Unique Stunt Jumps: Difference between revisions

No edit summary
No edit summary
 
Line 4: Line 4:
'''Unique Stunt Jumps''' (named ''Unique Jumps'' in the [[GTA III Era]]; later renamed ''Stunt Jumps'' in [[Grand Theft Auto IV]]) are a feature in every [[Grand Theft Auto]] game since [[Grand Theft Auto III]] (with the exception of [[Grand Theft Auto Advance]]). A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes an actual ramp, or something similar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion. Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete. If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cut-scene panoramic view as your vehicle launches from the takeoff area. Upon landing, indication of success is given, while an unsuccessful jump will receive no message. Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed. In other jumps, too much speed may lead you to overshoot the landing area. In the GTA III Era, there are also [[Stunting|Insane Stunt Jumps]], which aren't required for [[Completion|100%]], and don't have to be done at a set location. They pay different amounts depending on the ''difficulty'' of the stunt.
'''Unique Stunt Jumps''' (named ''Unique Jumps'' in the [[GTA III Era]]; later renamed ''Stunt Jumps'' in [[Grand Theft Auto IV]]) are a feature in every [[Grand Theft Auto]] game since [[Grand Theft Auto III]] (with the exception of [[Grand Theft Auto Advance]]). A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes an actual ramp, or something similar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion. Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete. If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cut-scene panoramic view as your vehicle launches from the takeoff area. Upon landing, indication of success is given, while an unsuccessful jump will receive no message. Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed. In other jumps, too much speed may lead you to overshoot the landing area. In the GTA III Era, there are also [[Stunting|Insane Stunt Jumps]], which aren't required for [[Completion|100%]], and don't have to be done at a set location. They pay different amounts depending on the ''difficulty'' of the stunt.


==Evolution==
== Evolution ==
Stunt jumps first appeared in GTA III, and have been in every game since except GTA Advance. Early GTA games gave no indication to distinguish failed unique stunt jumps from those successfully completed. To address this, modders have developed add-on tools such as Demarest's Uniquecall to list or show on the map which jumps remain. [[Grand Theft Auto: Vice City Stories]] and [[Grand Theft Auto: Chinatown Wars]] give the player the option of showing completed jumps on the [[radar]]. Repeating a completed jump does not award the player money, but the player may still be treated with a cinematic view of the jump.
Stunt jumps first appeared in GTA III, and have been in every game since except GTA Advance. Early GTA games gave no indication to distinguish failed unique stunt jumps from those successfully completed. To address this, modders have developed add-on tools such as Demarest's Uniquecall to list or show on the map which jumps remain. [[Grand Theft Auto: Vice City Stories]] and [[Grand Theft Auto: Chinatown Wars]] give the player the option of showing completed jumps on the [[radar]]. Repeating a completed jump does not award the player money, but the player may still be treated with a cinematic view of the jump.


;GTA III
; GTA III
GTA III introduced stunt jumps to the Grand Theft Auto series. There are 20 stunt jumps spread throughout [[Liberty City in GTA III Era|Liberty City]]: eight in [[Portland]], four on [[Staunton Island]], and eight in [[Shoreside Vale]]. Compared to later games, the stunt jumps in [[Grand Theft Auto III|GTA III]] are relatively easy.
GTA III introduced stunt jumps to the Grand Theft Auto series. There are 20 stunt jumps spread throughout [[Liberty City in GTA III Era|Liberty City]]: eight in [[Portland]], four on [[Staunton Island]], and eight in [[Shoreside Vale]]. Compared to later games, the stunt jumps in [[Grand Theft Auto III|GTA III]] are relatively easy.


Completing a jump in GTA III adds $5,000 into each jump award (for the ''n''-th jump, $5000*''n''). Completing all 20 jumps awards the player $1,000,000 instead of the standard incremental monetary award for completing the 20th jump ($100,000).
Completing a jump in GTA III adds $5,000 into each jump award (for the ''n''-th jump, $5000*''n''). Completing all 20 jumps awards the player $1,000,000 instead of the standard incremental monetary award for completing the 20th jump ($100,000).


;GTA Vice City
; GTA Vice City
There are thirty-six unique jumps in [[Grand Theft Auto: Vice City]], and are most easily completed using the [[PCJ-600]] motorcycle - some jumps cannot be performed using anything else. The jumps in GTA Vice City are more difficult than those in GTA III, some being much longer and even extending over water.
There are thirty-six unique jumps in [[Grand Theft Auto: Vice City]], and are most easily completed using the [[PCJ-600]] motorcycle - some jumps cannot be performed using anything else. The jumps in GTA Vice City are more difficult than those in GTA III, some being much longer and even extending over water.


GTA Vice City's award system for completing jumps is identical to that of GTA III, but the incremental reward and final reward are significantly reduced. Each completed jump adds only $100 to the reward pool (for the ''n''-th jump, $100*''n''), and completing the 36th jumps awards only $10,000.
GTA Vice City's award system for completing jumps is identical to that of GTA III, but the incremental reward and final reward are significantly reduced. Each completed jump adds only $100 to the reward pool (for the ''n''-th jump, $100*''n''), and completing the 36th jumps awards only $10,000.


;GTA San Andreas
On the [[iOS]] and [[Android]] versions of GTA Vice City, when the player completes a jump they have already completed, they are given the "Stunt Already Completed" message.
 
; GTA San Andreas
{{main|Unique Stunt Jumps in GTA San Andreas}}
{{main|Unique Stunt Jumps in GTA San Andreas}}


Line 26: Line 28:
Unlike other GTA games, completing all seventy Jumps in GTA San Andreas is not necessary for [[Completion in GTA San Andreas|100% completion]].
Unlike other GTA games, completing all seventy Jumps in GTA San Andreas is not necessary for [[Completion in GTA San Andreas|100% completion]].


;GTA Liberty City Stories
; GTA Liberty City Stories
There are twenty-six stunt jumps in [[Grand Theft Auto: Liberty City Stories]]. They are spread evenly throughout the three islands.
There are twenty-six stunt jumps in [[Grand Theft Auto: Liberty City Stories]]. They are spread evenly throughout the three islands.


The game's rewards for completing jump is similar to that of GTA Vice City with minor modifications. Completing the first jump awards $100 and unlocks the "[[Underwear Outfit]]" in all three safehouses' [[wardrobe]]s. Completing succeeding jumps adds $250 to the reward pool (for the ''n''-th jump, $100+($250*(''n''-1))). Completing the final jump rewards the player with $10,000 instead of the standard incremental reward.
The game's rewards for completing jump is similar to that of GTA Vice City with minor modifications. Completing the first jump awards $100 and unlocks the "[[Underwear Outfit]]" in all three safehouses' [[wardrobe]]s. Completing succeeding jumps adds $250 to the reward pool (for the ''n''-th jump, $100+($250*(''n''-1))). Completing the final jump rewards the player with $10,000 instead of the standard incremental reward.


;GTA Vice City Stories
; GTA Vice City Stories
The [[PlayStation 2]] and [[PlayStation Portable]] versions of GTA Vice City Stories differ in the number of jumps. The PSP version contains thirty Stunts, and the PS2 version contains thirty-six.
The [[PlayStation 2]] and [[PlayStation Portable]] versions of GTA Vice City Stories differ in the number of jumps. The PSP version contains thirty Stunts, and the PS2 version contains thirty-six.


Unlike earlier games completing each stunt jump will only reward the player a flat amount of $250. Completing the final jump awards $10,000.
Unlike earlier games, completing each stunt jump will only reward the player a flat amount of $250. Completing the final jump awards $10,000.


;GTA IV
; GTA IV
{{main|Stunt Jumps in GTA IV}}
{{main|Stunt Jumps in GTA IV}}


Line 43: Line 45:
The cinematics that trigger from performing these stunt jumps are still available in [[GTA IV Episodes|The Lost and Damned and The Ballad of Gay Tony]], but are otherwise not relevant to the episodes' gameplay.
The cinematics that trigger from performing these stunt jumps are still available in [[GTA IV Episodes|The Lost and Damned and The Ballad of Gay Tony]], but are otherwise not relevant to the episodes' gameplay.


;GTA Chinatown Wars
; GTA Chinatown Wars
[[File:RustyBrown'sRingDonuts-GTACW-billboard.png|thumb|right|One of the [[Rusty Brown's Ring Donuts]] billboards that marks a Unique Stunt Jump in GTA Chinatown Wars.]]
[[File:RustyBrown'sRingDonuts-GTACW-billboard.png|thumb|right|One of the [[Rusty Brown's Ring Donuts]] billboards that marks a Unique Stunt Jump in GTA Chinatown Wars.]]


Line 50: Line 52:
As is with GTA IV, there is no substantial reward completing the stunt jumps aside from [[Completion in GTA Chinatown Wars|100% completion]].
As is with GTA IV, there is no substantial reward completing the stunt jumps aside from [[Completion in GTA Chinatown Wars|100% completion]].


==See also==
== See also ==
* [[Stunting]]
* [[Stunting]]