Missions: Difference between revisions

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'''Missions''' are storyline objective tasks given to the [[protagonist]] in the [[Grand Theft Auto series]] by other characters in order to further advance the storyline. Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games. Missions are required unless the player ''wants'' to see mission markers, phone calls, and mission prompts all the time.
'''Missions''' are storyline objective tasks given to the [[protagonist]] in the [[Grand Theft Auto series]] by other characters in order to further advance the storyline. Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games.


Missions are usually given to the protagonist by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly in person or through mediums such as phone calls, or [[email|e-mails]]. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.
Missions are usually given to the [[protagonist]] by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly in person or through mediums such as [[Cell Phone|phone calls]], or [[email|e-mails]]. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.


Missions make up the most part of [[100%|100% completion]] of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. 100% completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions so they can advance the storyline and see what happens next.
Missions make up the most part of [[100%|100% completion]] of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. 100% completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions so they can advance the storyline and see what happens next.
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==Vehicle Missions==
==Vehicle Missions==
[[Vehicle Missions]] include [[Vigilante]], [[Taxi Missions]], [[Paramedic]] missions, and others.
:''Main article: [[Vehicle Missions]]'' <br>
Vehicle Missions include [[Vigilante]], [[Taxi Missions]], [[Paramedic]] missions, and others. They appear in every game in the [[GTA III Era]] but make a sudden disappearance in the [[GTA IV Era]].


==Random Characters==
==Random Characters==
In [[Grand Theft Auto IV]], [[The Lost and Damned]], and [[GTA Chinatown Wars]], side missions are triggered when the player gets close to a [[Random Characters|"random" character]]. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events.
:''Main article: [[Random Characters]]'' <br>
In [[Grand Theft Auto IV]], [[The Lost and Damned]], and [[GTA Chinatown Wars]], side missions are triggered when the player gets close to a [[Random Characters|"random" character]]. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business". Random Characters
[[Category:Missions]]
[[Category:Missions]]