M16: Difference between revisions

(Cleanup, redundancy)
(Cut out unneeded historical material, plus other cleanup)
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[[File:Noose_agent_m16a1.jpg|thumb|A Noose Agent wielding a Colt M16A1.]]{{wikipedia}}
[[File:Noose_agent_m16a1.jpg|thumb|A Noose Agent wielding a Colt M16A1.]]{{wikipedia}}


The Armalite/Colt '''AR-15''' series of weapons is a lightweight, air-cooled, magazine fed, autoloading, centerfire rifle, and is probably the most famous assault rifle family ever built by the United States, first appearing in 1958 and continuing to serve 50 years later. The AR-15 is a further development of the AR-10, a 7.62mm rifle developed by Eugene Stoner. The rifle was later adopted by Colt into various successful designs for both the military and civilian markets. Variants have been present in every [[Grand Theft Auto III]] [[GTA III Era|era]] game; they are useful in almost any situation, boasting accuracy, power and magazine capacity. Since the rifle fires the relatively powerful 5.56mm NATO round, it has a noticeable recoil force, albeit not nearly as much as the bigger [[AK-47]].  Throughout the games, the models of the AR-15 derivatives differ slightly, along with zoom capability, fire-rate, and power.
The Armalite/Colt '''AR-15''' series of assault rifles are a staple of the GTA series, first appearing in GTA III, and then in every GTA game since. The AR-15 is useful in almost any situation, boasting accuracy, power and magazine capacity. Since the rifle fires the relatively powerful 5.56mm NATO round, it has noticeable recoil, albeit not nearly as much as the bigger [[AK-47]].  Throughout the games, the models of the AR-15 derivatives differ slightly, along with zoom capability, fire-rate, and power.


In Grand Theft Auto III, the firearm is an 'exaggerated' M16A1, with an extremely high rate of fire and a 60 shot magazine.  In [[Grand Theft Auto: Vice City|GTA Vice City]], the weapon is rendered more realistically — it resembles a Colt Model 733, although it is referred to as the "M4".
In Grand Theft Auto III, the firearm is an 'exaggerated' M16A1, with an extremely high rate of fire and a 60 shot magazine.  In [[Grand Theft Auto: Vice City|GTA Vice City]], the weapon is rendered more realistically — it resembles a Colt Model 733, although it is referred to as the "M4".
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'''GTA San Andreas (1992)''': A Colt Model 733, again incorrectly titled "M4" in-game. This version has an unrealistic reload animation wherein [[Carl Johnson|CJ]] charges the weapon with his left hand — real M733s are charged with a rear-mounted handle. This rendition holds a 50 rounds per magazine, not possible with real-life M733s. In the mission [[Stowaway]], a government agent is shown holding a Colt M16A1; this, however, is never available to use in-game.
'''GTA San Andreas (1992)''': A Colt Model 733, again incorrectly titled "M4" in-game. This version has an unrealistic reload animation wherein [[Carl Johnson|CJ]] charges the weapon with his left hand — real M733s are charged with a rear-mounted handle. This rendition holds a 50 rounds per magazine, not possible with real-life M733s. In the mission [[Stowaway]], a government agent is shown holding a Colt M16A1; this, however, is never available to use in-game.


'''GTA Liberty City Stories (1998)''': A Colt Model 733, again titled "M4" in-game. Accurate however by timeline and rate of fire. Like the San Andreas rendition, the reload animation is inaccurate.
'''GTA Liberty City Stories (1998)''': A Colt Model 733, again titled "M4" in-game. Has a realistic rate of fire, unlike its GTA III counterpart, but, like the San Andreas rendition, the reload animation is inaccurate.


'''GTA III (2001)''': An M16A1. This version is highly inaccurate, with a 60-round magazine and an exceptionally high rate of fire.
'''GTA III (2001)''': An M16A1. This version is highly inaccurate, with a 60-round magazine and an exceptionally high rate of fire.