Give Me Liberty: Difference between revisions
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Following the [[Colombian Cartel]] raid of the [[LCPD in GTA III Era|police]] convoy with the [[Enforcer|police van]] containing [[Claude]] and [[8-Ball]] during the [[Introduction (GTA III)|game's introduction]], the two managed to escape and survive the bombing of the Callahan Bridge. Stranded on the [[Portland]] side of the now damaged bridge, 8-Ball (unable to drive as his hands are injured) instructs Claude to drive for him to a [[Portland Hideout|hideout]] at the edge of the [[Red Light District]] where they can lay low from the police. | Following the [[Colombian Cartel]] raid of the [[LCPD in GTA III Era|police]] convoy with the [[Enforcer|police van]] containing [[Claude]] and [[8-Ball]] during the [[Introduction (GTA III)|game's introduction]], the two managed to escape and survive the bombing of the Callahan Bridge. Stranded on the [[Portland]] side of the now damaged bridge, 8-Ball (unable to drive as his hands are injured) instructs Claude to drive for him to a [[Portland Hideout|hideout]] at the edge of the [[Red Light District]] where they can lay low from the police. | ||
The player is first instructed to enter a [[Kuruma]] which 8-Ball immediately enters as a passenger during the cutscene, then drive it to a blue halo just outside the hideout, while the game provides basic instructions on the [[Heads-Up Display|HUD]] on how to drive. After arriving at the hideout, 8-Ball and the player automatically exit the vehicle and run inside to change to civilian clothing, as the player is treated an tutorial of the hideout's function as a save point and a garage to store vehicles. The player and 8-Ball then return to the Kuruma, before the player is directed to [[ | The player is first instructed to enter a [[Kuruma]] which 8-Ball immediately enters as a passenger during the cutscene, then drive it to a blue halo just outside the hideout, while the game provides basic instructions on the [[Heads-Up Display|HUD]] on how to drive. After arriving at the hideout, 8-Ball and the player automatically exit the vehicle and run inside to change to civilian clothing, as the player is treated an tutorial of the hideout's function as a save point and a garage to store vehicles. The player and 8-Ball then return to the Kuruma, before the player is directed to [[Sex Club Seven]], a club owned by [[Luigi Goterelli]] (an old associate of 8-Ball), for work. The mission ends after the player reaches the next halo in front the club. | ||
==Script== | ==Script== | ||
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==Trivia== | ==Trivia== | ||
* In true fashion of much of the game, the player can immediately stray away from the objectives of the mission and simply free-roam around Portland or abandon 8-Ball. The player can also kill 8-Ball, leading to a mission failure and an immediate restart of this mission. | |||
* The Kuruma given to the player on the bridge is always painted teal, and tuned to [[Head Radio]] when first entered. It is seen being driven earlier on the bridge, behind the convoy, and is the only car to survive the explosion. | * The Kuruma given to the player on the bridge is always painted teal, and tuned to [[Head Radio]] when first entered. It is seen being driven earlier on the bridge, behind the convoy, and is the only car to survive the explosion. | ||
* Between the beginning of the mission and "[[Last Requests]]", the player can in fact [[Callahan Bridge#Exploits|cross the damaged]] [[Callahan Bridge]] to gain access both Staunton Island and Shoreside Vale early. | * Between the beginning of the mission and "[[Last Requests]]", the player can in fact [[Callahan Bridge#Exploits|cross the damaged]] [[Callahan Bridge]] to gain access both Staunton Island and Shoreside Vale early. |