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:{{Rebut}}The story features Niko and Roman being broke, and not able to be able to buy real estate. All safehouses are given to the player by other characters for free, because they don't need them. And buying an apartment isn't classified as real estate, its called renting. | :{{Rebut}}The story features Niko and Roman being broke, and not able to be able to buy real estate. All safehouses are given to the player by other characters for free, because they don't need them. And buying an apartment isn't classified as real estate, its called renting. | ||
::{{Gripe}} Yes, you are broke for part of the story but eventually you do roll in the money, if the game wanted to keep the illusion of you being broke it could lock off buying things for awhile like how some things were not available for purchase in Vice City. At some point it\s silly to still consider them broke... | ::{{Gripe}} Yes, you are broke for part of the story but eventually you do roll in the money, if the game wanted to keep the illusion of you being broke it could lock off buying things for awhile like how some things were not available for purchase in Vice City. At some point it\s silly to still consider them broke... | ||
:::{Rebut} mmm ok. what's the point to waste you hard well won money when 1. all your safe houses are given by a gift of your friends and cousin. 2. you can have | :::{{Rebut}} mmm ok. what's the point to waste you hard well won money when 1. all your safe houses are given by a gift of your friends and cousin. 2. you can't have 20 million $ like in San Andreas (what it's possible whit out cheats), hardly when niko ends the main story line he has in his account like less than a million of $, so you know how much it's cost a house in liberty city (NYC)? you will be again in broke after buying a lot and that it's the point of niko's life. | ||
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{{Gripe}}You can't Own Businesses. | {{Gripe}}You can't Own Businesses. |
Revision as of 03:27, 28 September 2008
This is a Community page on Grand Theft Wiki. |
This is the official Grand Theft Wiki GTA IV Gripes list.
For now, this page is open to everybody. If there is any abuse of this page it will be locked, and all submissions will have to go through the Discussion page.
The "Gripes" on this page are intended to warn new players of things they may not like about the game.
The "Rebuts" on this page are intended to explain to new players why some gripes may not be a "gripe" for all players.
Please do not repeat other people's gripes. Also, no silly/stupid/idiotic/explicit/racist gripes or rebuttals.
How To Gripe
- Find the appropriate sub-page for your gripe.
- Make sure your gripe hasn't already been mentioned.
- Start a gripe with {{Gripe}}, then follow with your gripe.
How To Rebut Gripes
- Rebuttals to gripes should be directly underneath the gripe.
- Start your rebuttal with :{{Rebut}}, then follow with your rebuttal.
- Rebuttals should address reasons it is not a valid gripe, and should not accuse the gripe of being "silly" or "stupid."
Hotwiring cars takes a very short time, even if the car is expensive. Much rarer cars should take more time to hotwire, and crappier cars should take less time. Yet it's the same for every car.
Even the world's best car thief doesnt take 3 seconds to hotwire an expensive car.
Parking cars often causes them to dissappear. If you have a particularly nice car, or you're driving a unique car (such as the black on black cavalcade that playboy gives you) this can be quite annoying. Perhaps either making cars not dissappear, or making designated parking spaces allover town, would remedy this problem.
In San Andreas, you would be able to raise your driving skill. However in GTA IV you cannot do so, which makes driving hard and unrewarding. Obviously, if you do a lot of driving, you become more experienced in it. Not having the ability to raise your driving skill detracts from realism in the game.
Getting used to the controls is one thing, but GTA IV offers no way of *raising* your driving skill, which was one of the aspects that GTA SA was known for.
- Driving Skill was fun to others, but annoying to others. Looks like the annoyed won. You will get used to the driving system eventually, and will become a professional at it. GTA4 dropped the skill building system because the game was perfectly balanced without it, and if it was added, then GTA4 would be very glitchy.
Exactly, you would get better at driving a car. The way it was incorporated into San Andreas was to make it easier to drive vehicles. After a certain amount of time progresses, you would be able to drive like a real professional. However in GTA IV, you're still hitting curbs and slamming into other cars, regardless of how long you have played the game.
- You Don't read the gripes above don't you?. 1. The driving skill is useless and stupid. 2. For me and whole other people don't smash with other cars because if you drive A LOT, YOU GET BETTER, it's stupid to throw out the reallity of drive a real car and the consequences that it has, just for you can call yourself a "professional", if you wanna be a "professional" get just to it.
The feature of opening the trunk of a car and storing items in it is not in the game, and hurts the realism of the game when the player can't open the trunk of the car.
- If you stored a lot of weapons in the trunk of your Infernus and it would go up in flames in a police chase, you'd be pretty angry to loose a car AND some expensive weapons. Also, it would be pretty time consuming to put the weapons in the trunk and take them out a few blocks later.
Maybe not weapons, but you can store items in the truck that contains no weapons, like shopping bags. It's unrealistic how pedestrians gets to open the turnk and look for something, while the player can't.
Scarface The World Is Yours had a feature that stored weapons in the trunk. Granted, the cars were special vehicles that had to bought and phoned for, but the feature was helpful, and saved a lot of time. GTAIV lacking such a feature detracts from the longevity of the game.
The Packie bomb can only be put on certain cars, not motorcycles or trucks.
- There has to be a pretty stupid person not to notice a man sitting behind their motorcycle putting a bomb under the motor, don't you think so??
Yet people seem to ignore the same guy putting a bomb under a taxicab.
The feature of calling up a boss to "meet them here", etc. is not in the game, and the same goes for friends.
Minor clothing items are removed during some cut scenes and missions. (glasses, hats)
- This can be easily explained by Niko having manners... i.e. he would remove his hat or glasses before speaking with someone.
Still affects realism though because the items just disappear into thin air.
realistically a financially strapped person wouldn't just waste stuff like that they would put them in pockets or something then put them right back on after
The ability to hang from a helicopter, shown in trailers, isn't seen in-game, nor is the ability to ride in limos.
- The last mission requires you to do it. Also there's a glitch in MP that lets you hang on to the heli for unlimited amount of time.
But right after the mission, hanging a helicopter is no longer possible outside of missions. This feature strays away realism.
The feature should still be there, or R* shouldn't show it in a trailer if it isnt in the game.
No store hold ups for easy cash or burglary missions.
You can't buy real estate like in San Andreas and Vice City.
- The story features Niko and Roman being broke, and not able to be able to buy real estate. All safehouses are given to the player by other characters for free, because they don't need them. And buying an apartment isn't classified as real estate, its called renting.
Yes, you are broke for part of the story but eventually you do roll in the money, if the game wanted to keep the illusion of you being broke it could lock off buying things for awhile like how some things were not available for purchase in Vice City. At some point it\s silly to still consider them broke...
- mmm ok. what's the point to waste you hard well won money when 1. all your safe houses are given by a gift of your friends and cousin. 2. you can't have 20 million $ like in San Andreas (what it's possible whit out cheats), hardly when niko ends the main story line he has in his account like less than a million of $, so you know how much it's cost a house in liberty city (NYC)? you will be again in broke after buying a lot and that it's the point of niko's life.
Why can't Niko own business, regardless of having all of your 50 grand?
You can't do home invasion like in San Andreas.
Still, it's stupid that you can't do something, so cool.
- Have fun spending 10 hours trying to get $10,000. It was taken out because of how little money is achieved for used TV's and Radio's. Also, Niko is a mercenary/hitman, not a house robber.
- Well, considering the game is set in the present day, i'm sure that there would be more than just cheap TVs and radios in houses - LCD/plasma widescreen TVs, DVD players, sound systems, games consoles, PCs, I-pods (if you can pick up a small brick off the street then stealing one of these should be possible), mobile phones etc etc, one 5-10 minute robbery session could easily earn you several thousand dollars - not that you'd have anything to spend it on of course, lol.
- Have fun spending 10 hours trying to get $10,000. It was taken out because of how little money is achieved for used TV's and Radio's. Also, Niko is a mercenary/hitman, not a house robber.
The semicircle health/armor system is weak, and can't be upgraded like in San Andreas.
- Lets see you take plenty of bullets and get stronger. This feature, like all stat building systems was removed.
Friends often call to do things at inconvenient times and are often on the other side of the city.
The sleep mode does help quite a bit. However, the friend system does get rather annoying when you're trying to do missions and sleep mode gets turned off. The feature is a decent start, but it definitely needs some overhauling for the next game. Less frequent calls, offering to meet you some place or maybe picking you up instead of you always driving them around, more places to go (Liberty City only has two places to see a show?), more benefits for keeping constant contact, mini-missions that occur while out and about, etc.
By pressing the Ignore button, the friendship will be decreased, thus rendering it irritating as you have to keep your friends entertained.
Your Rebut makes no sense. GTA IV has nothing to do with real life. Also, because he said that pressing the ignore button, this decreases your friend's favor, making it unrealistic since your friends (in GTA IV) demands to do something at inconvenient times, preventing the player from accessing missions.
Friends don't give you enough time to get to their location before they become impatient.
- You can Hail a taxi, get in it, and do the auto ride feature which gets you there in a matter of seconds, or take a helicopter.
You can't go out with multiple friends at once. I find it EXTREMELY unrealistic you cant go out with multiple friends at once.
The camera angle is too low with no way to change it, I spend all my driving time holding UP, same as San Andreas.
All of them are two low. The only two third person ones are two low to the ground and it is hard to see oncoming traffic/poles and stuff. The other two are cinematic and first person.
I agree--it's annoying that the right-stick camera positioning isn't sticky.
The "realistic" thing would be NO third person view so the last rebut is null. The bad non-sticky view makes driving annoying.
There is no riot cheat! No more chaos.
Well, until then, that's -1 point for GTA IV.
Without Riot Cheats, there is no possibility that GTA 4 can't be fun without good cheats.
Some missions are somewhat difficult to pass.
Ordering items on TV or at Tw@ does not work. You can't even order vehicles by calling them, even though it says so at AutoErotiCar.com.
The internet site offered a lot of possibilities to expand the gameplay and give you so much more to do on the side. However, it ended up serving as primarily a huge repository of inside jokes...which isn't a bad thing, but there was a lot of missed opportunities. It was disappointing to see so many attractions listed, and finding out you could only make use of a very small portion of them.
Destruction of buildings isn't featured.
- Destruction of buildings would permanently(?) alter the area, and make it difficult for normal activities or activities to occur.
But we can destroy street lights, government property (mailboxes, etc.), drive to a different zone, come back, and it's like they were never hit, AND cops don't care. No consistency.
You can longer respond to random comments either positively or negatively.
It is still one more thing that detracts from the game's attempt at realism. And it has a fairly big impact on the free roam part of the game.
How does coming off a boat make you any less of a nobody to the general public then any of the other characters that start off as nobodies?
You must keep your 'friends' happy to retain their special perks. It would have been preferable to unlock their abilities once and then be left to the player to decide whether they wish to continue the 'friendship'.
But you don't drive them all over town like a soccer mom, especially if you are one of the most in demand hit men in the city. Roman owns a car service business, yet needs to be picked up and dropped off every time he wants to do anything. The friends feature becomes irritating because it lacks realism.
Even so it does take away from the "realism" they strive so hard to achieve in this game
Street Gang-Banging and generally street gang-related missions have been dramatically reduced, means, no point in shooting other gang members.
- Since Niko is not exactly in one of those 'gangs', I would see no point in earning anything for the deaths of gang members.
The 5 families are crucial to the storyline. Niko is involved heavily with gangland violence in the story, yet outside of missions there is no evidence of any gangland tension. Once again this detracts from the realism of the game. For example; Niko kills 10+ members of the Pavano family, yet there is no consequence what so ever. He can walk into the same mob owned car dealership he has just blown up hours before and nobody recognizes him. This badly affects the attempted realism in other areas of the game.
Only 9 street races available and difficult to access them through the phone system.
- GTA is not exactly a 'racing game'. The racing missions are practically just mini games, save for when they affect the storyline.
Racing is one of the few things left to do once the storyline has been completed.
While it isn't a 'racing game,' it's a feature that would've been nice considering this is the 4th installment of a multi-million dollar series.
For so much focus on the crappy "realism" in the driving you would think they should put some prefrence on that aspect of the game
No special races that unlock special cars (like Destruction Derby).
Still, it's pathetic that you don't earn special vehicles that you complete side racing missions, like the Bloodring Banger as well as the Dune truck.
With so little to buy Money is worthless.
After you complete Steve's missions you can sell cars as often as you want, even spawning them and selling them getting you hundreds of thousands of dollars that for all purposes are still worthless.
There is no need to buy guns because you can find them so easily.
Given that entire storyline is underpinned by the pursuit of money, from the minute Niko gets off the boat to the deal or revenge option at the end. The fact that money plays such a small part in the game outside of the cut scenes hurts the games attempt to provide a realistic experience.
There really does need to be more to do with the money in the game. Buying more safe houses, outfitting them with internet access, more clothing shops, more shows to see, parking spaces to keep cars in, revenue-generating businesses, etc.
But that can solve everything to spend expensive things, rather than eraning more money and do nothing about it.
Yet another component that affects the longevity of this game. The fact that Niko can't base jump into Star Junction and start shooting up the area is just another shortcoming of IV in terms of action.
You can't order cars from Stevie's garage once the text message missions he gives you are completed.
A useless set of missions at that. You can't access Stevie's Garage after completing the missions, and there is no use for the money you made from the missions. Just another bland effort from GTA IV.
Autosave may not happen all the time. Whenever you complete missions, you are forced to save the game manually instead of having the game to automatically save for you.
It happens the same thing and much worse than the first one. It would have been better if Rockstar Games would fix this problem, rather than just asking you to save the game yourself too often.
The majority of the good cheats are gone (like chaos, citizens with weapons, cars fly away with hits etc etc etc).
- Rockstar never releases cheats they are found by the players most likely the same cheats are there, they just haven't been found yet.
The range of cheats is another source of disappointment. There is no more to be found.
There are only 2 pairs of glasses in the whole game, and both of them are ugly.
They are. Both are big "owl" style glasses from the 90s. No actual sunglasses or anything.
Badly affects the realism though. 2 pairs of sunglasses in the whole of Liberty City? Geez...gritty realism if ever I've seen it.
You never see people wearing sunglasses in the city? It is a complete sad selection of glasses and hats for that matter seeing as how you have to keep the same crappy hair the entire game, you can cover it up with a crappy trucker hat or a rediculus Russian hat to wear in the seeming Summer climate
Cheating blocks achievement points
- Cheating would destroy the challenge in getting achievement points. Besides, if you want to cheat, just make a separate save file.
The realism of the game seems extremely inconsistent, and if you want examples, just read over a good half of the previous gripes. It would seem to me that a game that sold for 500 million on the first day would have the budget (and let's face it, from the look of previous GTAs Rock* had the budget) to put some more effort and, dare I say, "polish," into the game. For me, it just felt like GTA III all over again--the exception being that some of the characters were more vivid and interesting, and the plotline kept me hooked. If there is a GTA V (and I'm assuming there will be) I really hope they put more time into it. GTA IV just felt half baked, which was a major disappointment. =/
- GTA4 has three delays, and a huge updates. Not the mention GTA4 is the first game to use the Euphoria system. GTA has had huge improvements here. All gripes on this page just complain about how little minigames there are. Most minigames in GTASA were ignored by most players.
Ignored by most players? where do you get that? GTA IV is a complete disgrace to realism by the sheer fact alone you kill about 100 people and the cops could never get you, even when you walk around in plane sight right afterwards.
Aiming is difficult when slow-mo is activated during driving and flying thanks to the cinematic angles.
Whenever a mission has you chasing another vehicle, they run on a rail. Shooting out their tires does nothing, they still take square 90 degree angle turns at 100 MPH+. You can't catch up to them to ram or PIT them as they'll automatically go into over drive and match your speed. There's no incentive to engage in a good high speed chase since you'll suffer at turns and they won't. And motorcycle chases aren't fun since the AI target can't get into an accident or spin out after their tires are shot out, it actually REPAIRS ITSELF while they speed down the road.
The stunt jumps in the game suck. No building to building jumps, no over bridge jumps, no motorbike window jumps a la Vice City.
- Check again, there are building jumps and bridge jumps. Check again before you post your complaints on the Internet.
You can't buy cars at the dealerships found in the city. Grotti in Algonquin, Westdyke Bikes in Westdyke, Autoeroticar in Alderney City...nothing.
Purchasing vehicles are crucial to the gameplay. In real life, stealing cars in dealerships is a bad thing to do and against the law. Purchasing vehicles are a perfect part of realism and has to do something to spend all of your 50k money, but they did'nt. Gritty realism if I have ever seen it.
Purchasing would be a good way to include personalization: if you could choose sertain specifications for a car, paintjobs, engine types, and options to create cars unique cars that aren't found on the street. Somethings in the game bothers me since they are transitioning GTA games to be more realistic. Whats the purpose of all those big buildings and you can't access them or destroy them. And how come when you blow up people they fly backward or upward? From what I've seen when you shoot a rocket or throw a grenade at somebody, limbs suppose to come off...i mean in previous GTA games when you shoot somebody in the head with a powerful weapon it disappears. Wassup with that?
- They wanted to keep the M Rating on this game. GTA IV looks much more realistic as Vice City or SA did. In fact, Vice City and SA looked a bit like a comic to me.
Well in real life these things do happen, why change something to be more real like m aking the hand-brake screw you up so much but take away real-life stuff like limbs being ripped off when the game is ment to be violent from the start, not a drive-test simulator.
How come you can't play basketball on the courts in Algonquin?
- For me, playing basketball was just an useless timekiller, like the arcade games or the gym. It doesn't really alter the gameplay.
there are still arcades in this game, why keep the simple video-games-within-a-video-game but loose the more creative minigames?
Wouldnt it be nice if you could destroy those bridges and cause havoc? All you have to do is drive off to a differnt area and come back and the bridge would be right there. But not only the bridges, the buildings as well.
- That's not possible in the current generation (PS3, Wii and Xbox360 is the current gen, not NextGen!), also it wouldn't be very realistic, if they'd pop up, when you go for a little ride round the block.
It is possible in this current gen to make completely destructible environments. The upcoming release of Mercenaries 2 (which is a sandbox game in a similar vein to GTA) has completely destructible environments, including foliage and even important buildings. The realism is that the buildings are "rebuilt" it takes a small amount of time to make the buildings return to normal. And realism? Screw that, this is GTA, not every last thing has to be realistic.
And yet one man can take on an army of Russian, Triad, Italian and Albanian mafia soldiers, plus an elite counter-terrorist unit and countless FBI units? If you talk about realism, building destruction is more realistic than not. It would be extremely fun.
- I don't think a rocket launcher could completely destroy a strong bridge.
- How about this: if you can destroy a strong brige like the brookly's or the manhattan's or the statue of happyness you would have the entire cops, noose, and the pedestrians looking for you with a strong strong hate because you destroy a national item that reppresent NY(LC) and if they catch you or kill you, you'll be dead for ever or be in jail for life, and you will loose all of current % game and you have to start all over. don't you think that would be happen in the real life? ah? Because that is the price in the real life for doing something like this!
- I don't think a rocket launcher could completely destroy a strong bridge.
Compared to True Crime: New York City and its realism, GTA IV lacks in some areas. OK when Niko is about to open a door, he just pushes it; doesnt turn any knob or nothing. What door with a knob just opens like that?
- It's not important to gameplay and it would be rather annoying after some time, or even deadly in a police chase.
This heavily detracts realism. I mean, why would a person just push the door instead of turning the knob? That's really unrealistic.
Of coarse it would be deadly just like in real life, there are annoying things in the game based off realism that they did keep, like the insanely annoying hand-brake
You can't order anything at Tw@ internet. There is nothing you can do to purchase anything, except ringtones (which plays a small part to this feature).
Maybe not, but it can easily solve all of money problems you have (50 grand or above).
why keep the unlimited amount of money you have sitting uselessly as a figure in the corner of your screen?
The ability to operate cranes (like in GTA: SA) is no longer possible, which means you can't lift vehicles with magnets, or hit vehicles or peds with wrecking balls.
Maybe not, but it's part of fun (not realism) where you can lift moving vehicles with magnets and drop them off stories below.
he just said FUN what games are ment to be not drive-test/murder simulators
the choppers handled better in GTA:SA
Realistically you can't drive a helicopter
The game is billed as "realistic", but some of the realistic parts of San Andreas were not included (i.e gaining weight, exercising). The game is just not as fun as previous games, and I know the game is supposed to be "realistic" but realism should not adversely affect the rest of the game. The game could have more "wacky" weapons and vehicles. All the girlfriends are either annoying or dead. The game could also use more cheats.
- look above all the gripes and your questions will be answred. and also GTA IV don't need smalls gliths to be the game that today it is so look the ratings and the sells and answer you self all your questions that you ask.
three gripes for you all, one, you can't fly planes two, there are same-y mission. Most of the missions were ether; pick him up, take him here, shoot this guy, take him back, deliver this, ect makes multiple plays rather wearing. 3rd gripe is that any form of tree regardless of thickness or hight is still unbreakable or burnable in any way shape or form this is especially annoying whilst travelling at high speeds.
- First, flying planes was taken out because Liberty City can be traveled incredibly fast with even a helicopter, in a plane, you would be gone very fast. Second, all GTA games are like that, that is the point, help your allies, kill your enemies. Third, that last gripe doesn't make any sense. I was barely able to understand the first two.
The third Gripe is completely valid streetlights can fall over by you just tapping them but a tree no more then 2 inches in diameter can stop an tank or any other vehicle dead in its tracks bearing down at it at speeds 100mph+!!!
There is a deplorable selection of hats(filthy trucker cap, or silly winter Russian hats in a warm liberty City environment), you can't change Nikos hair at all, you cant shave his ratty, scummy beard. All of which are perfectly possible in short amounts of time in "real life" except growing longer hair.
Just like to gripe about all you gripers, think back on GTA3 which was a new engine and a good game but not perfect, then came Vice City, Basically same game same engine and many improvements and then finally San Andreas, again same engine but it was squeezed to the poinbt of collapse and had every feature under the sun in it. Its easy to see with new systems and engine this game would be lacking the overkill that San Andreas had. Personally my grip about IV was it lacked what San Andreas had but when you think of it like GTA3 as being the first link in this Gens chain this is going to be a very nice very shiny chain indeed.
- you have a horrible grammar... because i almost could understand something... why you stop complaining and get some English Books.
Hats dissapear when getting in the car. You also see pedestrians with normal hair, at first, but when they get out, hats re-appear. Badly realistic efforts.