Brian Jeremy's Safehouse: Difference between revisions

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== Description ==
== Description ==
The safehouse is essentially a dilapidated three-floor yellow corner townhouse at Emery Street in west [[Tudor]], [[Alderney]], just below the western half of [[Plumber's Skyway]]. While seemingly appearing with three floors up front, the player can only access two floors of the building inside, as the second staircase is destroyed. If the player manages to reach the third floor the door is not accessible. The building is also permanently boarded from the front, so the player can only enter the house from its back door. As with the Lost Clubhouse, Liberty City Hardcore can be heard inside from two radios (one in the kitchen, and one on the second floor).
The safehouse is essentially a dilapidated three-floor yellow corner townhouse at Emery Street in west [[Tudor]], [[Alderney]], just below the western half of [[Plumber's Skyway]]. While seemingly appearing with three floors up front, the player can only access two floors of the building inside, as the second staircase is destroyed. If the player manages to reach the third floor the door is not accessible. The building is also permanently boarded from the front, so the player can only enter the house from its back door. As with the Lost Clubhouse, [[Liberty City Hardcore]] can be heard inside from two radios (one in the kitchen, and one on the second floor).


The safehouse was originally Brian Jeremy's home. During "Bad Standing", Johnny (Along with [[Terry Thorpe]] and [[Clay Simons]], if the player chooses) attacks Brian's house and kills everyone in there and heads to Brian's room and decides to kill him or let him live. If the player chooses to execute Brian, Johnny will shoot him in the chest.
The safehouse was originally Brian Jeremy's home. During "Bad Standing", Johnny (Along with [[Terry Thorpe]] and [[Clay Simons]], if the player chooses) attacks Brian's house and kills everyone in there and heads to Brian's room and decides to kill him or let him live. If the player chooses to execute Brian, Johnny will shoot him in the chest.
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== Differences in GTA IV, TLAD and TBOGT ==
== Differences in GTA IV, TLAD and TBOGT ==


The design of the safehouse interchanges between the base game and its episodes. It appears in two forms, as either a non-interactive location or a fully interactive safehouse, although both renditions are near identical in terms of the exterior's designs except the back door, and second story window present in the interactive rendition. The former design is present in GTA IV, whereas the safehouse in The Lost and Damned, is, obviously interactive. In the Ballad of Gay Tony, however, the house initially assumes the appearance of the GTA IV rendition, before changing to the version in The Lost and Damned at a certain point in the game, this point in time when the building changes is the same time that in The Lost and Damned, Johnny Klebitz takes over the building.
The design of the safehouse interchanges between the base game and its episodes. It appears in two forms, as either a non-interactive location or a fully interactive safehouse, although both renditions are near identical in terms of the exterior's designs except the back door, and second story window present in the interactive rendition. The former design is present in GTA IV, whereas the safehouse in The Lost and Damned, is, obviously interactive. In [[The Ballad of Gay Tony]], however, the house initially assumes the appearance of the GTA IV rendition, before changing to the version in The Lost and Damned at a certain point in the game, this point in time when the building changes is the same time that in The Lost and Damned, [[Johnny Klebitz]] takes over the building.


It is possible to enter the safehouse in The Ballad of Gay Tony:
It is possible to enter the safehouse in The Ballad of Gay Tony: