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:''For the art of stunting, see [[Stunting]].''
:''For the art of stunting, see [[Stunting]].''


Every GTA game since [[Grand Theft Auto III]] has '''Unique Stunt Jumps''', named ''Unique Jumps'' in the [[GTA III Era]], and later renamed ''Stunt Jumps'' in [[Grand Theft Auto IV]]. A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes a actual ramp, or something similiar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion. Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete. If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cutscene panoramic view as your vehicle launches from the takeoff area. Upon landing, indication of success is given, while an unsuccessful jump will receive no message. Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed. In other jumps, too much speed may lead you to overshoot the landing area. There are also Insane Stunt Jumps, which aren't required for [[100%]] and the amount of reward money depends on the ''difficulty'' of the stunt.
Every GTA game since [[Grand Theft Auto III]] has '''Unique Stunt Jumps''', named ''Unique Jumps'' in the [[GTA III Era]], and later renamed ''Stunt Jumps'' in [[Grand Theft Auto IV]]. A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes a actual ramp, or something similiar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion. Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete. If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cutscene panoramic view as your vehicle launches from the takeoff area. Upon landing, indication of success is given, while an unsuccessful jump will receive no message. Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed. In other jumps, too much speed may lead you to overshoot the landing area. There are also Insane Stunt Jumps, which aren't required for [[100%]] and the amount of reward money depends on the ''difficulty'' of the stunt.


==Evolution==
==Evolution==
Stunt jumps first appeared in [[Grand Theft Auto III]], and have been in each game since. Early GTA games gave no indication to distinguish failed unique stunt jumps from those successfully completed. To address this, modders have developed add-on tools such as Demarest's Uniquecall to list or show on the map which jumps remain. [[Grand Theft Auto: Vice City Stories]] shows each jump you've attempted on its map when you choose "Show Discovered Extras".
Stunt jumps first appeared in [[Grand Theft Auto III]], and have been in each game since. Early GTA games gave no indication to distinguish failed unique stunt jumps from those successfully completed. To address this, modders have developed add-on tools such as Demarest's Uniquecall to list or show on the map which jumps remain. [[Grand Theft Auto: Vice City Stories]] shows each jump you've attempted on its map when you choose "Show Discovered Extras".


===Grand Theft Auto III===
===Grand Theft Auto III===
This introduced stunt jumps. There are 20 stunt jumps spread throughout [[Liberty City in GTA III Era|Liberty City]], 8 in [[Portland Island]], 4 on [[Staunton Island]], and 8 in [[Shoreside Vale]]. Compared to later games, the stunt jumps in [[GTA III]] are easy.
This introduced stunt jumps. There are 20 stunt jumps spread throughout [[Liberty City in GTA III Era|Liberty City]], 8 in [[Portland Island]], 4 on [[Staunton Island]], and 8 in [[Shoreside Vale]]. Compared to later games, the stunt jumps in [[GTA III]] are easy.


===Grand Theft Auto: Vice City===
===Grand Theft Auto: Vice City===
There are 36 unique jumps in [[GTA Vice City]], and are most easily completed using the [[PCJ-600]] motorcycle. In fact, some jumps cannot be performed using anything else. The jumps in [[GTA Vice City]] are more difficult than those in [[GTA III]], some being much longer and even extending over water.
There are 36 unique jumps in [[GTA Vice City]], and are most easily completed using the [[PCJ-600]] motorcycle. In fact, some jumps cannot be performed using anything else. The jumps in [[GTA Vice City]] are more difficult than those in [[GTA III]], some being much longer and even extending over water.


===Grand Theft Auto: San Andreas===
===Grand Theft Auto: San Andreas===
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===Grand Theft Auto: Liberty City Stories===
===Grand Theft Auto: Liberty City Stories===
There are 26 stunt jumps in [[GTA Liberty City Stories]]. They are spread evenly throughout the 3 islands. Completing the first stunt jump will reward a player with the 'Underwear' outfit, avaible at all three safehouses.
There are 26 stunt jumps in [[GTA Liberty City Stories]]. They are spread evenly throughout the 3 islands. Completing the first stunt jump will reward a player with the '[[Underwear Outfit]]', avaible at all three safehouses.


===Grand Theft Auto: Vice City Stories===
===Grand Theft Auto: Vice City Stories===
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===Grand Theft Auto IV===
===Grand Theft Auto IV===
In the [[GTA IV]] version of [[Liberty City in GTA IV Era|Liberty City]], there are 50 stunt jumps. Completing all 50 will bring the player two ticks closer to 100%. Completing all 50 unlocks the ''Daredevil'' [[Achievements in GTA IV|achievements]], awarding 30 gamerscore or a silver trophy in the PS3 version. There are major changes in unique stunt jumps from the [[GTA III Era]] to [[GTA IV]], the largest being that the player no longer collects money for doing stunt jumps. Another significant change is that instead of landing without crashing like in previous games, the player must land directly on the destination area.
In the [[GTA IV]] version of [[Liberty City in GTA IV Era|Liberty City]], there are 50 stunt jumps. Completing all 50 will bring the player two ticks closer to 100%. Completing all 50 unlocks the ''Daredevil'' [[Achievements in GTA IV|achievements]], awarding 30 gamerscore or a silver trophy in the PS3 version. There are major changes in unique stunt jumps from the [[GTA III Era]] to [[GTA IV]], the largest being that the player no longer collects money for doing stunt jumps. Another significant change is that instead of landing without crashing like in previous games, the player must land directly on the destination area.


===Grand Theft Auto: Chinatown Wars===
===Grand Theft Auto: Chinatown Wars===
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