Criminal Ratings in GTA San Andreas: Difference between revisions

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*'''For each increment of $5000''' = 1 (If you spend money, points will go down with it.)
*'''For each increment of $5000''' = 1 (If you spend money, points will go down with it.)
*'''Getting Busted/Wasted''' = -3
*'''Getting Busted/Wasted''' = -3
*'''Completing a mission''' = +5
*'''For every 0,1% of game completed''' = 1 (100% completion counts, alone, as 1000 points.)
*'''Using a cheat''' = -10
*'''Using a cheat''' = -10
*'''Killing pedestrians''' = Linked to the statistics "People killed since last checkpoint" and "Total legitimate kills" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Finishing a mission, going to a [[Pay 'N' Spray]], or [[Save points|saving the game]]) is required to trigger the criminality point increase (and thus your total legitimate kills), with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint", increasing the "Total legitimate kills" stat by the value obtained before attaining the checkpoint.<br>
*'''Killing pedestrians''' = Linked to the statistics "People killed since last checkpoint" and "Total legitimate kills" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Finishing a mission, going to a [[Pay 'N' Spray]], or [[Save points|saving the game]]) is required to trigger the criminality point increase (and thus your total legitimate kills), with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint", increasing the "Total legitimate kills" stat by the value obtained before attaining the checkpoint.<br>