Radar: Difference between revisions

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[[Image:Radar SA.jpg|thumb|right|The radar in [[GTA San Andreas]] showing blips for various shops and a yellow mission blip indicating the target is higher than the player]]
[[Image:Radar SA.jpg|thumb|right|The radar in [[GTA San Andreas]] showing blips for various shops and a yellow mission blip indicating the target is higher than the player]]
The radar (technically a [[wp:GPS|GPS]]), is a map on the [[Heads-up display]] showing the player's current location in the game, and the relative location or direction of various points of interest. This has been included in all 3D [[GTA]] games.
The '''radar''' (technically a [[wp:GPS|GPS]]), is a map on the [[Heads-up display]] showing the player's current location in the game, and the relative location or direction of various points of interest. This has been included in all 3D [[GTA]] games.


Blips on the radar show the location of various points of interest such as:
Blips on the radar show the location of various points of interest such as:
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*Characters who can be approached for missions or cutscenes
*Characters who can be approached for missions or cutscenes
*[[Save Point]]s and [[Safehouse]]s
*[[Save Point]]s and [[Safehouse]]s
[[Category:Terminology]]

Revision as of 07:58, 24 October 2007

File:Radar SA.jpg
The radar in GTA San Andreas showing blips for various shops and a yellow mission blip indicating the target is higher than the player

The radar (technically a GPS), is a map on the Heads-up display showing the player's current location in the game, and the relative location or direction of various points of interest. This has been included in all 3D GTA games.

Blips on the radar show the location of various points of interest such as:

  • Mission targets - indicated by a coloured square if the target is on the same physical level (altitude) as the player, a triangle pointed upwards if the target is above, or a downwards triangle if it is below
  • Stores - such as Pay 'n' Spray, Ammunation, food outlet or a barbers
  • Characters who can be approached for missions or cutscenes
  • Save Points and Safehouses