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==Games in the GTA III Era==
==Games in the GTA III Era==
===Grand Theft Auto III===
===Grand Theft Auto III===
Grand Theft Auto III (2001) was set in fictional [[Liberty City in GTA III|Liberty City]] (based on [[:wp:New York City|New York City]]) in 2001. This game brought a third-person view to the series, rather than the traditional top-down view of earlier titles (although the view is still made available as an optional camera angle). Graphics were also updated with a new 3D game engine. While not the first of its kind, the gameplay engine had expanded the explorable world, doing away with a traditional game structure where the player faces a "boss" at the end of the level and moves onto a new level, opting instead for more realistic mission-based approach. [[Multiplayer]] was discarded (third party mods were later released, allowing for multiplayer gameplay) but GTA III improved in many other areas such as voice-acting and storyline (before, there was speech only in short animated [[cutscene|cutscenes]] between levels, other communication was simply subtitles running on the bottom of the screen). Pop culture also is cemented into GTA III, drawing many aspects and ideas from popular films and shows such as Scarface, Goodfellas, and The Sopranos.
[[Grand Theft Auto III]] (2001) was set in fictional [[Liberty City in GTA III|Liberty City]] (based on [[:wp:New York City|New York City]]) in 2001. This game brought a third-person view to the series, rather than the traditional top-down view of earlier titles (although the view is still made available as an optional camera angle). Graphics were also updated with a new 3D game engine. While not the first of its kind, the gameplay engine had expanded the explorable world, doing away with a traditional game structure where the player faces a "boss" at the end of the level and moves onto a new level, opting instead for more realistic mission-based approach. [[Multiplayer]] was discarded (third party mods were later released, allowing for multiplayer gameplay) but GTA III improved in many other areas such as voice-acting and storyline (before, there was speech only in short animated [[cutscene|cutscenes]] between levels, other communication was simply subtitles running on the bottom of the screen). Pop culture also is cemented into GTA III, drawing many aspects and ideas from popular films and shows such as Scarface, Goodfellas, and The Sopranos.


Grand Theft Auto III sold very well and became the first blockbuster game in the series, setting the precedent for subsequent GTA titles to be very successful. GTA III also attracted heavy criticism for its violence against police and its indifference to innocent bystanders, making future games in the GTA series synonymous with violence. Following the success of GTA III, the rest of the games in the GTA III Era are stand-alone prequels, as all take place before GTA III chronologically.
Grand Theft Auto III sold very well and became the first blockbuster game in the series, setting the precedent for subsequent GTA titles to be very successful. GTA III also attracted heavy criticism for its violence against police and its indifference to innocent bystanders, making future games in the GTA series synonymous with violence. Following the success of GTA III, the rest of the games in the GTA III Era are stand-alone prequels, as all take place before GTA III chronologically.


===Grand Theft Auto: Vice City===
===Grand Theft Auto: Vice City===
Grand Theft Auto: Vice City ([[2002]]), was set in [[1986]] in [[Vice City]] (based on [[:wp:Miami, Florida|Miami]]). Influences for the game include movies such as Scarface, Carlito's Way and the TV series Miami Vice. In fact, the entire basic storyline of the game is an homage to Scarface, including the climactic [[Keep Your Friends Close|gun-fight]] in the [[Tommy Vercetti|main character's]] [[Vercetti Estate|mansion]] at the end. GTA Vice City was an improvement on the scale of GTA III, although featured very little in the way of terrain.
[[Grand Theft Auto: Vice City]] ([[2002]]), was set in [[1986]] in [[Vice City]] (based on [[:wp:Miami, Florida|Miami]]). Influences for the game include movies such as Scarface, Carlito's Way and the TV series Miami Vice. In fact, the entire basic storyline of the game is an homage to Scarface, including the climactic [[Keep Your Friends Close|gun-fight]] in the [[Tommy Vercetti|main character's]] [[Vercetti Estate|mansion]] at the end. GTA Vice City was an improvement on the scale of GTA III, although featured very little in the way of terrain.


===Grand Theft Auto: San Andreas===
===Grand Theft Auto: San Andreas===
Grand Theft Auto: San Andreas ([[2004]]) was set in [[1992]] in the fictional state of [[San Andreas]] (based on [[:wp:California|California]] and [[:wp:Nevada|Nevada]]) consisting of three cities: [[Los Santos]] ([[:wp:Los Angeles, California|Los Angeles]]), [[San Fierro]] ([[:wp:San Francisco, California|San Francisco]]), and [[Las Venturas]] ([[:wp:Las Vegas, Nevada|Las Vegas]]). The player is also able to return to Liberty City during one [[Saint Mark's Bistro|mission]]. Inspiration came from movies such as Boyz N the Hood and Menace II Society, and early 90s west coast gangsta rap culture and groups such as N.W.A.
[[Grand Theft Auto: San Andreas]] ([[2004]]) was set in [[1992]] in the fictional state of [[San Andreas]] (based on [[:wp:California|California]] and [[:wp:Nevada|Nevada]]) consisting of three cities: [[Los Santos]] ([[:wp:Los Angeles, California|Los Angeles]]), [[San Fierro]] ([[:wp:San Francisco, California|San Francisco]]), and [[Las Venturas]] ([[:wp:Las Vegas, Nevada|Las Vegas]]). The player is also able to return to Liberty City during one [[Saint Mark's Bistro|mission]]. Inspiration came from movies such as Boyz N the Hood and Menace II Society, and early 90s west coast gangsta rap culture and groups such as N.W.A.


GTA San Andreas expanded on previous RPG elements, adding the ability to dress the player's [[Carl Johnson|character]], exercise, and tattoo him. These elements also have an effect on gameplay as other characters would comment on the player character's physique or clothes. The character could also swim (something missing from previous games).
GTA San Andreas expanded on previous RPG elements, adding the ability to dress the player's [[Carl Johnson|character]], exercise, and tattoo him. These elements also have an effect on gameplay as other characters would comment on the player character's physique or clothes. The character could also swim (something missing from previous games).
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===Grand Theft Auto Advance===
===Grand Theft Auto Advance===
Grand Theft Auto Advance (2004), originally intended to be a top-down conversion of GTA III for the [[Game Boy Advance]], it ended up becoming its own completely original adventure, set roughly a [[2000|year]] before GTA III. The game was set in [[Liberty City in GTA Advance|Liberty City]]. It is disputed whether GTA Advance belongs in the GTA III Era, because it does not look like the other games, and is for a completely different format.  
[[Grand Theft Auto Advance]] (2004), originally intended to be a top-down conversion of GTA III for the [[Game Boy Advance]], it ended up becoming its own completely original adventure, set roughly a [[2000|year]] before GTA III. The game was set in [[Liberty City in GTA Advance|Liberty City]]. It is disputed whether GTA Advance belongs in the GTA III Era, because it does not look like the other games, and is for a completely different format.  


===Grand Theft Auto: Liberty City Stories===
===Grand Theft Auto: Liberty City Stories===
Grand Theft Auto: Liberty City Stories ([[2005]]), a [[PlayStation Portable]] GTA III prequel set in [[1998]] [[Liberty City in GTA Liberty City Stories|Liberty City]]. A [[PlayStation 2]] port was released by Rockstar Games on June 6, 2006.
[[Grand Theft Auto: Liberty City Stories]] ([[2005]]), a [[PlayStation Portable]] GTA III prequel set in [[1998]] [[Liberty City in GTA Liberty City Stories|Liberty City]]. A [[PlayStation 2]] port was released by Rockstar Games on June 6, 2006.


===Grand Theft Auto: Vice City Stories===
===Grand Theft Auto: Vice City Stories===
Grand Theft Auto: Vice City Stories (2006), the second PlayStation Portable game, was released on October 31, 2006 and set in [[1984]] Vice City. A PlayStation 2 port was released by Rockstar on March 6, 2007.
[[Grand Theft Auto: Vice City Stories]] (2006), the second PlayStation Portable game, was released on October 31, 2006 and set in [[1984]] Vice City. A PlayStation 2 port was released by Rockstar on March 6, 2007.


==See Also==
==See Also==
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