Ragdoll Physics: Difference between revisions

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'''Ragdoll Physics''' is a new graphics feature implemented in [[Grand Theft Auto IV]]. With ragdoll physics, the player moves, staggers, or falls down accordingly depending on the amount of pain or action inflicted. Basically, the player turns into a "ragdoll," hence the name.
'''Ragdoll physics''' are a new feature implemented in [[Grand Theft Auto IV]]. With ragdoll physics, the player and NPCs move, stagger, or fall down dynamically, depending on the location and severity of an attack or force (for example, being hit by a car or bullet). The affected model essentially behaves like a "ragdoll", hence the name. Ragdoll physics are mostly a graphical effect, but also affect gameplay -- when one is thrown from a vehicle, for example, the tumbling of the ragdoll dictates how much damage is inflicted.  This renders motorcycle-riding a perilous option in GTA IV, compared to previous GTA games.
 
In many circumstances:


Ragdoll physics are implemented in the following situations (there may be others):
*When jumping out of a moving vehicle
*When jumping out of a moving vehicle
*When getting hit by a vehicle
*When being hit by a vehicle
*When burning
*When burning
*When drunk
*When drunk
*When jumping from very high altitudes
*When jumping from very high altitudes
*When dying
*When dying
*Only with the other characters, when pushing them
*When pushed by the protagonist (for NPCs)
*Only with the other characters, when hitting or shooting them, etc.
*When shot (for NPCs).  Both the protagonist and NPCs will "turn ragdoll" when thrown by an explosion.
*When on top of a moving train or car, [[Niko]] will turn 'Ragdoll' and fall off.
* When on top of a moving train or car; the protagonist will "turn ragdoll", and fall off.
 
There are some [[modifications]] which allow the player to enable or disable Ragdoll Physics at any time; these can, however, cause glitches (characters being stuck inside objects, for example)


There are some [[modifications]] that allows to Niko to enable or disable Ragdoll Physics at any time. With that mod, Niko can fall in the stairs, to get stuck with a moving car, etc.
== Headline text ==
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]

Revision as of 15:48, 14 July 2009

Ragdoll physics are a new feature implemented in Grand Theft Auto IV. With ragdoll physics, the player and NPCs move, stagger, or fall down dynamically, depending on the location and severity of an attack or force (for example, being hit by a car or bullet). The affected model essentially behaves like a "ragdoll", hence the name. Ragdoll physics are mostly a graphical effect, but also affect gameplay -- when one is thrown from a vehicle, for example, the tumbling of the ragdoll dictates how much damage is inflicted. This renders motorcycle-riding a perilous option in GTA IV, compared to previous GTA games.

Ragdoll physics are implemented in the following situations (there may be others):

  • When jumping out of a moving vehicle
  • When being hit by a vehicle
  • When burning
  • When drunk
  • When jumping from very high altitudes
  • When dying
  • When pushed by the protagonist (for NPCs)
  • When shot (for NPCs). Both the protagonist and NPCs will "turn ragdoll" when thrown by an explosion.
  • When on top of a moving train or car; the protagonist will "turn ragdoll", and fall off.

There are some modifications which allow the player to enable or disable Ragdoll Physics at any time; these can, however, cause glitches (characters being stuck inside objects, for example)

Headline text