Criminal Ratings in GTA San Andreas: Difference between revisions

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(Added a new checkpoint.)
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*'''Completing a mission''' = +5
*'''Completing a mission''' = +5
*'''Using a cheat''' = -10
*'''Using a cheat''' = -10
*'''Killing pedestrians''' = Linked to the statistic "Kills since last checkpoint" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Going to a [[Pay 'N' Spray]], or [[Save points|saving the game]]) is required to trigger the criminality point increase, with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint". Being [[Wasted|killed]], [[Busted|arrested]] will NOT trigger the increase, although it is counted as a checkpoint, and going to a [[TransFenders]] is not a checkpoint.
*'''Killing pedestrians''' = Linked to the statistic "Kills since last checkpoint" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Finishing a mission, going to a [[Pay 'N' Spray]], or [[Save points|saving the game]]) is required to trigger the criminality point increase, with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint". Being [[Wasted|killed]], [[Busted|arrested]] will NOT trigger the increase, although it is counted as a checkpoint, and going to a [[TransFenders]] is not a checkpoint.
<!--For an example, let's say you have 10500 criminality points, if you killed 17 people, your stat "Number of people killed since last checkpoint" will be of 17, but when you go to a Pay'N'Spray, this stat is reset to 0 and your criminality points increases to 10517.-->
<!--For an example, let's say you have 10500 criminality points, if you killed 17 people, your stat "Number of people killed since last checkpoint" will be of 17, but when you go to a Pay'N'Spray, this stat is reset to 0 and your criminality points increases to 10517.-->
*'''Destroying ground vehicles''' = + <!-- I couldn't figure out exactly how many points destroying vehicles give - I made sure I destroyed only EMPTY vehicles to avoid having dead ped points. After a few dozens of cars destroyed it appears I could gain one each three, or four cars blasted, but it's nothing accurate. -->
*'''Destroying ground vehicles''' = + <!-- I couldn't figure out exactly how many points destroying vehicles give - I made sure I destroyed only EMPTY vehicles to avoid having dead ped points. After a few dozens of cars destroyed it appears I could gain one each three, or four cars blasted, but it's nothing accurate. -->