wide streets made there no reason to look around at the city).
**Concerning the decision to have the entire map available to the player from the get go... has many problems. First off, any sense of achievement that you would have gotten had the game world needed to be unlocked a piece at a time is nonexistent ("Hey, I just went through all this crap and being able to explore this new territory is a huge part of my reward"), not to mention the fact that having the whole game world to roam around is a tad bit overwhelming that I A) didn't know where to start and B) possibly missed out on a lot of little areas due to going back and forth across the map without taking time to stop and look around (it's like working on a huge puzzle only you find yourself trying to make as many "chunks" as possible without even considering building on [http://addhumorandfaith.files.wordpress.com/2013/03/p1140110.jpg chunks] you've already started). It was simply a lack of interest in it since it was just handed to me on a silver platter, especially considering it was so massive. RDR and IV did a great job on easing us into each territory, and they did a good job at creating barriers to prevent us from venturing too far from the initial playing field, I'm sure Rockstar could've done it again somehow with this world. Plus it really destroyed the narrative seeing that you could make Michael drive up to Trevor's trailer and just assume they would be oblivious of each other. And as to why Franklin would even drive into the open countryside is also boggling.  
**Concerning the decision to have the entire map available to the player from the get go... has many problems. First off, any sense of achievement that you would have gotten had the game world needed to be unlocked a piece at a time is nonexistent ("Hey, I just went through all this crap and being able to explore this new territory is a huge part of my reward"), not to mention the fact that having the whole game world to roam around is a tad bit overwhelming that I A) didn't know where to start and B) possibly missed out on a lot of little areas due to going back and forth across the map without taking time to stop and look around (it's like working on a huge puzzle only you find yourself trying to make as many "chunks" as possible without even considering building on [http://addhumorandfaith.files.wordpress.com/2013/03/p1140110.jpg chunks] you've already started). It was simply a lack of interest in it since it was just handed to me on a silver platter, especially considering it was so massive. RDR and IV did a great job on easing us into each territory, and they did a good job at creating barriers to prevent us from venturing too far from the initial playing field, I'm sure Rockstar could've done it again somehow with this world. Plus it really destroyed the narrative seeing that you could make Michael drive up to Trevor's trailer and just assume they would be oblivious of each other. And as to why Franklin would even drive into the open countryside is also boggling.  
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